Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/FrameRateCustomization.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

33 lines
976 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "IPropertyTypeCustomization.h"
struct FFrameRate;
class FFrameRateCustomization : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it. */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
public:
// IDetailCustomization interface
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
private:
FFrameRate GetFirstFrameRate() const;
void SetFrameRate(FFrameRate NewFrameRate);
bool HasMultipleValues() const;
TSharedPtr<IPropertyHandle> StructPropertyHandle;
};