Files
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/Private/SAssetView.cpp
projectgheist e5783bf9ef PR #5758: Store the folder color to the new path location v2 (Contributed by projectgheist)
#jira UE-73017


#rb sebastian.nordgren

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 6093159 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6125460 by sebastian nordgren in Dev-VR branch]
2019-04-26 22:02:45 -04:00

5176 lines
166 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SAssetView.h"
#include "HAL/FileManager.h"
#include "UObject/UnrealType.h"
#include "Widgets/SOverlay.h"
#include "Engine/GameViewportClient.h"
#include "Factories/Factory.h"
#include "Framework/Commands/UIAction.h"
#include "Textures/SlateIcon.h"
#include "Misc/CommandLine.h"
#include "Misc/ConfigCacheIni.h"
#include "SlateOptMacros.h"
#include "Framework/Application/SlateApplication.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Notifications/SProgressBar.h"
#include "Widgets/Text/STextBlock.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Layout/SScrollBorder.h"
#include "Widgets/Input/SComboButton.h"
#include "Widgets/Input/SSlider.h"
#include "Framework/Docking/TabManager.h"
#include "EditorStyleSet.h"
#include "Settings/ContentBrowserSettings.h"
#include "Engine/Blueprint.h"
#include "Editor.h"
#include "AssetSelection.h"
#include "AssetRegistryModule.h"
#include "IAssetTools.h"
#include "AssetToolsModule.h"
#include "ContentBrowserLog.h"
#include "FrontendFilterBase.h"
#include "ContentBrowserSingleton.h"
#include "EditorWidgetsModule.h"
#include "AssetViewTypes.h"
#include "DragAndDrop/AssetDragDropOp.h"
#include "DragDropHandler.h"
#include "AssetViewWidgets.h"
#include "ContentBrowserModule.h"
#include "ObjectTools.h"
#include "NativeClassHierarchy.h"
#include "EmptyFolderVisibilityManager.h"
#include "Framework/Notifications/NotificationManager.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "Widgets/Layout/SSplitter.h"
#include "HAL/PlatformApplicationMisc.h"
#include "DesktopPlatformModule.h"
#include "Misc/FileHelper.h"
#include "Misc/TextFilterUtils.h"
#include "AssetRegistryState.h"
#include "Materials/Material.h"
#define LOCTEXT_NAMESPACE "ContentBrowser"
#define MAX_THUMBNAIL_SIZE 4096
namespace
{
/** Time delay between recently added items being added to the filtered asset items list */
const double TimeBetweenAddingNewAssets = 4.0;
/** Time delay between performing the last jump, and the jump term being reset */
const double JumpDelaySeconds = 2.0;
}
namespace AssetViewUtils
{
/** Higher performance version of FAssetData::IsUAsset()
* Returns true if this is the primary asset in a package, true for maps and assets but false for secondary objects like class redirectors
*/
bool IsUAsset(const FAssetData& Item)
{
TextFilterUtils::FNameBufferWithNumber AssetNameBuffer(Item.AssetName);
TextFilterUtils::FNameBufferWithNumber PackageNameBuffer(Item.PackageName);
if (PackageNameBuffer.IsWide())
{
// Skip to final slash
const WIDECHAR* LongPackageAssetNameWide = PackageNameBuffer.GetWideNamePtr();
for (const WIDECHAR* CharPtr = PackageNameBuffer.GetWideNamePtr(); *CharPtr; ++CharPtr)
{
if (*CharPtr == '/')
{
LongPackageAssetNameWide = CharPtr + 1;
}
}
if (AssetNameBuffer.IsWide())
{
return !FCStringWide::Stricmp(LongPackageAssetNameWide, AssetNameBuffer.GetWideNamePtr());
}
else if (FCString::IsPureAnsi(LongPackageAssetNameWide))
{
// Convert PackageName to ANSI for comparison
ANSICHAR LongPackageAssetNameAnsi[NAME_WITH_NUMBER_SIZE];
FPlatformString::Convert(LongPackageAssetNameAnsi, NAME_WITH_NUMBER_SIZE, LongPackageAssetNameWide, FCStringWide::Strlen(LongPackageAssetNameWide) + 1);
return !FCStringAnsi::Stricmp(LongPackageAssetNameAnsi, AssetNameBuffer.GetAnsiNamePtr());
}
}
else if (!AssetNameBuffer.IsWide())
{
// Skip to final slash
const ANSICHAR* LongPackageAssetNameAnsi = PackageNameBuffer.GetAnsiNamePtr();
for (const ANSICHAR* CharPtr = PackageNameBuffer.GetAnsiNamePtr(); *CharPtr; ++CharPtr)
{
if (*CharPtr == '/')
{
LongPackageAssetNameAnsi = CharPtr + 1;
}
}
return !FCStringAnsi::Stricmp(LongPackageAssetNameAnsi, AssetNameBuffer.GetAnsiNamePtr());
}
return false;
}
class FInitialAssetFilter
{
public:
FInitialAssetFilter(bool InDisplayL10N, bool InDisplayEngine, bool InDisplayPlugins) :
bDisplayL10N(InDisplayL10N),
bDisplayEngine(InDisplayEngine),
bDisplayPlugins(InDisplayPlugins)
{
Init(InDisplayL10N, InDisplayEngine, InDisplayPlugins);
}
void Init(bool InDisplayL10N, bool InDisplayEngine, bool InDisplayPlugins)
{
ObjectRedirectorClassName = UObjectRedirector::StaticClass()->GetFName();
bDisplayL10N = InDisplayL10N;
bDisplayEngine = InDisplayEngine;
bDisplayPlugins = InDisplayPlugins;
Plugins = IPluginManager::Get().GetEnabledPluginsWithContent();
PluginNamesUpperWide.Reset(Plugins.Num());
PluginNamesUpperAnsi.Reset(Plugins.Num());
PluginLoadedFromEngine.Reset(Plugins.Num());
for (const TSharedRef<IPlugin>& PluginRef : Plugins)
{
FString& PluginNameUpperWide = PluginNamesUpperWide.Add_GetRef(PluginRef->GetName().ToUpper());
TextFilterUtils::TryConvertWideToAnsi(PluginNameUpperWide, PluginNamesUpperAnsi.AddDefaulted_GetRef());
PluginLoadedFromEngine.Add(PluginRef->GetLoadedFrom() == EPluginLoadedFrom::Engine);
}
}
FORCEINLINE bool PassesFilter(const FAssetData& Item) const
{
if (!PassesRedirectorMainAssetFilter(Item))
{
return false;
}
return PassesPackagePathFilter(Item.PackagePath);
}
FORCEINLINE bool PassesRedirectorMainAssetFilter(const FAssetData& Item) const
{
// Do not show redirectors if they are not the main asset in the uasset file.
if (Item.AssetClass == ObjectRedirectorClassName && !AssetViewUtils::IsUAsset(Item))
{
return false;
}
return true;
}
FORCEINLINE bool PassesPackagePathFilter(const FName& PackagePath) const
{
TextFilterUtils::FNameBufferWithNumber ObjectPathBuffer(PackagePath);
if (ObjectPathBuffer.IsWide())
{
return PassesPackagePathFilter(ObjectPathBuffer.GetWideNamePtr());
}
else
{
return PassesPackagePathFilter(ObjectPathBuffer.GetAnsiNamePtr());
}
}
template <typename CharType>
FORCEINLINE bool PassesPackagePathFilter(CharType* PackagePath) const
{
CharType* PathCh = PackagePath;
if (*PathCh++ != '/')
{
return true;
}
for (; *PathCh && *PathCh != '/'; ++PathCh)
{
*PathCh = TChar<CharType>::ToUpper(*PathCh);
}
if (*PathCh)
{
if (!bDisplayL10N)
{
if ((PathCh[1] == 'L' || PathCh[1] == 'l') &&
PathCh[2] == '1' &&
PathCh[3] == '0' &&
(PathCh[4] == 'N' || PathCh[4] == 'n') &&
(PathCh[5] == '/' || PathCh[5] == 0))
{
return false;
}
}
*PathCh = 0;
}
CharType* PackageRootFolderName = PackagePath + 1;
int32 PackageRootFolderNameLength = PathCh - PackageRootFolderName;
if (PackageRootFolderNameLength == 4 && TCString<CharType>::Strncmp(PackageRootFolderName, LITERAL(CharType, "GAME"), 4) == 0)
{
return true;
}
else if (PackageRootFolderNameLength == 6 && TCString<CharType>::Strncmp(PackageRootFolderName, LITERAL(CharType, "ENGINE"), 4) == 0)
{
return bDisplayEngine;
}
else
{
if (!bDisplayPlugins || !bDisplayEngine)
{
int32 PluginIndex = FindPluginNameUpper(PackageRootFolderName, PackageRootFolderNameLength);
if (PluginIndex != INDEX_NONE)
{
if (!bDisplayPlugins)
{
return false;
}
else if (!bDisplayEngine && PluginLoadedFromEngine[PluginIndex])
{
return false;
}
}
}
}
return true;
}
private:
FName ObjectRedirectorClassName;
bool bDisplayL10N;
bool bDisplayEngine;
bool bDisplayPlugins;
TArray<TArray<ANSICHAR>> PluginNamesUpperAnsi;
TArray<FString> PluginNamesUpperWide;
TArray<bool> PluginLoadedFromEngine;
TArray<TSharedRef<IPlugin>> Plugins;
FORCEINLINE int32 FindPluginNameUpper(const WIDECHAR* PluginNameUpper, int32 Length) const
{
int32 i = 0;
for (const FString& OtherPluginNameUpper : PluginNamesUpperWide)
{
if (OtherPluginNameUpper.Len() == Length && TCString<WIDECHAR>::Strcmp(PluginNameUpper, *OtherPluginNameUpper) == 0)
{
return i;
}
++i;
}
return INDEX_NONE;
}
FORCEINLINE int32 FindPluginNameUpper(const ANSICHAR* PluginNameUpper, int32 Length) const
{
const int32 LengthWithNull = Length + 1;
int32 i = 0;
for (const TArray<ANSICHAR>& OtherPluginNameUpper : PluginNamesUpperAnsi)
{
if (OtherPluginNameUpper.Num() == LengthWithNull && TCString<ANSICHAR>::Strcmp(PluginNameUpper, OtherPluginNameUpper.GetData()) == 0)
{
return i;
}
++i;
}
return INDEX_NONE;
}
};
} // namespace AssetViewUtils
SAssetView::~SAssetView()
{
// Load the asset registry module to unregister delegates
if ( FModuleManager::Get().IsModuleLoaded("AssetRegistry") )
{
FAssetRegistryModule& AssetRegistryModule = FModuleManager::GetModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
AssetRegistryModule.Get().OnAssetAdded().RemoveAll( this );
AssetRegistryModule.Get().OnAssetRemoved().RemoveAll( this );
AssetRegistryModule.Get().OnAssetRenamed().RemoveAll( this );
AssetRegistryModule.Get().OnAssetUpdated().RemoveAll( this );
AssetRegistryModule.Get().OnPathAdded().RemoveAll( this );
AssetRegistryModule.Get().OnPathRemoved().RemoveAll( this );
}
// Unregister listener for asset loading and object property changes
FCoreUObjectDelegates::OnAssetLoaded.RemoveAll(this);
FCoreUObjectDelegates::OnObjectPropertyChanged.RemoveAll(this);
// Unsubscribe from folder population events
{
TSharedRef<FEmptyFolderVisibilityManager> EmptyFolderVisibilityManager = FContentBrowserSingleton::Get().GetEmptyFolderVisibilityManager();
EmptyFolderVisibilityManager->OnFolderPopulated().RemoveAll(this);
}
// Unsubscribe from class events
if ( bCanShowClasses )
{
TSharedRef<FNativeClassHierarchy> NativeClassHierarchy = FContentBrowserSingleton::Get().GetNativeClassHierarchy();
