Files
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/Private/SPathPicker.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

131 lines
4.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SPathPicker.h"
#include "Framework/Commands/UIAction.h"
#include "Textures/SlateIcon.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "EditorStyleSet.h"
#include "ContentBrowserUtils.h"
#include "SPathView.h"
#define LOCTEXT_NAMESPACE "ContentBrowser"
void SPathPicker::Construct( const FArguments& InArgs )
{
for (auto DelegateIt = InArgs._PathPickerConfig.SetPathsDelegates.CreateConstIterator(); DelegateIt; ++DelegateIt)
{
if ((*DelegateIt) != NULL)
{
(**DelegateIt) = FSetPathPickerPathsDelegate::CreateSP(this, &SPathPicker::SetPaths);
}
}
FOnGetFolderContextMenu OnGetFolderContextMenuDelegate = InArgs._PathPickerConfig.OnGetFolderContextMenu.IsBound() ? InArgs._PathPickerConfig.OnGetFolderContextMenu : FOnGetFolderContextMenu::CreateSP(this, &SPathPicker::GetFolderContextMenu);
ChildSlot
[
SAssignNew(PathViewPtr, SPathView)
.OnPathSelected(InArgs._PathPickerConfig.OnPathSelected)
.OnGetFolderContextMenu(OnGetFolderContextMenuDelegate)
.OnGetPathContextMenuExtender(InArgs._PathPickerConfig.OnGetPathContextMenuExtender)
.FocusSearchBoxWhenOpened(InArgs._PathPickerConfig.bFocusSearchBoxWhenOpened)
.AllowContextMenu(InArgs._PathPickerConfig.bAllowContextMenu)
.AllowClassesFolder(InArgs._PathPickerConfig.bAllowClassesFolder)
.SelectionMode(ESelectionMode::Single)
];
const FString& DefaultPath = InArgs._PathPickerConfig.DefaultPath;
if ( !DefaultPath.IsEmpty() )
{
if (InArgs._PathPickerConfig.bAddDefaultPath)
{
PathViewPtr->AddPath(DefaultPath, false);
}
TArray<FString> SelectedPaths;
SelectedPaths.Add(DefaultPath);
PathViewPtr->SetSelectedPaths(SelectedPaths);
}
}
TSharedPtr<SWidget> SPathPicker::GetFolderContextMenu(const TArray<FString>& SelectedPaths, FContentBrowserMenuExtender_SelectedPaths InMenuExtender, FOnCreateNewFolder InOnCreateNewFolder)
{
TSharedPtr<FExtender> Extender;
if (InMenuExtender.IsBound())
{
Extender = InMenuExtender.Execute(SelectedPaths);
}
const bool bInShouldCloseWindowAfterSelection = true;
const bool bCloseSelfOnly = true;
FMenuBuilder MenuBuilder(bInShouldCloseWindowAfterSelection, nullptr, Extender, bCloseSelfOnly);
// We can only create folders when we have a single path selected
const bool bCanCreateNewFolder = SelectedPaths.Num() == 1 && ContentBrowserUtils::IsValidPathToCreateNewFolder(SelectedPaths[0]);
FText NewFolderToolTip;
if(SelectedPaths.Num() == 1)
{
if(bCanCreateNewFolder)
{
NewFolderToolTip = FText::Format(LOCTEXT("NewFolderTooltip_CreateIn", "Create a new folder in {0}."), FText::FromString(SelectedPaths[0]));
}
else
{
NewFolderToolTip = FText::Format(LOCTEXT("NewFolderTooltip_InvalidPath", "Cannot create new folders in {0}."), FText::FromString(SelectedPaths[0]));
}
}
else
{
NewFolderToolTip = LOCTEXT("NewFolderTooltip_InvalidNumberOfPaths", "Can only create folders when there is a single path selected.");
}
// New Folder
MenuBuilder.AddMenuEntry(
LOCTEXT("NewFolder", "New Folder"),
NewFolderToolTip,
FSlateIcon(FEditorStyle::GetStyleSetName(), "ContentBrowser.NewFolderIcon"),
FUIAction(
FExecuteAction::CreateSP(this, &SPathPicker::CreateNewFolder, SelectedPaths.Num() > 0 ? SelectedPaths[0] : FString(), InOnCreateNewFolder),
FCanExecuteAction::CreateLambda( [bCanCreateNewFolder] { return bCanCreateNewFolder; } )
),
"FolderContext"
);
return MenuBuilder.MakeWidget();
}
void SPathPicker::CreateNewFolder(FString FolderPath, FOnCreateNewFolder InOnCreateNewFolder)
{
// Create a valid base name for this folder
FText DefaultFolderBaseName = LOCTEXT("DefaultFolderName", "NewFolder");
FText DefaultFolderName = DefaultFolderBaseName;
int32 NewFolderPostfix = 1;
while (ContentBrowserUtils::DoesFolderExist(FolderPath / DefaultFolderName.ToString()))
{
DefaultFolderName = FText::Format(LOCTEXT("DefaultFolderNamePattern", "{0}{1}"), DefaultFolderBaseName, FText::AsNumber(NewFolderPostfix));
NewFolderPostfix++;
}
InOnCreateNewFolder.ExecuteIfBound(DefaultFolderName.ToString(), FolderPath);
}
void SPathPicker::SetPaths(const TArray<FString>& NewPaths)
{
PathViewPtr->SetSelectedPaths(NewPaths);
}
TArray<FString> SPathPicker::GetPaths() const
{
return PathViewPtr->GetSelectedPaths();
}
const TSharedPtr<SPathView>& SPathPicker::GetPathView() const
{
return PathViewPtr;
}
#undef LOCTEXT_NAMESPACE