Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/DistanceDatumStructCustomization.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

35 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
class FDetailWidgetRow;
class IDetailChildrenBuilder;
/**
* Customizes a Distance Datum struct to improve naming when used as a parameter
*/
class FDistanceDatumStructCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/**
* Destructor
*/
virtual ~FDistanceDatumStructCustomization();
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> InStructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> InStructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
private:
/**
* Constructor
*/
FDistanceDatumStructCustomization();
};