NativeClassHierarchy->OnClassHierarchyUpdated().RemoveAll( this );
}
// Remove the listener for when view settings are changed
UContentBrowserSettings::OnSettingChanged().RemoveAll(this);
if ( FrontendFilters.IsValid() )
{
// Clear the frontend filter changed delegate
FrontendFilters->OnChanged().RemoveAll( this );
}
// Release all rendering resources being held onto
AssetThumbnailPool.Reset();
}
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SAssetView::Construct( const FArguments& InArgs )
{
bIsWorking = false;
TotalAmortizeTime = 0;
AmortizeStartTime = 0;
MaxSecondsPerFrame = 0.015;
bFillEmptySpaceInTileView = InArgs._FillEmptySpaceInTileView;
FillScale = 1.0f;
ThumbnailHintFadeInSequence.JumpToStart();
ThumbnailHintFadeInSequence.AddCurve(0, 0.5f, ECurveEaseFunction::Linear);
// Load the asset registry module to listen for updates
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
AssetRegistryModule.Get().OnAssetAdded().AddSP( this, &SAssetView::OnAssetAdded );
AssetRegistryModule.Get().OnAssetRemoved().AddSP( this, &SAssetView::OnAssetRemoved );
AssetRegistryModule.Get().OnAssetRenamed().AddSP( this, &SAssetView::OnAssetRenamed );
AssetRegistryModule.Get().OnAssetUpdated().AddSP( this, &SAssetView::OnAssetUpdated );
AssetRegistryModule.Get().OnPathAdded().AddSP( this, &SAssetView::OnAssetRegistryPathAdded );
AssetRegistryModule.Get().OnPathRemoved().AddSP( this, &SAssetView::OnAssetRegistryPathRemoved );
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
CollectionManagerModule.Get().OnAssetsAdded().AddSP( this, &SAssetView::OnAssetsAddedToCollection );
CollectionManagerModule.Get().OnAssetsRemoved().AddSP( this, &SAssetView::OnAssetsRemovedFromCollection );
CollectionManagerModule.Get().OnCollectionRenamed().AddSP( this, &SAssetView::OnCollectionRenamed );
CollectionManagerModule.Get().OnCollectionUpdated().AddSP( this, &SAssetView::OnCollectionUpdated );
// Listen for when assets are loaded or changed to update item data
FCoreUObjectDelegates::OnAssetLoaded.AddSP(this, &SAssetView::OnAssetLoaded);
FCoreUObjectDelegates::OnObjectPropertyChanged.AddSP(this, &SAssetView::OnObjectPropertyChanged);
// Listen to find out when the available classes are changed, so that we can refresh our paths
if ( bCanShowClasses )
{
TSharedRef<FNativeClassHierarchy> NativeClassHierarchy = FContentBrowserSingleton::Get().GetNativeClassHierarchy();
NativeClassHierarchy->OnClassHierarchyUpdated().AddSP( this, &SAssetView::OnClassHierarchyUpdated );
}
// Listen to find out when previously empty paths are populated with content
{
TSharedRef<FEmptyFolderVisibilityManager> EmptyFolderVisibilityManager = FContentBrowserSingleton::Get().GetEmptyFolderVisibilityManager();
EmptyFolderVisibilityManager->OnFolderPopulated().AddSP(this, &SAssetView::OnFolderPopulated);
}
// Listen for when view settings are changed
UContentBrowserSettings::OnSettingChanged().AddSP(this, &SAssetView::HandleSettingChanged);
// Get desktop metrics
FDisplayMetrics DisplayMetrics;
FSlateApplication::Get().GetCachedDisplayMetrics( DisplayMetrics );
const FVector2D DisplaySize(
DisplayMetrics.PrimaryDisplayWorkAreaRect.Right - DisplayMetrics.PrimaryDisplayWorkAreaRect.Left,
DisplayMetrics.PrimaryDisplayWorkAreaRect.Bottom - DisplayMetrics.PrimaryDisplayWorkAreaRect.Top );
const float ThumbnailScaleRangeScalar = ( DisplaySize.Y / 1080 );
// Create a thumbnail pool for rendering thumbnails
AssetThumbnailPool = MakeShareable( new FAssetThumbnailPool(1024, InArgs._AreRealTimeThumbnailsAllowed) );
NumOffscreenThumbnails = 64;
ListViewThumbnailResolution = 128;
ListViewThumbnailSize = 64;
ListViewThumbnailPadding = 4;
TileViewThumbnailResolution = 256;
TileViewThumbnailSize = 128;
TileViewThumbnailPadding = 5;
TileViewNameHeight = 36;
ThumbnailScaleSliderValue = InArgs._ThumbnailScale;
if ( !ThumbnailScaleSliderValue.IsBound() )
{
ThumbnailScaleSliderValue = FMath::Clamp<float>(ThumbnailScaleSliderValue.Get(), 0.0f, 1.0f);
}
MinThumbnailScale = 0.2f * ThumbnailScaleRangeScalar;
MaxThumbnailScale = 2.0f * ThumbnailScaleRangeScalar;
bCanShowClasses = InArgs._CanShowClasses;
bCanShowFolders = InArgs._CanShowFolders;
bFilterRecursivelyWithBackendFilter = InArgs._FilterRecursivelyWithBackendFilter;
bCanShowRealTimeThumbnails = InArgs._CanShowRealTimeThumbnails;
bCanShowDevelopersFolder = InArgs._CanShowDevelopersFolder;
bCanShowCollections = InArgs._CanShowCollections;
bCanShowFavorites = InArgs._CanShowFavorites;
bPreloadAssetsForContextMenu = InArgs._PreloadAssetsForContextMenu;
SelectionMode = InArgs._SelectionMode;
bShowPathInColumnView = InArgs._ShowPathInColumnView;
bShowTypeInColumnView = InArgs._ShowTypeInColumnView;
bSortByPathInColumnView = bShowPathInColumnView & InArgs._SortByPathInColumnView;
bPendingUpdateThumbnails = false;
bShouldNotifyNextAssetSync = true;
CurrentThumbnailSize = TileViewThumbnailSize;
SourcesData = InArgs._InitialSourcesData;
BackendFilter = InArgs._InitialBackendFilter;
FrontendFilters = InArgs._FrontendFilters;
if ( FrontendFilters.IsValid() )
{
FrontendFilters->OnChanged().AddSP( this, &SAssetView::OnFrontendFiltersChanged );
}
OnShouldFilterAsset = InArgs._OnShouldFilterAsset;
OnAssetSelected = InArgs._OnAssetSelected;
OnAssetSelectionChanged = InArgs._OnAssetSelectionChanged;
OnAssetsActivated = InArgs._OnAssetsActivated;
OnGetAssetContextMenu = InArgs._OnGetAssetContextMenu;
OnGetFolderContextMenu = InArgs._OnGetFolderContextMenu;
OnGetPathContextMenuExtender = InArgs._OnGetPathContextMenuExtender;
OnFindInAssetTreeRequested = InArgs._OnFindInAssetTreeRequested;
OnAssetRenameCommitted = InArgs._OnAssetRenameCommitted;
OnAssetTagWantsToBeDisplayed = InArgs._OnAssetTagWantsToBeDisplayed;
OnIsAssetValidForCustomToolTip = InArgs._OnIsAssetValidForCustomToolTip;
OnGetCustomAssetToolTip = InArgs._OnGetCustomAssetToolTip;
OnVisualizeAssetToolTip = InArgs._OnVisualizeAssetToolTip;
OnAssetToolTipClosing = InArgs._OnAssetToolTipClosing;
OnGetCustomSourceAssets = InArgs._OnGetCustomSourceAssets;
HighlightedText = InArgs._HighlightedText;
ThumbnailLabel = InArgs._ThumbnailLabel;
AllowThumbnailHintLabel = InArgs._AllowThumbnailHintLabel;
AssetShowWarningText = InArgs._AssetShowWarningText;
bAllowDragging = InArgs._AllowDragging;
bAllowFocusOnSync = InArgs._AllowFocusOnSync;
OnPathSelected = InArgs._OnPathSelected;
HiddenColumnNames = DefaultHiddenColumnNames = InArgs._HiddenColumnNames;
CustomColumns = InArgs._CustomColumns;
OnSearchOptionsChanged = InArgs._OnSearchOptionsChanged;
if ( InArgs._InitialViewType >= 0 && InArgs._InitialViewType < EAssetViewType::MAX )
{
CurrentViewType = InArgs._InitialViewType;
}
else
{
CurrentViewType = EAssetViewType::Tile;
}
bPendingSortFilteredItems = false;
bQuickFrontendListRefreshRequested = false;
bSlowFullListRefreshRequested = false;
LastSortTime = 0;
SortDelaySeconds = 8;
LastProcessAddsTime = 0;
bBulkSelecting = false;
bAllowThumbnailEditMode = InArgs._AllowThumbnailEditMode;
bThumbnailEditMode = false;
bUserSearching = false;
bPendingFocusOnSync = false;
bWereItemsRecursivelyFiltered = false;
NumVisibleColumns = 0;
FEditorWidgetsModule& EditorWidgetsModule = FModuleManager::LoadModuleChecked<FEditorWidgetsModule>("EditorWidgets");
TSharedRef<SWidget> AssetDiscoveryIndicator = EditorWidgetsModule.CreateAssetDiscoveryIndicator(EAssetDiscoveryIndicatorScaleMode::Scale_Vertical);
TSharedRef<SVerticalBox> VerticalBox = SNew(SVerticalBox);
ChildSlot
[
VerticalBox
];
// Assets area
VerticalBox->AddSlot()
.FillHeight(1.f)
[
SNew( SVerticalBox )
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew( SBox )
.Visibility_Lambda([this] { return bIsWorking ? EVisibility::SelfHitTestInvisible : EVisibility::Collapsed; })
.HeightOverride( 2 )
[
SNew( SProgressBar )
.Percent( this, &SAssetView::GetIsWorkingProgressBarState )
.Style( FEditorStyle::Get(), "WorkingBar" )
.BorderPadding( FVector2D(0,0) )
]
]
+ SVerticalBox::Slot()
.FillHeight(1.f)
[
SNew(SOverlay)
+ SOverlay::Slot()
.HAlign(HAlign_Fill)
.VAlign(VAlign_Fill)
[
// Container for the view types
SAssignNew(ViewContainer, SBorder)
.Padding(0)
.BorderImage(FEditorStyle::GetBrush("NoBorder"))
]
+ SOverlay::Slot()
.HAlign(HAlign_Fill)
.VAlign(VAlign_Center)
.Padding(FMargin(0, 14, 0, 0))
[
// A warning to display when there are no assets to show
SNew( STextBlock )
.Justification( ETextJustify::Center )
.Text( this, &SAssetView::GetAssetShowWarningText )
.Visibility( this, &SAssetView::IsAssetShowWarningTextVisible )
.AutoWrapText( true )
]
+ SOverlay::Slot()
.HAlign(HAlign_Fill)
.VAlign(VAlign_Bottom)
.Padding(FMargin(24, 0, 24, 0))
[
// Asset discovery indicator
AssetDiscoveryIndicator
]
+ SOverlay::Slot()
.HAlign(HAlign_Right)
.VAlign(VAlign_Bottom)
.Padding(FMargin(8, 0))
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("ErrorReporting.EmptyBox"))
.BorderBackgroundColor(this, &SAssetView::GetQuickJumpColor)
.Visibility(this, &SAssetView::IsQuickJumpVisible)
[
SNew(STextBlock)
.Text(this, &SAssetView::GetQuickJumpTerm)
]
]
]
];
// Thumbnail edit mode banner
VerticalBox->AddSlot()
.AutoHeight()
.Padding(0, 4)
[
SNew(SBorder)
.Visibility( this, &SAssetView::GetEditModeLabelVisibility )
.BorderImage( FEditorStyle::GetBrush("ContentBrowser.EditModeLabelBorder") )
.Content()
[
SNew( SHorizontalBox )
+SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.Padding(4, 0, 0, 0)
.FillWidth(1.f)
[
SNew(STextBlock)
.Text(LOCTEXT("ThumbnailEditModeLabel", "Editing Thumbnails. Drag a thumbnail to rotate it if there is a 3D environment."))
