Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/MeshMergingSettingsCustomization.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

29 lines
849 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "IDetailCustomization.h"
class IDetailLayoutBuilder;
class IPropertyHandle;
class FMeshMergingSettingsObjectCustomization : public IDetailCustomization
{
public:
~FMeshMergingSettingsObjectCustomization();
/** Begin IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& LayoutBuilder) override;
/** End IDetailCustomization interface */
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
protected:
EVisibility ArePropertiesVisible(const int32 VisibleType) const;
bool AreMaterialPropertiesEnabled() const;
TSharedPtr<IPropertyHandle> EnumProperty;
private:
};