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131 lines
4.3 KiB
C++
131 lines
4.3 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "SPathPicker.h"
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#include "Framework/Commands/UIAction.h"
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#include "Textures/SlateIcon.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "EditorStyleSet.h"
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#include "ContentBrowserUtils.h"
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#include "SPathView.h"
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#define LOCTEXT_NAMESPACE "ContentBrowser"
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void SPathPicker::Construct( const FArguments& InArgs )
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{
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for (auto DelegateIt = InArgs._PathPickerConfig.SetPathsDelegates.CreateConstIterator(); DelegateIt; ++DelegateIt)
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{
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if ((*DelegateIt) != NULL)
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{
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(**DelegateIt) = FSetPathPickerPathsDelegate::CreateSP(this, &SPathPicker::SetPaths);
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}
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}
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FOnGetFolderContextMenu OnGetFolderContextMenuDelegate = InArgs._PathPickerConfig.OnGetFolderContextMenu.IsBound() ? InArgs._PathPickerConfig.OnGetFolderContextMenu : FOnGetFolderContextMenu::CreateSP(this, &SPathPicker::GetFolderContextMenu);
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ChildSlot
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[
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SAssignNew(PathViewPtr, SPathView)
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.OnPathSelected(InArgs._PathPickerConfig.OnPathSelected)
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.OnGetFolderContextMenu(OnGetFolderContextMenuDelegate)
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.OnGetPathContextMenuExtender(InArgs._PathPickerConfig.OnGetPathContextMenuExtender)
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.FocusSearchBoxWhenOpened(InArgs._PathPickerConfig.bFocusSearchBoxWhenOpened)
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.AllowContextMenu(InArgs._PathPickerConfig.bAllowContextMenu)
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.AllowClassesFolder(InArgs._PathPickerConfig.bAllowClassesFolder)
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.SelectionMode(ESelectionMode::Single)
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];
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const FString& DefaultPath = InArgs._PathPickerConfig.DefaultPath;
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if ( !DefaultPath.IsEmpty() )
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{
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if (InArgs._PathPickerConfig.bAddDefaultPath)
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{
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PathViewPtr->AddPath(DefaultPath, false);
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}
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TArray<FString> SelectedPaths;
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SelectedPaths.Add(DefaultPath);
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PathViewPtr->SetSelectedPaths(SelectedPaths);
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}
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}
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TSharedPtr<SWidget> SPathPicker::GetFolderContextMenu(const TArray<FString>& SelectedPaths, FContentBrowserMenuExtender_SelectedPaths InMenuExtender, FOnCreateNewFolder InOnCreateNewFolder)
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{
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TSharedPtr<FExtender> Extender;
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if (InMenuExtender.IsBound())
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{
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Extender = InMenuExtender.Execute(SelectedPaths);
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}
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const bool bInShouldCloseWindowAfterSelection = true;
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const bool bCloseSelfOnly = true;
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FMenuBuilder MenuBuilder(bInShouldCloseWindowAfterSelection, nullptr, Extender, bCloseSelfOnly);
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// We can only create folders when we have a single path selected
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const bool bCanCreateNewFolder = SelectedPaths.Num() == 1 && ContentBrowserUtils::IsValidPathToCreateNewFolder(SelectedPaths[0]);
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FText NewFolderToolTip;
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if(SelectedPaths.Num() == 1)
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{
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if(bCanCreateNewFolder)
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{
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NewFolderToolTip = FText::Format(LOCTEXT("NewFolderTooltip_CreateIn", "Create a new folder in {0}."), FText::FromString(SelectedPaths[0]));
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}
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else
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{
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NewFolderToolTip = FText::Format(LOCTEXT("NewFolderTooltip_InvalidPath", "Cannot create new folders in {0}."), FText::FromString(SelectedPaths[0]));
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}
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}
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else
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{
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NewFolderToolTip = LOCTEXT("NewFolderTooltip_InvalidNumberOfPaths", "Can only create folders when there is a single path selected.");
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}
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// New Folder
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MenuBuilder.AddMenuEntry(
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LOCTEXT("NewFolder", "New Folder"),
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NewFolderToolTip,
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FSlateIcon(FEditorStyle::GetStyleSetName(), "ContentBrowser.NewFolderIcon"),
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FUIAction(
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FExecuteAction::CreateSP(this, &SPathPicker::CreateNewFolder, SelectedPaths.Num() > 0 ? SelectedPaths[0] : FString(), InOnCreateNewFolder),
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FCanExecuteAction::CreateLambda( [bCanCreateNewFolder] { return bCanCreateNewFolder; } )
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),
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"FolderContext"
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);
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return MenuBuilder.MakeWidget();
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}
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void SPathPicker::CreateNewFolder(FString FolderPath, FOnCreateNewFolder InOnCreateNewFolder)
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{
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// Create a valid base name for this folder
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FText DefaultFolderBaseName = LOCTEXT("DefaultFolderName", "NewFolder");
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FText DefaultFolderName = DefaultFolderBaseName;
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int32 NewFolderPostfix = 1;
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while (ContentBrowserUtils::DoesFolderExist(FolderPath / DefaultFolderName.ToString()))
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{
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DefaultFolderName = FText::Format(LOCTEXT("DefaultFolderNamePattern", "{0}{1}"), DefaultFolderBaseName, FText::AsNumber(NewFolderPostfix));
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NewFolderPostfix++;
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}
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InOnCreateNewFolder.ExecuteIfBound(DefaultFolderName.ToString(), FolderPath);
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}
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void SPathPicker::SetPaths(const TArray<FString>& NewPaths)
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{
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PathViewPtr->SetSelectedPaths(NewPaths);
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}
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TArray<FString> SPathPicker::GetPaths() const
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{
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return PathViewPtr->GetSelectedPaths();
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}
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const TSharedPtr<SPathView>& SPathPicker::GetPathView() const
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{
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return PathViewPtr;
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}
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#undef LOCTEXT_NAMESPACE
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