.TextStyle( FEditorStyle::Get(), "ContentBrowser.EditModeLabelFont" )
]
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(SButton)
.Text( LOCTEXT("EndThumbnailEditModeButton", "Done Editing") )
.OnClicked( this, &SAssetView::EndThumbnailEditModeClicked )
]
]
];
if (InArgs._ShowBottomToolbar)
{
// Bottom panel
VerticalBox->AddSlot()
.AutoHeight()
[
SNew(SHorizontalBox)
// Asset count
+SHorizontalBox::Slot()
.FillWidth(1.f)
.VAlign(VAlign_Center)
.Padding(8, 0)
[
SNew(STextBlock)
.Text(this, &SAssetView::GetAssetCountText)
]
// View mode combo button
+SHorizontalBox::Slot()
.AutoWidth()
[
SAssignNew( ViewOptionsComboButton, SComboButton )
.ContentPadding(0)
.ForegroundColor( this, &SAssetView::GetViewButtonForegroundColor )
.ButtonStyle( FEditorStyle::Get(), "ToggleButton" ) // Use the tool bar item style for this button
.OnGetMenuContent( this, &SAssetView::GetViewButtonContent )
.ButtonContent()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(SImage).Image( FEditorStyle::GetBrush("GenericViewButton") )
]
+SHorizontalBox::Slot()
.AutoWidth()
.Padding(2, 0, 0, 0)
.VAlign(VAlign_Center)
[
SNew(STextBlock).Text( LOCTEXT("ViewButton", "View Options") )
]
]
]
];
}
CreateCurrentView();
if( InArgs._InitialAssetSelection.IsValid() )
{
// sync to the initial item without notifying of selection
bShouldNotifyNextAssetSync = false;
TArray<FAssetData> AssetsToSync;
AssetsToSync.Add( InArgs._InitialAssetSelection );
SyncToAssets( AssetsToSync );
}
// If currently looking at column, and you could choose to sort by path in column first and then name
// Generalizing this is a bit difficult because the column ID is not accessible or is not known
// Currently I assume this won't work, if this view mode is not column. Otherwise, I don't think sorting by path
// is a good idea.
if (CurrentViewType == EAssetViewType::Column && bSortByPathInColumnView)
{
SortManager.SetSortColumnId(EColumnSortPriority::Primary, SortManager.PathColumnId);
SortManager.SetSortColumnId(EColumnSortPriority::Secondary, SortManager.NameColumnId);
SortManager.SetSortMode(EColumnSortPriority::Primary, EColumnSortMode::Ascending);
SortManager.SetSortMode(EColumnSortPriority::Secondary, EColumnSortMode::Ascending);
SortList();
}
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
TOptional< float > SAssetView::GetIsWorkingProgressBarState() const
{
return bIsWorking ? TOptional< float >() : 0.0f;
}
void SAssetView::SetSourcesData(const FSourcesData& InSourcesData)
{
// Update the path and collection lists
SourcesData = InSourcesData;
RequestSlowFullListRefresh();
ClearSelection();
}
const FSourcesData& SAssetView::GetSourcesData() const
{
return SourcesData;
}
bool SAssetView::IsAssetPathSelected() const
{
int32 NumAssetPaths, NumClassPaths;
ContentBrowserUtils::CountPathTypes(SourcesData.PackagePaths, NumAssetPaths, NumClassPaths);
// Check that only asset paths are selected
return NumAssetPaths > 0 && NumClassPaths == 0;
}
void SAssetView::SetBackendFilter(const FARFilter& InBackendFilter)
{
// Update the path and collection lists
BackendFilter = InBackendFilter;
RequestSlowFullListRefresh();
}
void SAssetView::OnCreateNewFolder(const FString& FolderName, const FString& FolderPath)
{
// we should only be creating one deferred folder per tick
check(!DeferredFolderToCreate.IsValid());
// Folder creation requires focus to give object a name, otherwise object will not be created
TSharedPtr<SWindow> OwnerWindow = FSlateApplication::Get().FindWidgetWindow(AsShared());
if (OwnerWindow.IsValid() && !OwnerWindow->HasAnyUserFocusOrFocusedDescendants())
{
FSlateApplication::Get().SetUserFocus(FSlateApplication::Get().GetUserIndexForKeyboard(), AsShared(), EFocusCause::SetDirectly);
}
// Make sure we are showing the location of the new folder (we may have created it in a folder)
OnPathSelected.Execute(FolderPath);
DeferredFolderToCreate = MakeShareable(new FCreateDeferredFolderData());
DeferredFolderToCreate->FolderName = FolderName;
DeferredFolderToCreate->FolderPath = FolderPath;
}
void SAssetView::DeferredCreateNewFolder()
{
if(DeferredFolderToCreate.IsValid())
{
TSharedPtr<FAssetViewFolder> NewItem = MakeShareable(new FAssetViewFolder(DeferredFolderToCreate->FolderPath / DeferredFolderToCreate->FolderName));
NewItem->bNewFolder = true;
NewItem->bRenameWhenScrolledIntoview = true;
FilteredAssetItems.Insert( NewItem, 0 );
SetSelection(NewItem);
RequestScrollIntoView(NewItem);
DeferredFolderToCreate.Reset();
}
}
void SAssetView::CreateNewAsset(const FString& DefaultAssetName, const FString& PackagePath, UClass* AssetClass, UFactory* Factory)
{
if ( !ensure(AssetClass || Factory) )
{
return;
}
if ( AssetClass && Factory && !ensure(AssetClass->IsChildOf(Factory->GetSupportedClass())) )
{
return;
}
// we should only be creating one deferred asset per tick
check(!DeferredAssetToCreate.IsValid());
// Asset creation requires focus to give object a name, otherwise object will not be created
TSharedPtr<SWindow> OwnerWindow = FSlateApplication::Get().FindWidgetWindow(AsShared());
if (OwnerWindow.IsValid() && !OwnerWindow->HasAnyUserFocusOrFocusedDescendants())
{
FSlateApplication::Get().SetUserFocus(FSlateApplication::Get().GetUserIndexForKeyboard(), AsShared(), EFocusCause::SetDirectly);
}
// Make sure we are showing the location of the new asset (we may have created it in a folder)
OnPathSelected.Execute(PackagePath);
// Defer asset creation until next tick, so we get a chance to refresh the view
DeferredAssetToCreate = MakeShareable(new FCreateDeferredAssetData());
DeferredAssetToCreate->DefaultAssetName = DefaultAssetName;
DeferredAssetToCreate->PackagePath = PackagePath;
DeferredAssetToCreate->AssetClass = AssetClass;
DeferredAssetToCreate->Factory = Factory;
}
void SAssetView::DeferredCreateNewAsset()
{
if(DeferredAssetToCreate.IsValid())
{
FString PackageNameStr = DeferredAssetToCreate->PackagePath + "/" + DeferredAssetToCreate->DefaultAssetName;
FName PackageName = FName(*PackageNameStr);
FName PackagePathFName = FName(*DeferredAssetToCreate->PackagePath);
FName AssetName = FName(*DeferredAssetToCreate->DefaultAssetName);
FName AssetClassName = DeferredAssetToCreate->AssetClass->GetFName();
FAssetData NewAssetData(PackageName, PackagePathFName, AssetName, AssetClassName);
TSharedPtr<FAssetViewItem> NewItem = MakeShareable(new FAssetViewCreation(NewAssetData, DeferredAssetToCreate->AssetClass, DeferredAssetToCreate->Factory));
NewItem->bRenameWhenScrolledIntoview = true;
FilteredAssetItems.Insert( NewItem, 0 );
SortManager.SortList(FilteredAssetItems, MajorityAssetType, CustomColumns);
SetSelection(NewItem);
RequestScrollIntoView(NewItem);
FEditorDelegates::OnNewAssetCreated.Broadcast(DeferredAssetToCreate->Factory);
DeferredAssetToCreate.Reset();
}
}
void SAssetView::DuplicateAsset(const FString& PackagePath, const TWeakObjectPtr<UObject>& OriginalObject)
{
if ( !ensure(OriginalObject.IsValid()) )
{
return;
}
FString AssetNameStr;
FString PackageNameStr;
// Find a unique default name for the duplicated asset
static FName AssetToolsModuleName = FName("AssetTools");
FAssetToolsModule& AssetToolsModule = FModuleManager::GetModuleChecked<FAssetToolsModule>(AssetToolsModuleName);
AssetToolsModule.Get().CreateUniqueAssetName(PackagePath + TEXT("/") + OriginalObject->GetName(), TEXT(""), PackageNameStr, AssetNameStr);
FName PackageName = FName(*PackageNameStr);
FName PackagePathFName = FName(*PackagePath);
FName AssetName = FName(*AssetNameStr);
FName AssetClass = OriginalObject->GetClass()->GetFName();
FAssetData NewAssetData(PackageName, PackagePathFName, AssetName, AssetClass);
TSharedPtr<FAssetViewItem> NewItem = MakeShareable(new FAssetViewDuplication(NewAssetData, OriginalObject));
NewItem->bRenameWhenScrolledIntoview = true;
// Insert into the list and sort
FilteredAssetItems.Insert( NewItem, 0 );
SortManager.SortList(FilteredAssetItems, MajorityAssetType, CustomColumns);
SetSelection(NewItem);
RequestScrollIntoView(NewItem);
}
void SAssetView::RenameAsset(const FAssetData& ItemToRename)
{
for ( auto ItemIt = FilteredAssetItems.CreateConstIterator(); ItemIt; ++ItemIt )
{
const TSharedPtr<FAssetViewItem>& Item = *ItemIt;
if ( Item.IsValid() && Item->GetType() != EAssetItemType::Folder )
{
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
if ( ItemAsAsset->Data.ObjectPath == ItemToRename.ObjectPath )
{
ItemAsAsset->bRenameWhenScrolledIntoview = true;
SetSelection(Item);
RequestScrollIntoView(Item);
break;
}
}
}
}
void SAssetView::RenameFolder(const FString& FolderToRename)
{
for ( auto ItemIt = FilteredAssetItems.CreateConstIterator(); ItemIt; ++ItemIt )
{
const TSharedPtr<FAssetViewItem>& Item = *ItemIt;
