Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/EnvQueryParamInstanceCustomization.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

49 lines
1.5 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "IPropertyTypeCustomization.h"
class IPropertyHandle;
enum class EAIParamType : uint8;
enum class ECheckBoxState : uint8;
class FEnvQueryParamInstanceCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance( );
public:
// IPropertyTypeCustomization interface
virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
protected:
TSharedPtr<IPropertyHandle> NameProp;
TSharedPtr<IPropertyHandle> ValueProp;
TSharedPtr<IPropertyHandle> TypeProp;
TOptional<float> GetParamNumValue() const;
void OnParamNumValueChanged(float FloatValue) const;
EVisibility GetParamNumValueVisibility() const;
ECheckBoxState GetParamBoolValue() const;
void OnParamBoolValueChanged(ECheckBoxState BoolValue) const;
EVisibility GetParamBoolValueVisibility() const;
FText GetHeaderDesc() const;
void OnTypeChanged();
void InitCachedTypes();
EAIParamType ParamType;
mutable uint8 CachedBool : 1;
mutable float CachedFloat;
mutable int32 CachedInt;
};