Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/CaptureResolutionCustomization.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

49 lines
1.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
class FDetailWidgetRow;
class IDetailChildrenBuilder;
class STextBlock;
class FCaptureResolutionCustomization : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
private:
/** Respond to a selection change event from the combo box */
void UpdateProperty();
private:
/** Array of predefined resolutions */
struct FPredefinedResolution
{
FText DisplayName;
uint32 ResX, ResY;
};
TArray<TSharedPtr<FPredefinedResolution>> Resolutions;
/** The index of the resolution we're currently displaying */
int32 CurrentIndex;
/** The text of the current selection */
TSharedPtr<STextBlock> CurrentText;
/** The custom sliders to be hidden and shown based on combo box selection */
TSharedPtr<SWidget> CustomSliders;
/** Property handles of the properties we're editing */
TSharedPtr<IPropertyHandle> PropertyHandle;
TSharedPtr<IPropertyHandle> ResXHandle, ResYHandle;
};