if ( Item.IsValid() && Item->GetType() == EAssetItemType::Folder )
{
const TSharedPtr<FAssetViewFolder>& ItemAsFolder = StaticCastSharedPtr<FAssetViewFolder>(Item);
if ( ItemAsFolder->FolderPath == FolderToRename )
{
ItemAsFolder->bRenameWhenScrolledIntoview = true;
SetSelection(Item);
RequestScrollIntoView(Item);
break;
}
}
}
}
void SAssetView::SyncToAssets( const TArray<FAssetData>& AssetDataList, const bool bFocusOnSync )
{
PendingSyncItems.Reset();
for (const FAssetData& AssetData : AssetDataList)
{
PendingSyncItems.SelectedAssets.Add(AssetData.ObjectPath);
}
bPendingFocusOnSync = bFocusOnSync;
}
void SAssetView::SyncToFolders(const TArray<FString>& FolderList, const bool bFocusOnSync)
{
PendingSyncItems.Reset();
PendingSyncItems.SelectedFolders = TSet<FString>(FolderList);
bPendingFocusOnSync = bFocusOnSync;
}
void SAssetView::SyncTo(const FContentBrowserSelection& ItemSelection, const bool bFocusOnSync)
{
PendingSyncItems.Reset();
PendingSyncItems.SelectedFolders = TSet<FString>(ItemSelection.SelectedFolders);
for (const FAssetData& AssetData : ItemSelection.SelectedAssets)
{
PendingSyncItems.SelectedAssets.Add(AssetData.ObjectPath);
}
bPendingFocusOnSync = bFocusOnSync;
}
void SAssetView::SyncToSelection( const bool bFocusOnSync )
{
PendingSyncItems.Reset();
TArray<TSharedPtr<FAssetViewItem>> SelectedItems = GetSelectedItems();
for (const TSharedPtr<FAssetViewItem>& Item : SelectedItems)
{
if (Item.IsValid())
{
if (Item->GetType() == EAssetItemType::Folder)
{
PendingSyncItems.SelectedFolders.Add(StaticCastSharedPtr<FAssetViewFolder>(Item)->FolderPath);
}
else
{
PendingSyncItems.SelectedAssets.Add(StaticCastSharedPtr<FAssetViewAsset>(Item)->Data.ObjectPath);
}
}
}
bPendingFocusOnSync = bFocusOnSync;
}
void SAssetView::ApplyHistoryData( const FHistoryData& History )
{
SetSourcesData(History.SourcesData);
PendingSyncItems = History.SelectionData;
bPendingFocusOnSync = true;
}
TArray<TSharedPtr<FAssetViewItem>> SAssetView::GetSelectedItems() const
{
switch ( GetCurrentViewType() )
{
case EAssetViewType::List: return ListView->GetSelectedItems();
case EAssetViewType::Tile: return TileView->GetSelectedItems();
case EAssetViewType::Column: return ColumnView->GetSelectedItems();
default:
ensure(0); // Unknown list type
return TArray<TSharedPtr<FAssetViewItem>>();
}
}
TArray<FAssetData> SAssetView::GetSelectedAssets() const
{
TArray<TSharedPtr<FAssetViewItem>> SelectedItems = GetSelectedItems();
TArray<FAssetData> SelectedAssets;
for ( auto ItemIt = SelectedItems.CreateConstIterator(); ItemIt; ++ItemIt )
{
const TSharedPtr<FAssetViewItem>& Item = *ItemIt;
// Only report non-temporary & non-folder items
if ( Item.IsValid() && !Item->IsTemporaryItem() && Item->GetType() != EAssetItemType::Folder )
{
SelectedAssets.Add(StaticCastSharedPtr<FAssetViewAsset>(Item)->Data);
}
}
return SelectedAssets;
}
TArray<FString> SAssetView::GetSelectedFolders() const
{
TArray<TSharedPtr<FAssetViewItem>> SelectedItems = GetSelectedItems();
TArray<FString> SelectedFolders;
for ( auto ItemIt = SelectedItems.CreateConstIterator(); ItemIt; ++ItemIt )
{
const TSharedPtr<FAssetViewItem>& Item = *ItemIt;
if ( Item.IsValid() && Item->GetType() == EAssetItemType::Folder )
{
SelectedFolders.Add(StaticCastSharedPtr<FAssetViewFolder>(Item)->FolderPath);
}
}
return SelectedFolders;
}
void SAssetView::RequestSlowFullListRefresh()
{
bSlowFullListRefreshRequested = true;
}
void SAssetView::RequestQuickFrontendListRefresh()
{
bQuickFrontendListRefreshRequested = true;
}
void SAssetView::RequestAddNewAssetsNextFrame()
{
LastProcessAddsTime = FPlatformTime::Seconds() - TimeBetweenAddingNewAssets;
}
FString SAssetView::GetThumbnailScaleSettingPath(const FString& SettingsString) const
{
return SettingsString + TEXT(".ThumbnailSizeScale");
}
FString SAssetView::GetCurrentViewTypeSettingPath(const FString& SettingsString) const
{
return SettingsString + TEXT(".CurrentViewType");
}
void SAssetView::SaveSettings(const FString& IniFilename, const FString& IniSection, const FString& SettingsString) const
{
GConfig->SetFloat(*IniSection, *GetThumbnailScaleSettingPath(SettingsString), ThumbnailScaleSliderValue.Get(), IniFilename);
GConfig->SetInt(*IniSection, *GetCurrentViewTypeSettingPath(SettingsString), CurrentViewType, IniFilename);
GConfig->SetArray(*IniSection, *(SettingsString + TEXT(".HiddenColumns")), HiddenColumnNames, IniFilename);
}
void SAssetView::LoadSettings(const FString& IniFilename, const FString& IniSection, const FString& SettingsString)
{
float Scale = 0.f;
if ( GConfig->GetFloat(*IniSection, *GetThumbnailScaleSettingPath(SettingsString), Scale, IniFilename) )
{
// Clamp value to normal range and update state
Scale = FMath::Clamp<float>(Scale, 0.f, 1.f);
SetThumbnailScale(Scale);
}
int32 ViewType = EAssetViewType::Tile;
if ( GConfig->GetInt(*IniSection, *GetCurrentViewTypeSettingPath(SettingsString), ViewType, IniFilename) )
{
// Clamp value to normal range and update state
if ( ViewType < 0 || ViewType >= EAssetViewType::MAX)
{
ViewType = EAssetViewType::Tile;
}
SetCurrentViewType( (EAssetViewType::Type)ViewType );
}
TArray<FString> LoadedHiddenColumnNames;
GConfig->GetArray(*IniSection, *(SettingsString + TEXT(".HiddenColumns")), LoadedHiddenColumnNames, IniFilename);
if (LoadedHiddenColumnNames.Num() > 0)
{
HiddenColumnNames = LoadedHiddenColumnNames;
}
}
// Adjusts the selected asset by the selection delta, which should be +1 or -1)
void SAssetView::AdjustActiveSelection(int32 SelectionDelta)
{
// Find the index of the first selected item
TArray<TSharedPtr<FAssetViewItem>> SelectionSet = GetSelectedItems();
int32 SelectedSuggestion = INDEX_NONE;
if (SelectionSet.Num() > 0)
{
if (!FilteredAssetItems.Find(SelectionSet[0], /*out*/ SelectedSuggestion))
{
// Should never happen
ensureMsgf(false, TEXT("SAssetView has a selected item that wasn't in the filtered list"));
return;
}
}
else
{
SelectedSuggestion = 0;
SelectionDelta = 0;
}
if (FilteredAssetItems.Num() > 0)
{
// Move up or down one, wrapping around
SelectedSuggestion = (SelectedSuggestion + SelectionDelta + FilteredAssetItems.Num()) % FilteredAssetItems.Num();
// Pick the new asset
const TSharedPtr<FAssetViewItem>& NewSelection = FilteredAssetItems[SelectedSuggestion];
RequestScrollIntoView(NewSelection);
SetSelection(NewSelection);
}
else
{
ClearSelection();
}
}
void SAssetView::ProcessRecentlyLoadedOrChangedAssets()
{
for (int32 AssetIdx = FilteredAssetItems.Num() - 1; AssetIdx >= 0 && RecentlyLoadedOrChangedAssets.Num() > 0; --AssetIdx)
{
if (FilteredAssetItems[AssetIdx]->GetType() != EAssetItemType::Folder)
{
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(FilteredAssetItems[AssetIdx]);
// Find the updated version of the asset data from the set
// This is the version of the data we should use to update our view
FAssetData RecentlyLoadedOrChangedAsset;
if (const FAssetData* RecentlyLoadedOrChangedAssetPtr = RecentlyLoadedOrChangedAssets.Find(ItemAsAsset->Data))
{
RecentlyLoadedOrChangedAsset = *RecentlyLoadedOrChangedAssetPtr;
RecentlyLoadedOrChangedAssets.Remove(ItemAsAsset->Data);
}
if (RecentlyLoadedOrChangedAsset.IsValid())
{
bool bShouldRemoveAsset = false;
if (!PassesCurrentBackendFilter(RecentlyLoadedOrChangedAsset))
{
bShouldRemoveAsset = true;
}
if (!bShouldRemoveAsset && OnShouldFilterAsset.IsBound() && OnShouldFilterAsset.Execute(RecentlyLoadedOrChangedAsset))
{
bShouldRemoveAsset = true;
}
if (!bShouldRemoveAsset && (IsFrontendFilterActive() && !PassesCurrentFrontendFilter(RecentlyLoadedOrChangedAsset)))
{
bShouldRemoveAsset = true;
}
if (bShouldRemoveAsset)
{
FilteredAssetItems.RemoveAt(AssetIdx);
}
else
{
// Update the asset data on the item
ItemAsAsset->SetAssetData(RecentlyLoadedOrChangedAsset);
// Update the custom column data
ItemAsAsset->CacheCustomColumns(CustomColumns, true, true, true);
}
RefreshList();
}
}
}
if (FilteredRecentlyAddedAssets.Num() == 0 && RecentlyAddedAssets.Num() == 0)
{
//No more assets coming in so if we haven't found them now we aren't going to
RecentlyLoadedOrChangedAssets.Reset();
}
}
void SAssetView::Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
{
CalculateFillScale( AllottedGeometry );
CurrentTime = InCurrentTime;
// If there were any assets that were recently added via the asset registry, process them now
ProcessRecentlyAddedAssets();
// If there were any assets loaded since last frame that we are currently displaying thumbnails for, push them on the render stack now.
ProcessRecentlyLoadedOrChangedAssets();
CalculateThumbnailHintColorAndOpacity();
if (FSlateApplication::Get().GetActiveModalWindow().IsValid())
{
// If we're in a model window then we need to tick the thumbnail pool in order for thumbnails to render correctly.
