Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/MeshProxySettingsCustomizations.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

37 lines
1.4 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
class FDetailWidgetRow;
class FMeshProxySettingsCustomizations : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization instance */
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
protected:
EVisibility IsHardAngleThresholdVisible() const;
EVisibility IsRecalculateNormalsVisible() const;
EVisibility IsUseLandscapeCullingVisible() const;
EVisibility IsUseLandscapeCullingPrecisionVisible() const;
EVisibility IsMergeDistanceVisible() const;
EVisibility IsUnresolvedGeometryColorVisible() const;
EVisibility IsVoxelSizeVisible() const;
EVisibility IsNormalCalcMethodVisible() const;
EVisibility IsSearchDistanceVisible() const;
EVisibility IsThirdPartySpecificVisible() const;
EVisibility IsProxyLODSpecificVisible() const;
bool UseNativeProxyLODTool() const;
};