Files
UnrealEngineUWP/Engine/Source/Editor/DataTableEditor/Private/CompositeDataTableEditor.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

50 lines
1.5 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DataTableEditor.h"
/** Viewer/editor for a CompositeDataTable */
class FCompositeDataTableEditor : public FDataTableEditor
{
public:
/** Constructor */
FCompositeDataTableEditor();
/** Destructor */
virtual ~FCompositeDataTableEditor();
virtual void RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
virtual void UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
virtual void InitDataTableEditor(const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UDataTable* Table) override;
/** Spawns the tab with the details view inside */
TSharedRef<SDockTab> SpawnTab_Properties(const FSpawnTabArgs& Args);
/** Spawns the tab with the stack of data tables inside */
TSharedRef<SDockTab> SpawnTab_Stack(const FSpawnTabArgs& Args);
protected:
virtual void CreateAndRegisterRowEditorTab(const TSharedRef<class FTabManager>& InTabManager) override;
/** Helper function for creating and registering the tab containing the properties tab */
virtual void CreateAndRegisterPropertiesTab(const TSharedRef<class FTabManager>& InTabManager);
private:
TSharedRef<SWidget> CreateStackBox();
virtual TSharedRef<SRowEditor> CreateRowEditor(UDataTable* Table);
/** Details view */
TSharedPtr< class IDetailsView > DetailsView;
/** UI for the "Stack" tab */
TSharedPtr<SWidget> StackTabWidget;
static const FName PropertiesTabId;
static const FName StackTabId;
};