AssetThumbnailPool->Tick(InDeltaTime);
}
if ( bPendingUpdateThumbnails )
{
UpdateThumbnails();
bPendingUpdateThumbnails = false;
}
if (bSlowFullListRefreshRequested)
{
RefreshSourceItems();
bSlowFullListRefreshRequested = false;
bQuickFrontendListRefreshRequested = true;
}
if (QueriedAssetItems.Num() > 0)
{
check(OnShouldFilterAsset.IsBound());
double TickStartTime = FPlatformTime::Seconds();
// Mark the first amortize time
if (AmortizeStartTime == 0)
{
AmortizeStartTime = FPlatformTime::Seconds();
bIsWorking = true;
}
ProcessQueriedItems(TickStartTime);
if (QueriedAssetItems.Num() == 0)
{
TotalAmortizeTime += FPlatformTime::Seconds() - AmortizeStartTime;
AmortizeStartTime = 0;
bIsWorking = false;
}
else
{
// Need to finish processing queried items before rest of function is safe
return;
}
}
if (bQuickFrontendListRefreshRequested)
{
ResetQuickJump();
RefreshFilteredItems();
RefreshFolders();
// Don't sync to selection if we are just going to do it below
SortList(!PendingSyncItems.Num());
bQuickFrontendListRefreshRequested = false;
}
if ( PendingSyncItems.Num() > 0 )
{
if (bPendingSortFilteredItems)
{
// Don't sync to selection because we are just going to do it below
SortList(/*bSyncToSelection=*/false);
}
bBulkSelecting = true;
ClearSelection();
bool bFoundScrollIntoViewTarget = false;
for ( auto ItemIt = FilteredAssetItems.CreateConstIterator(); ItemIt; ++ItemIt )
{
const auto& Item = *ItemIt;
if(Item.IsValid())
{
if(Item->GetType() == EAssetItemType::Folder)
{
const TSharedPtr<FAssetViewFolder>& ItemAsFolder = StaticCastSharedPtr<FAssetViewFolder>(Item);
if ( PendingSyncItems.SelectedFolders.Contains(ItemAsFolder->FolderPath) )
{
SetItemSelection(*ItemIt, true, ESelectInfo::OnNavigation);
// Scroll the first item in the list that can be shown into view
if ( !bFoundScrollIntoViewTarget )
{
RequestScrollIntoView(Item);
bFoundScrollIntoViewTarget = true;
}
}
}
else
{
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
if ( PendingSyncItems.SelectedAssets.Contains(ItemAsAsset->Data.ObjectPath) )
{
SetItemSelection(*ItemIt, true, ESelectInfo::OnNavigation);
// Scroll the first item in the list that can be shown into view
if ( !bFoundScrollIntoViewTarget )
{
RequestScrollIntoView(Item);
bFoundScrollIntoViewTarget = true;
}
}
}
}
}
bBulkSelecting = false;
if (bShouldNotifyNextAssetSync && !bUserSearching)
{
AssetSelectionChanged(TSharedPtr<FAssetViewAsset>(), ESelectInfo::Direct);
}
// Default to always notifying
bShouldNotifyNextAssetSync = true;
PendingSyncItems.Reset();
if (bAllowFocusOnSync && bPendingFocusOnSync)
{
FocusList();
}
}
if ( IsHovered() )
{
// This prevents us from sorting the view immediately after the cursor leaves it
LastSortTime = CurrentTime;
}
else if ( bPendingSortFilteredItems && InCurrentTime > LastSortTime + SortDelaySeconds )
{
SortList();
}
// create any assets & folders we need to now
DeferredCreateNewAsset();
DeferredCreateNewFolder();
// Do quick-jump last as the Tick function might have canceled it
if(QuickJumpData.bHasChangedSinceLastTick)
{
QuickJumpData.bHasChangedSinceLastTick = false;
const bool bWasJumping = QuickJumpData.bIsJumping;
QuickJumpData.bIsJumping = true;
QuickJumpData.LastJumpTime = InCurrentTime;
QuickJumpData.bHasValidMatch = PerformQuickJump(bWasJumping);
}
else if(QuickJumpData.bIsJumping && InCurrentTime > QuickJumpData.LastJumpTime + JumpDelaySeconds)
{
ResetQuickJump();
}
TSharedPtr<FAssetViewItem> AssetAwaitingRename = AwaitingRename.Pin();
if (AssetAwaitingRename.IsValid())
{
TSharedPtr<SWindow> OwnerWindow = FSlateApplication::Get().FindWidgetWindow(AsShared());
if (!OwnerWindow.IsValid())
{
AssetAwaitingRename->bRenameWhenScrolledIntoview = false;
AwaitingRename = nullptr;
}
else if (OwnerWindow->HasAnyUserFocusOrFocusedDescendants())
{
AssetAwaitingRename->RenamedRequestEvent.ExecuteIfBound();
AssetAwaitingRename->bRenameWhenScrolledIntoview = false;
AwaitingRename = nullptr;
}
}
}
void SAssetView::CalculateFillScale( const FGeometry& AllottedGeometry )
{
if ( bFillEmptySpaceInTileView && CurrentViewType == EAssetViewType::Tile )
{
float ItemWidth = GetTileViewItemBaseWidth();
// Scrollbars are 16, but we add 1 to deal with half pixels.
const float ScrollbarWidth = 16 + 1;
float TotalWidth = AllottedGeometry.GetLocalSize().X - ( ScrollbarWidth / AllottedGeometry.Scale );
float Coverage = TotalWidth / ItemWidth;
int32 Items = (int)( TotalWidth / ItemWidth );
// If there isn't enough room to support even a single item, don't apply a fill scale.
if ( Items > 0 )
{
float GapSpace = ItemWidth * ( Coverage - Items );
float ExpandAmount = GapSpace / (float)Items;
FillScale = ( ItemWidth + ExpandAmount ) / ItemWidth;
FillScale = FMath::Max( 1.0f, FillScale );
}
else
{
FillScale = 1.0f;
}
}
else
{
FillScale = 1.0f;
}
}
void SAssetView::CalculateThumbnailHintColorAndOpacity()
{
if ( HighlightedText.Get().IsEmpty() )
{
if ( ThumbnailHintFadeInSequence.IsPlaying() )
{
if ( ThumbnailHintFadeInSequence.IsForward() )
{
ThumbnailHintFadeInSequence.Reverse();
}
}
else if ( ThumbnailHintFadeInSequence.IsAtEnd() )
{
ThumbnailHintFadeInSequence.PlayReverse(this->AsShared());
}
}
else
{
if ( ThumbnailHintFadeInSequence.IsPlaying() )
{
if ( ThumbnailHintFadeInSequence.IsInReverse() )
{
ThumbnailHintFadeInSequence.Reverse();
}
}
else if ( ThumbnailHintFadeInSequence.IsAtStart() )
{
ThumbnailHintFadeInSequence.Play(this->AsShared());
}
}
const float Opacity = ThumbnailHintFadeInSequence.GetLerp();
ThumbnailHintColorAndOpacity = FLinearColor( 1.0, 1.0, 1.0, Opacity );
}
void SAssetView::ProcessQueriedItems( const double TickStartTime )
{
const bool bFlushFullBuffer = TickStartTime < 0;
bool ListNeedsRefresh = false;
int32 AssetIndex = 0;
for ( AssetIndex = QueriedAssetItems.Num() - 1; AssetIndex >= 0 ; AssetIndex--)
{
if ( !OnShouldFilterAsset.Execute( QueriedAssetItems[AssetIndex] ) )
{
AssetItems.Add( QueriedAssetItems[AssetIndex] );
if ( !IsFrontendFilterActive() || PassesCurrentFrontendFilter(QueriedAssetItems[AssetIndex]))
{
const FAssetData& AssetData = QueriedAssetItems[AssetIndex];
FilteredAssetItems.Add(MakeShareable(new FAssetViewAsset(AssetData)));
ListNeedsRefresh = true;
bPendingSortFilteredItems = true;
}
}
// Check to see if we have run out of time in this tick
if ( !bFlushFullBuffer && (FPlatformTime::Seconds() - TickStartTime) > MaxSecondsPerFrame)
{
break;
}
}
// Trim the results array
if (AssetIndex > 0)
{
QueriedAssetItems.RemoveAt( AssetIndex, QueriedAssetItems.Num() - AssetIndex );
}
else
{
QueriedAssetItems.Reset();
}
if ( ListNeedsRefresh )
{
RefreshList();
}
}
void SAssetView::OnDragLeave( const FDragDropEvent& DragDropEvent )
{
TSharedPtr< FAssetDragDropOp > AssetDragDropOp = DragDropEvent.GetOperationAs< FAssetDragDropOp >();
if( AssetDragDropOp.IsValid() )
{
AssetDragDropOp->ResetToDefaultToolTip();
return;
}
TSharedPtr<FDragDropOperation> DragDropOp = DragDropEvent.GetOperation();
if (DragDropOp.IsValid())
{
// Do we have a custom handler for this drag event?
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>("ContentBrowser");
const TArray<FAssetViewDragAndDropExtender>& AssetViewDragAndDropExtenders = ContentBrowserModule.GetAssetViewDragAndDropExtenders();
for (const auto& AssetViewDragAndDropExtender : AssetViewDragAndDropExtenders)
{
if (AssetViewDragAndDropExtender.OnDragLeaveDelegate.IsBound() && AssetViewDragAndDropExtender.OnDragLeaveDelegate.Execute(FAssetViewDragAndDropExtender::FPayload(DragDropOp, SourcesData.PackagePaths, SourcesData.Collections)))
{
return;
}
}
}
}
FReply SAssetView::OnDragOver( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
TSharedPtr<FDragDropOperation> DragDropOp = DragDropEvent.GetOperation();
if (DragDropOp.IsValid())
{
// Do we have a custom handler for this drag event?
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>("ContentBrowser");
const TArray<FAssetViewDragAndDropExtender>& AssetViewDragAndDropExtenders = ContentBrowserModule.GetAssetViewDragAndDropExtenders();
for (const auto& AssetViewDragAndDropExtender : AssetViewDragAndDropExtenders)
{
if (AssetViewDragAndDropExtender.OnDragOverDelegate.IsBound() && AssetViewDragAndDropExtender.OnDragOverDelegate.Execute(FAssetViewDragAndDropExtender::FPayload(DragDropOp, SourcesData.PackagePaths, SourcesData.Collections)))
{
return FReply::Handled();
}
}
}
if (SourcesData.HasPackagePaths())
{
// Note: We don't test IsAssetPathSelected here as we need to prevent dropping assets on class paths
const FString DestPath = SourcesData.PackagePaths[0].ToString();
bool bUnused = false;
DragDropHandler::ValidateDragDropOnAssetFolder(MyGeometry, DragDropEvent, DestPath, bUnused);
return FReply::Handled();
}
else if (HasSingleCollectionSource())
{
TArray< FAssetData > AssetDatas = AssetUtil::ExtractAssetDataFromDrag(DragDropEvent);
if (AssetDatas.Num() > 0)
{
TSharedPtr<FAssetDragDropOp> AssetDragDropOp = DragDropEvent.GetOperationAs< FAssetDragDropOp >();
if (AssetDragDropOp.IsValid())
{
TArray< FName > ObjectPaths;
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
const FCollectionNameType& Collection = SourcesData.Collections[0];
CollectionManagerModule.Get().GetObjectsInCollection(Collection.Name, Collection.Type, ObjectPaths);
bool IsValidDrop = false;
for (const auto& AssetData : AssetDatas)
{
if (AssetData.GetClass()->IsChildOf(UClass::StaticClass()))
{
continue;
}
if (!ObjectPaths.Contains(AssetData.ObjectPath))
{
IsValidDrop = true;
break;
}
}
if (IsValidDrop)
{
AssetDragDropOp->SetToolTip(NSLOCTEXT("AssetView", "OnDragOverCollection", "Add to Collection"), FEditorStyle::GetBrush(TEXT("Graph.ConnectorFeedback.OK")));
}
}
return FReply::Handled();
}
}
return FReply::Unhandled();
}
FReply SAssetView::OnDrop( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
TSharedPtr<FDragDropOperation> DragDropOp = DragDropEvent.GetOperation();
if (DragDropOp.IsValid())
{
// Do we have a custom handler for this drag event?
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>("ContentBrowser");
const TArray<FAssetViewDragAndDropExtender>& AssetViewDragAndDropExtenders = ContentBrowserModule.GetAssetViewDragAndDropExtenders();
for (const auto& AssetViewDragAndDropExtender : AssetViewDragAndDropExtenders)
{
if (AssetViewDragAndDropExtender.OnDropDelegate.IsBound() && AssetViewDragAndDropExtender.OnDropDelegate.Execute(FAssetViewDragAndDropExtender::FPayload(DragDropOp, SourcesData.PackagePaths, SourcesData.Collections)))
{
return FReply::Handled();
}
}
}
if (SourcesData.HasPackagePaths())
{
// Note: We don't test IsAssetPathSelected here as we need to prevent dropping assets on class paths
const FString DestPath = SourcesData.PackagePaths[0].ToString();
bool bUnused = false;
if (DragDropHandler::ValidateDragDropOnAssetFolder(MyGeometry, DragDropEvent, DestPath, bUnused))
{
// Handle drag drop for import
TSharedPtr<FExternalDragOperation> ExternalDragDropOp = DragDropEvent.GetOperationAs<FExternalDragOperation>();
if (ExternalDragDropOp.IsValid())
{
if (ExternalDragDropOp->HasFiles())
{
// Delay import until next tick to avoid blocking the process that files were dragged from
GEditor->GetEditorSubsystem<UImportSubsystem>()->ImportNextTick(ExternalDragDropOp->GetFiles(), SourcesData.PackagePaths[0].ToString());
}
}
TSharedPtr<FAssetDragDropOp> AssetDragDropOp = DragDropEvent.GetOperationAs<FAssetDragDropOp>();
if (AssetDragDropOp.IsValid())
{
OnAssetsOrPathsDragDropped(AssetDragDropOp->GetAssets(), AssetDragDropOp->GetAssetPaths(), DestPath);
}
}
return FReply::Handled();
}
else if (HasSingleCollectionSource())
{
TArray<FAssetData> SelectedAssetDatas = AssetUtil::ExtractAssetDataFromDrag(DragDropEvent);
if (SelectedAssetDatas.Num() > 0)
{
TSharedPtr<FAssetDragDropOp> AssetDragDropOp = DragDropEvent.GetOperationAs< FAssetDragDropOp >();
if (AssetDragDropOp.IsValid())
{
TArray<FName> ObjectPaths;
for (const auto& AssetData : SelectedAssetDatas)
{
if (!AssetData.GetClass()->IsChildOf(UClass::StaticClass()))
{
ObjectPaths.Add(AssetData.ObjectPath);
}
}
if (ObjectPaths.Num() > 0)
{
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
const FCollectionNameType& Collection = SourcesData.Collections[0];
CollectionManagerModule.Get().AddToCollection(Collection.Name, Collection.Type, ObjectPaths);
}
}
return FReply::Handled();
}
}
return FReply::Unhandled();
}
FReply SAssetView::OnKeyChar( const FGeometry& MyGeometry,const FCharacterEvent& InCharacterEvent )
{
const bool bIsControlOrCommandDown = InCharacterEvent.IsControlDown() || InCharacterEvent.IsCommandDown();
const bool bTestOnly = false;
if(HandleQuickJumpKeyDown(InCharacterEvent.GetCharacter(), bIsControlOrCommandDown, InCharacterEvent.IsAltDown(), bTestOnly).IsEventHandled())
{
return FReply::Handled();
}
// If the user pressed a key we couldn't handle, reset the quick-jump search
ResetQuickJump();
return FReply::Unhandled();
}
static bool IsValidObjectPath(const FString& Path)
{
int32 NameStartIndex = INDEX_NONE;
Path.FindChar(TCHAR('\''), NameStartIndex);
if (NameStartIndex != INDEX_NONE)
{
int32 NameEndIndex = INDEX_NONE;
Path.FindLastChar(TCHAR('\''), NameEndIndex);
if (NameEndIndex > NameStartIndex)
{
const FString ClassName = Path.Left(NameStartIndex);
const FString PathName = Path.Mid(NameStartIndex + 1, NameEndIndex - NameStartIndex - 1);
UClass* Class = FindObject<UClass>(ANY_PACKAGE, *ClassName, true);
if (Class)
{
return FPackageName::IsValidLongPackageName(FPackageName::ObjectPathToPackageName(PathName));
}
}
}
return false;
}
static bool ContainsT3D(const FString& ClipboardText)
{
return (ClipboardText.StartsWith(TEXT("Begin Object")) && ClipboardText.EndsWith(TEXT("End Object")))
|| (ClipboardText.StartsWith(TEXT("Begin Map")) && ClipboardText.EndsWith(TEXT("End Map")));
}
FReply SAssetView::OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent )
{
const bool bIsControlOrCommandDown = InKeyEvent.IsControlDown() || InKeyEvent.IsCommandDown();
if (bIsControlOrCommandDown && InKeyEvent.GetCharacter() == 'V' && IsAssetPathSelected())
{
FString AssetPaths;
TArray<FString> AssetPathsSplit;
// Get the copied asset paths
FPlatformApplicationMisc::ClipboardPaste(AssetPaths);
// Make sure the clipboard does not contain T3D
AssetPaths.TrimEndInline();
if (!ContainsT3D(AssetPaths))
{
AssetPaths.ParseIntoArrayLines(AssetPathsSplit);
// Get assets and copy them
TArray<UObject*> AssetsToCopy;
for (const FString& AssetPath : AssetPathsSplit)
{
// Validate string
if (IsValidObjectPath(AssetPath))
{
UObject* ObjectToCopy = LoadObject<UObject>(nullptr, *AssetPath);
if (ObjectToCopy && !ObjectToCopy->IsA(UClass::StaticClass()))
{
AssetsToCopy.Add(ObjectToCopy);
}
}
}
if (AssetsToCopy.Num())
{
ContentBrowserUtils::CopyAssets(AssetsToCopy, SourcesData.PackagePaths[0].ToString());
}
}
return FReply::Handled();
}
// Swallow the key-presses used by the quick-jump in OnKeyChar to avoid other things (such as the viewport commands) getting them instead
// eg) Pressing "W" without this would set the viewport to "translate" mode
else if(HandleQuickJumpKeyDown(InKeyEvent.GetCharacter(), bIsControlOrCommandDown, InKeyEvent.IsAltDown(), /*bTestOnly*/true).IsEventHandled())
{
return FReply::Handled();
}
return FReply::Unhandled();
}
FReply SAssetView::OnMouseWheel( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if( MouseEvent.IsControlDown() )
{
const float DesiredScale = FMath::Clamp<float>(GetThumbnailScale() + ( MouseEvent.GetWheelDelta() * 0.05f ), 0.0f, 1.0f);
if ( DesiredScale != GetThumbnailScale() )
{
SetThumbnailScale( DesiredScale );
}
return FReply::Handled();
}
return FReply::Unhandled();
}
void SAssetView::OnFocusChanging( const FWeakWidgetPath& PreviousFocusPath, const FWidgetPath& NewWidgetPath, const FFocusEvent& InFocusEvent)
{
ResetQuickJump();
}
TSharedRef<SAssetTileView> SAssetView::CreateTileView()
{
return SNew(SAssetTileView)
.SelectionMode( SelectionMode )
.ListItemsSource(&FilteredAssetItems)
.OnGenerateTile(this, &SAssetView::MakeTileViewWidget)
.OnItemScrolledIntoView(this, &SAssetView::ItemScrolledIntoView)
.OnContextMenuOpening(this, &SAssetView::OnGetContextMenuContent)
.OnMouseButtonDoubleClick(this, &SAssetView::OnListMouseButtonDoubleClick)
.OnSelectionChanged(this, &SAssetView::AssetSelectionChanged)
.ItemHeight(this, &SAssetView::GetTileViewItemHeight)
.ItemWidth(this, &SAssetView::GetTileViewItemWidth);
}
TSharedRef<SAssetListView> SAssetView::CreateListView()
{
return SNew(SAssetListView)
.SelectionMode( SelectionMode )
.ListItemsSource(&FilteredAssetItems)
.OnGenerateRow(this, &SAssetView::MakeListViewWidget)
.OnItemScrolledIntoView(this, &SAssetView::ItemScrolledIntoView)
.OnContextMenuOpening(this, &SAssetView::OnGetContextMenuContent)
.OnMouseButtonDoubleClick(this, &SAssetView::OnListMouseButtonDoubleClick)
.OnSelectionChanged(this, &SAssetView::AssetSelectionChanged)
.ItemHeight(this, &SAssetView::GetListViewItemHeight);
}
TSharedRef<SAssetColumnView> SAssetView::CreateColumnView()
{
TSharedPtr<SAssetColumnView> NewColumnView = SNew(SAssetColumnView)
.SelectionMode( SelectionMode )
.ListItemsSource(&FilteredAssetItems)
.OnGenerateRow(this, &SAssetView::MakeColumnViewWidget)
.OnItemScrolledIntoView(this, &SAssetView::ItemScrolledIntoView)
.OnContextMenuOpening(this, &SAssetView::OnGetContextMenuContent)
.OnMouseButtonDoubleClick(this, &SAssetView::OnListMouseButtonDoubleClick)
.OnSelectionChanged(this, &SAssetView::AssetSelectionChanged)
.Visibility(this, &SAssetView::GetColumnViewVisibility)
.HeaderRow
(
SNew(SHeaderRow)
.ResizeMode(ESplitterResizeMode::FixedSize)
+ SHeaderRow::Column(SortManager.NameColumnId)
.FillWidth(300)
.SortMode( TAttribute< EColumnSortMode::Type >::Create( TAttribute< EColumnSortMode::Type >::FGetter::CreateSP( this, &SAssetView::GetColumnSortMode, SortManager.NameColumnId ) ) )
.SortPriority(TAttribute< EColumnSortPriority::Type >::Create(TAttribute< EColumnSortPriority::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortPriority, SortManager.NameColumnId)))
.OnSort( FOnSortModeChanged::CreateSP( this, &SAssetView::OnSortColumnHeader ) )
.DefaultLabel( LOCTEXT("Column_Name", "Name") )
.ShouldGenerateWidget(TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &SAssetView::ShouldColumnGenerateWidget, SortManager.NameColumnId.ToString())))
.MenuContent()
[
CreateRowHeaderMenuContent(SortManager.NameColumnId.ToString())
]
);
NewColumnView->GetHeaderRow()->SetOnGetMaxRowSizeForColumn(FOnGetMaxRowSizeForColumn::CreateRaw(NewColumnView.Get(), &SAssetColumnView::GetMaxRowSizeForColumn));
NumVisibleColumns = HiddenColumnNames.Contains(SortManager.NameColumnId.ToString()) ? 0 : 1;
if(bShowTypeInColumnView)
{
NewColumnView->GetHeaderRow()->AddColumn(
SHeaderRow::Column(SortManager.ClassColumnId)
.FillWidth(160)
.SortMode(TAttribute< EColumnSortMode::Type >::Create(TAttribute< EColumnSortMode::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortMode, SortManager.ClassColumnId)))
.SortPriority(TAttribute< EColumnSortPriority::Type >::Create(TAttribute< EColumnSortPriority::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortPriority, SortManager.ClassColumnId)))
.OnSort(FOnSortModeChanged::CreateSP(this, &SAssetView::OnSortColumnHeader))
.DefaultLabel(LOCTEXT("Column_Class", "Type"))
.ShouldGenerateWidget(TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &SAssetView::ShouldColumnGenerateWidget, SortManager.ClassColumnId.ToString())))
.MenuContent()
[
CreateRowHeaderMenuContent(SortManager.ClassColumnId.ToString())
]
);
NumVisibleColumns += HiddenColumnNames.Contains(SortManager.ClassColumnId.ToString()) ? 0 : 1;
}
if (bShowPathInColumnView)
{
NewColumnView->GetHeaderRow()->AddColumn(
SHeaderRow::Column(SortManager.PathColumnId)
.FillWidth(160)
.SortMode(TAttribute< EColumnSortMode::Type >::Create(TAttribute< EColumnSortMode::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortMode, SortManager.PathColumnId)))
.SortPriority(TAttribute< EColumnSortPriority::Type >::Create(TAttribute< EColumnSortPriority::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortPriority, SortManager.PathColumnId)))
.OnSort(FOnSortModeChanged::CreateSP(this, &SAssetView::OnSortColumnHeader))
.DefaultLabel(LOCTEXT("Column_Path", "Path"))
.ShouldGenerateWidget(TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &SAssetView::ShouldColumnGenerateWidget, SortManager.PathColumnId.ToString())))
.MenuContent()
[
CreateRowHeaderMenuContent(SortManager.PathColumnId.ToString())
]
);
NumVisibleColumns += HiddenColumnNames.Contains(SortManager.PathColumnId.ToString()) ? 0 : 1;
}
return NewColumnView.ToSharedRef();
}
bool SAssetView::IsValidSearchToken(const FString& Token) const
{
if ( Token.Len() == 0 )
{
return false;
}
// A token may not be only apostrophe only, or it will match every asset because the text filter compares against the pattern Class'ObjectPath'
if ( Token.Len() == 1 && Token[0] == '\'' )
{
return false;
}
return true;
}
void SAssetView::RefreshSourceItems()
{
// Load the asset registry module
static const FName AssetRegistryName(TEXT("AssetRegistry"));
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(AssetRegistryName);
RecentlyLoadedOrChangedAssets.Reset();
RecentlyAddedAssets.Reset();
FilteredRecentlyAddedAssets.Reset();
QueriedAssetItems.Reset();
AssetItems.Reset();
FilteredAssetItems.Reset();
VisibleItems.Reset();
RelevantThumbnails.Reset();
Folders.Reset();
TArray<FAssetData>& Items = OnShouldFilterAsset.IsBound() ? QueriedAssetItems : AssetItems;
const bool bShowAll = SourcesData.IsEmpty() && BackendFilter.IsEmpty();
bool bShowClasses = false;
TArray<FName> ClassPathsToShow;
AssetViewUtils::FInitialAssetFilter InitialAssetFilter(IsShowingLocalizedContent(), IsShowingEngineContent(), IsShowingPluginContent());
if ( bShowAll )
{
// Include assets in memory
TSet<FName> PackageNamesToSkip = AssetRegistryModule.Get().GetCachedEmptyPackages();
for (FObjectIterator ObjIt; ObjIt; ++ObjIt)
{
if (ObjIt->IsAsset())
{
if (!InitialAssetFilter.PassesPackagePathFilter(ObjIt->GetOutermost()->GetFName()))
{
continue;
}
int32 Index = Items.Emplace(*ObjIt);
const FAssetData& AssetData = Items[Index];
if (!InitialAssetFilter.PassesRedirectorMainAssetFilter(AssetData))
{
Items.RemoveAtSwap(Index, 1, false);
continue;
}
PackageNamesToSkip.Add(AssetData.PackageName);
}
}
// Include assets on disk
const TMap<FName, const FAssetData*>& AssetDataMap = AssetRegistryModule.Get().GetAssetRegistryState()->GetObjectPathToAssetDataMap();
for (const TPair<FName, const FAssetData*>& AssetDataPair : AssetDataMap)
{
const FAssetData* AssetData = AssetDataPair.Value;
if (AssetData == nullptr)
{
continue;
}
// Make sure the asset's package was not loaded then the object was deleted/renamed
if (PackageNamesToSkip.Contains(AssetData->PackageName))
{
continue;
}
if (!InitialAssetFilter.PassesFilter(*AssetData))
{
continue;
}
Items.Emplace(*AssetData);
}
bShowClasses = IsShowingCppContent();
bWereItemsRecursivelyFiltered = true;
}
else
{
// Assemble the filter using the current sources
// force recursion when the user is searching
const bool bRecurse = ShouldFilterRecursively();
const bool bUsingFolders = IsShowingFolders();
const bool bIsDynamicCollection = SourcesData.IsDynamicCollection();
FARFilter Filter = SourcesData.MakeFilter(bRecurse, bUsingFolders);
// Add the backend filters from the filter list
Filter.Append(BackendFilter);
bWereItemsRecursivelyFiltered = bRecurse;
// Move any class paths into their own array
Filter.PackagePaths.RemoveAll([&ClassPathsToShow](const FName& PackagePath) -> bool
{
if(ContentBrowserUtils::IsClassPath(PackagePath.ToString()))
{
ClassPathsToShow.Add(PackagePath);
return true;
}
return false;
});
// Only show classes if we have class paths, and the filter allows classes to be shown
const bool bFilterAllowsClasses = IsShowingCppContent() && (Filter.ClassNames.Num() == 0 || Filter.ClassNames.Contains(NAME_Class));
bShowClasses = (ClassPathsToShow.Num() > 0 || bIsDynamicCollection) && bFilterAllowsClasses;
if ( SourcesData.HasCollections() && Filter.ObjectPaths.Num() == 0 && !bIsDynamicCollection )
{
// This is an empty collection, no asset will pass the check
}
else if ( ClassPathsToShow.Num() > 0 && Filter.PackagePaths.Num() == 0 )
{
// Only class paths are selected, no asset will pass the check
}
else
{
// Add assets found in the asset registry
AssetRegistryModule.Get().GetAssets(Filter, Items);
}
if ( bFilterAllowsClasses )
{
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
// Include objects from child collections if we're recursing
const ECollectionRecursionFlags::Flags CollectionRecursionMode = (Filter.bRecursivePaths) ? ECollectionRecursionFlags::SelfAndChildren : ECollectionRecursionFlags::Self;
TArray< FName > ClassPaths;
for (const FCollectionNameType& Collection : SourcesData.Collections)
{
CollectionManagerModule.Get().GetClassesInCollection( Collection.Name, Collection.Type, ClassPaths, CollectionRecursionMode );
}
for (const FName& ClassPath : ClassPaths)
{
UClass* Class = FindObject<UClass>(ANY_PACKAGE, *ClassPath.ToString());
if ( Class != NULL )
{
Items.Add( Class );
}
}
}
// Add any custom assets
if (OnGetCustomSourceAssets.IsBound())
{
OnGetCustomSourceAssets.Execute(Filter, Items);
}
for (int32 AssetIdx = Items.Num() - 1; AssetIdx >= 0; --AssetIdx)
{
if (!InitialAssetFilter.PassesFilter(Items[AssetIdx]))
{
Items.RemoveAtSwap(AssetIdx);
}
}
}
// If we are showing classes in the asset list...
if (bShowClasses)
{
// Load the native class hierarchy
TSharedRef<FNativeClassHierarchy> NativeClassHierarchy = FContentBrowserSingleton::Get().GetNativeClassHierarchy();
FNativeClassHierarchyFilter ClassFilter;
ClassFilter.ClassPaths = ClassPathsToShow;
ClassFilter.bRecursivePaths = ShouldFilterRecursively() || !IsShowingFolders() || !ClassPathsToShow.Num();
// Find all the classes that match the current criteria
TArray<UClass*> MatchingClasses;
NativeClassHierarchy->GetMatchingClasses(ClassFilter, MatchingClasses);
for(UClass* CurrentClass : MatchingClasses)
{
Items.Add(FAssetData(CurrentClass));
}
}
}
bool SAssetView::ShouldFilterRecursively() const
{
// Quick check for conditions which force recursive filtering
if (bUserSearching)
{
return true;
}
// In some cases we want to not filter recursively even if we have a backend filter (e.g. the open level window)
// Most of the time, bFilterRecursivelyWithBackendFilter is true
if ( bFilterRecursivelyWithBackendFilter && !BackendFilter.IsEmpty() )
{
return true;
}
// Otherwise, check if there are any non-inverse frontend filters selected
if (FrontendFilters.IsValid())
{
for (int32 FilterIndex = 0; FilterIndex < FrontendFilters->Num(); ++FilterIndex)
{
const auto* Filter = static_cast<FFrontendFilter*>(FrontendFilters->GetFilterAtIndex(FilterIndex).Get());
if (Filter)
{
if (!Filter->IsInverseFilter())
{
return true;
}
}
}
}
// No filters, do not override folder view with recursive filtering
return false;
}
void SAssetView::RefreshFilteredItems()
{
//Build up a map of the existing AssetItems so we can preserve them while filtering
TMap< FName, TSharedPtr< FAssetViewAsset > > ItemToObjectPath;
for (int Index = 0; Index < FilteredAssetItems.Num(); Index++)
{
if(FilteredAssetItems[Index].IsValid() && FilteredAssetItems[Index]->GetType() != EAssetItemType::Folder)
{
TSharedPtr<FAssetViewAsset> Item = StaticCastSharedPtr<FAssetViewAsset>(FilteredAssetItems[Index]);
// Clear custom column data
Item->CustomColumnData.Reset();
Item->CustomColumnDisplayText.Reset();
ItemToObjectPath.Add( Item->Data.ObjectPath, Item );
}
}
// Empty all the filtered lists
FilteredAssetItems.Reset();
VisibleItems.Reset();
RelevantThumbnails.Reset();
Folders.Reset();
// true if the results from the asset registry query are filtered further by the content browser
const bool bIsFrontendFilterActive = IsFrontendFilterActive();
// true if we are looking at columns so we need to determine the majority asset type
const bool bGatherAssetTypeCount = CurrentViewType == EAssetViewType::Column;
TMap<FName, int32> AssetTypeCount;
if ( bIsFrontendFilterActive && FrontendFilters.IsValid() )
{
const bool bRecurse = ShouldFilterRecursively();
const bool bUsingFolders = IsShowingFolders();
FARFilter CombinedFilter = SourcesData.MakeFilter(bRecurse, bUsingFolders);
CombinedFilter.Append(BackendFilter);
// Let the frontend filters know the currently used filter in case it is necessary to conditionally filter based on path or class filters
for ( int32 FilterIdx = 0; FilterIdx < FrontendFilters->Num(); ++FilterIdx )
{
// There are only FFrontendFilters in this collection
const TSharedPtr<FFrontendFilter>& Filter = StaticCastSharedPtr<FFrontendFilter>( FrontendFilters->GetFilterAtIndex(FilterIdx) );
if ( Filter.IsValid() )
{
Filter->SetCurrentFilter(CombinedFilter);
}
}
}
if ( bIsFrontendFilterActive && bGatherAssetTypeCount )
{
// Check the frontend filter for every asset and keep track of how many assets were found of each type
for (int32 AssetIdx = 0; AssetIdx < AssetItems.Num(); ++AssetIdx)
{
const FAssetData& AssetData = AssetItems[AssetIdx];
if ( PassesCurrentFrontendFilter(AssetData) )
{
const TSharedPtr< FAssetViewAsset >* AssetItem = ItemToObjectPath.Find( AssetData.ObjectPath );
if ( AssetItem != NULL )
{
FilteredAssetItems.Add(*AssetItem);
}
else
{
FilteredAssetItems.Add(MakeShareable(new FAssetViewAsset(AssetData)));
}
int32* TypeCount = AssetTypeCount.Find(AssetData.AssetClass);
if ( TypeCount )
{
(*TypeCount)++;
}
else
{
AssetTypeCount.Add(AssetData.AssetClass, 1);
}
}
}
}
else if ( bIsFrontendFilterActive && !bGatherAssetTypeCount )
{
// Check the frontend filter for every asset and don't worry about asset type counts
for (int32 AssetIdx = 0; AssetIdx < AssetItems.Num(); ++AssetIdx)
{
const FAssetData& AssetData = AssetItems[AssetIdx];
if ( PassesCurrentFrontendFilter(AssetData) )
{
const TSharedPtr< FAssetViewAsset >* AssetItem = ItemToObjectPath.Find( AssetData.ObjectPath );
if ( AssetItem != NULL )
{
FilteredAssetItems.Add(*AssetItem);
}
else
{
FilteredAssetItems.Add(MakeShareable(new FAssetViewAsset(AssetData)));
}
}
}
}
else if ( !bIsFrontendFilterActive && bGatherAssetTypeCount )
{
// Don't need to check the frontend filter for every asset but keep track of how many assets were found of each type
for (int32 AssetIdx = 0; AssetIdx < AssetItems.Num(); ++AssetIdx)
{
const FAssetData& AssetData = AssetItems[AssetIdx];
const TSharedPtr< FAssetViewAsset >* AssetItem = ItemToObjectPath.Find( AssetData.ObjectPath );
if ( AssetItem != NULL )
{
FilteredAssetItems.Add(*AssetItem);
}
else
{
FilteredAssetItems.Add(MakeShareable(new FAssetViewAsset(AssetData)));
}
int32* TypeCount = AssetTypeCount.Find(AssetData.AssetClass);
if ( TypeCount )
{
(*TypeCount)++;
}
else
{
AssetTypeCount.Add(AssetData.AssetClass, 1);
}
}
}
else if ( !bIsFrontendFilterActive && !bGatherAssetTypeCount )
{
// Don't check the frontend filter and don't count the number of assets of each type. Just add all assets.
for (int32 AssetIdx = 0; AssetIdx < AssetItems.Num(); ++AssetIdx)
{
const FAssetData& AssetData = AssetItems[AssetIdx];
const TSharedPtr< FAssetViewAsset >* AssetItem = ItemToObjectPath.Find( AssetData.ObjectPath );
if ( AssetItem != NULL )
{
FilteredAssetItems.Add(*AssetItem);
}
else
{
FilteredAssetItems.Add(MakeShareable(new FAssetViewAsset(AssetData)));
}
}
}
else
{
// The above cases should handle all combinations of bIsFrontendFilterActive and bGatherAssetTypeCount
ensure(0);
}
if ( bGatherAssetTypeCount )
{
int32 HighestCount = 0;
FName HighestType;
for ( auto TypeIt = AssetTypeCount.CreateConstIterator(); TypeIt; ++TypeIt )
{
if ( TypeIt.Value() > HighestCount )
{
HighestType = TypeIt.Key();
HighestCount = TypeIt.Value();
}
}
SetMajorityAssetType(HighestType);
}
}
void SAssetView::RefreshFolders()
{
if(!IsShowingFolders() || ShouldFilterRecursively())
{
return;
}
// Split the selected paths into asset and class paths
TArray<FName> AssetPathsToShow;
TArray<FName> ClassPathsToShow;
for(const FName& PackagePath : SourcesData.PackagePaths)
{
if(ContentBrowserUtils::IsClassPath(PackagePath.ToString()))
{
ClassPathsToShow.Add(PackagePath);
}
else
{
AssetPathsToShow.Add(PackagePath);
}
}
TArray<FString> FoldersToAdd;
TSharedRef<FEmptyFolderVisibilityManager> EmptyFolderVisibilityManager = FContentBrowserSingleton::Get().GetEmptyFolderVisibilityManager();
const bool bDisplayEmpty = IsShowingEmptyFolders();
const bool bDisplayDev = IsShowingDevelopersContent();
const bool bDisplayL10N = IsShowingLocalizedContent();
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
{
TArray<FString> SubPaths;
for(const FName& PackagePath : AssetPathsToShow)
{
SubPaths.Reset();
AssetRegistryModule.Get().GetSubPaths(PackagePath.ToString(), SubPaths, false);
for(const FString& SubPath : SubPaths)
{
if (!bDisplayEmpty && !EmptyFolderVisibilityManager->ShouldShowPath(SubPath))
{
continue;
}
if (!bDisplayDev && ContentBrowserUtils::IsDevelopersFolder(SubPath))
{
continue;
}
if (!bDisplayL10N && ContentBrowserUtils::IsLocalizationFolder(SubPath))
{
continue;
}
if(!Folders.Contains(SubPath))
{
FoldersToAdd.Add(SubPath);
}
}
}
}
// If we are showing classes in the asset list then we need to show their folders too
if(IsShowingCppContent() && ClassPathsToShow.Num() > 0)
{
// Load the native class hierarchy
TSharedRef<FNativeClassHierarchy> NativeClassHierarchy = FContentBrowserSingleton::Get().GetNativeClassHierarchy();
FNativeClassHierarchyFilter ClassFilter;
ClassFilter.ClassPaths = ClassPathsToShow;
ClassFilter.bRecursivePaths = false;
// Find all the classes that match the current criteria
TArray<FString> MatchingFolders;
NativeClassHierarchy->GetMatchingFolders(ClassFilter, MatchingFolders);
FoldersToAdd.Append(MatchingFolders);
}
// Add folders for any child collections of the currently selected collections
if(SourcesData.HasCollections())
{
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
TArray<FCollectionNameType> ChildCollections;
for(const FCollectionNameType& Collection : SourcesData.Collections)
{
ChildCollections.Reset();
CollectionManagerModule.Get().GetChildCollections(Collection.Name, Collection.Type, ChildCollections);
for(const FCollectionNameType& ChildCollection : ChildCollections)
{
// Use "Collections" as the root of the path to avoid this being confused with other asset view folders - see ContentBrowserUtils::IsCollectionPath
FoldersToAdd.Add(FString::Printf(TEXT("/Collections/%s/%s"), ECollectionShareType::ToString(ChildCollection.Type), *ChildCollection.Name.ToString()));
}
}
}
if(FoldersToAdd.Num() > 0)
{
for(const FString& FolderPath : FoldersToAdd)
{
FilteredAssetItems.Add(MakeShareable(new FAssetViewFolder(FolderPath)));
Folders.Add(FolderPath);
}
RefreshList();
bPendingSortFilteredItems = true;
}
}
void SAssetView::SetMajorityAssetType(FName NewMajorityAssetType)
{
auto IsFixedColumn = [this](FName InColumnId)
{
const bool bIsFixedNameColumn = InColumnId == SortManager.NameColumnId;
const bool bIsFixedClassColumn = bShowTypeInColumnView && InColumnId == SortManager.ClassColumnId;
const bool bIsFixedPathColumn = bShowPathInColumnView && InColumnId == SortManager.PathColumnId;
return bIsFixedNameColumn || bIsFixedClassColumn || bIsFixedPathColumn;
};
if ( NewMajorityAssetType != MajorityAssetType )
{
UE_LOG(LogContentBrowser, Verbose, TEXT("The majority of assets in the view are of type: %s"), *NewMajorityAssetType.ToString());
MajorityAssetType = NewMajorityAssetType;
TArray<FName> AddedColumns;
// Since the asset type has changed, remove all columns except name and class
const TIndirectArray<SHeaderRow::FColumn>& Columns = ColumnView->GetHeaderRow()->GetColumns();
for ( int32 ColumnIdx = Columns.Num() - 1; ColumnIdx >= 0; --ColumnIdx )
{
const FName ColumnId = Columns[ColumnIdx].ColumnId;
if ( ColumnId != NAME_None && !IsFixedColumn(ColumnId) )
{
ColumnView->GetHeaderRow()->RemoveColumn(ColumnId);
}
}
// Keep track of the current column name to see if we need to change it now that columns are being removed
// Name, Class, and Path are always relevant
struct FSortOrder
{
bool bSortRelevant;
FName SortColumn;
FSortOrder(bool bInSortRelevant, const FName& InSortColumn) : bSortRelevant(bInSortRelevant), SortColumn(InSortColumn) {}
};
TArray<FSortOrder> CurrentSortOrder;
for (int32 PriorityIdx = 0; PriorityIdx < EColumnSortPriority::Max; PriorityIdx++)
{
const FName SortColumn = SortManager.GetSortColumnId(static_cast<EColumnSortPriority::Type>(PriorityIdx));
if (SortColumn != NAME_None)
{
const bool bSortRelevant = SortColumn == FAssetViewSortManager::NameColumnId
|| SortColumn == FAssetViewSortManager::ClassColumnId
|| SortColumn == FAssetViewSortManager::PathColumnId;
CurrentSortOrder.Add(FSortOrder(bSortRelevant, SortColumn));
}
}
// Add custom columns
for (const FAssetViewCustomColumn& Column : CustomColumns)
{
FName TagName = Column.ColumnName;
if (AddedColumns.Contains(TagName))
{
continue;
}
AddedColumns.Add(TagName);
ColumnView->GetHeaderRow()->AddColumn(
SHeaderRow::Column(TagName)
.SortMode(TAttribute< EColumnSortMode::Type >::Create(TAttribute< EColumnSortMode::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortMode, TagName)))
.SortPriority(TAttribute< EColumnSortPriority::Type >::Create(TAttribute< EColumnSortPriority::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortPriority, TagName)))
.OnSort(FOnSortModeChanged::CreateSP(this, &SAssetView::OnSortColumnHeader))
.DefaultLabel(Column.DisplayName)
.DefaultTooltip(Column.TooltipText)
.FillWidth(180)
.ShouldGenerateWidget(TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &SAssetView::ShouldColumnGenerateWidget, TagName.ToString())))
.MenuContent()
[
CreateRowHeaderMenuContent(TagName.ToString())
]);
NumVisibleColumns += HiddenColumnNames.Contains(TagName.ToString()) ? 0 : 1;
// If we found a tag the matches the column we are currently sorting on, there will be no need to change the column
for (int32 SortIdx = 0; SortIdx < CurrentSortOrder.Num(); SortIdx++)
{
if (TagName == CurrentSortOrder[SortIdx].SortColumn)
{
CurrentSortOrder[SortIdx].bSortRelevant = true;
}
}
}
// If we have a new majority type, add the new type's columns
if ( NewMajorityAssetType != NAME_None )
{
// Determine the columns by querying the CDO for the tag map
UClass* TypeClass = FindObject<UClass>(ANY_PACKAGE, *NewMajorityAssetType.ToString());
if ( TypeClass )
{
UObject* CDO = TypeClass->GetDefaultObject();
if ( CDO )
{
TArray<UObject::FAssetRegistryTag> AssetRegistryTags;
CDO->GetAssetRegistryTags(AssetRegistryTags);
// Add a column for every tag that isn't hidden or using a reserved name
for ( auto TagIt = AssetRegistryTags.CreateConstIterator(); TagIt; ++TagIt )
{
if ( TagIt->Type != UObject::FAssetRegistryTag::TT_Hidden )
{
const FName TagName = TagIt->Name;
if (IsFixedColumn(TagName))
{
// Reserved name
continue;
}
if ( !OnAssetTagWantsToBeDisplayed.IsBound() || OnAssetTagWantsToBeDisplayed.Execute(NewMajorityAssetType, TagName) )
{
if (AddedColumns.Contains(TagName))
{
continue;
}
AddedColumns.Add(TagName);
// Get tag metadata
TMap<FName, UObject::FAssetRegistryTagMetadata> MetadataMap;
CDO->GetAssetRegistryTagMetadata(MetadataMap);
const UObject::FAssetRegistryTagMetadata* Metadata = MetadataMap.Find(TagName);
FText DisplayName;
if (Metadata != nullptr && !Metadata->DisplayName.IsEmpty())
{
DisplayName = Metadata->DisplayName;
}
else
{
DisplayName = FText::FromName(TagName);
}
FText TooltipText;
if (Metadata != nullptr && !Metadata->TooltipText.IsEmpty())
{
TooltipText = Metadata->TooltipText;
}
else
{
// If the tag name corresponds to a property name, use the property tooltip
UProperty* Property = FindField<UProperty>(TypeClass, TagName);
TooltipText = (Property != nullptr) ? Property->GetToolTipText() : FText::FromString(FName::NameToDisplayString(TagName.ToString(), false));
}
ColumnView->GetHeaderRow()->AddColumn(
SHeaderRow::Column(TagName)
.SortMode(TAttribute< EColumnSortMode::Type >::Create(TAttribute< EColumnSortMode::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortMode, TagName)))
.SortPriority(TAttribute< EColumnSortPriority::Type >::Create(TAttribute< EColumnSortPriority::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortPriority, TagName)))
.OnSort(FOnSortModeChanged::CreateSP(this, &SAssetView::OnSortColumnHeader))
.DefaultLabel(DisplayName)
.DefaultTooltip(TooltipText)
.FillWidth(180)
.ShouldGenerateWidget(TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &SAssetView::ShouldColumnGenerateWidget, TagName.ToString())))
.MenuContent()
[
CreateRowHeaderMenuContent(TagName.ToString())
]);
NumVisibleColumns += HiddenColumnNames.Contains(TagName.ToString()) ? 0 : 1;
// If we found a tag the matches the column we are currently sorting on, there will be no need to change the column
for (int32 SortIdx = 0; SortIdx < CurrentSortOrder.Num(); SortIdx++)
{
if (TagName == CurrentSortOrder[SortIdx].SortColumn)
{
CurrentSortOrder[SortIdx].bSortRelevant = true;
}
}
}
}
}
}
}
}
// Are any of the sort columns irrelevant now, if so remove them from the list
bool CurrentSortChanged = false;
for (int32 SortIdx = CurrentSortOrder.Num() - 1; SortIdx >= 0; SortIdx--)
{
if (!CurrentSortOrder[SortIdx].bSortRelevant)
{
CurrentSortOrder.RemoveAt(SortIdx);
CurrentSortChanged = true;
}
}
if (CurrentSortOrder.Num() > 0 && CurrentSortChanged)
{
// Sort order has changed, update the columns keeping those that are relevant
int32 PriorityNum = EColumnSortPriority::Primary;
for (int32 SortIdx = 0; SortIdx < CurrentSortOrder.Num(); SortIdx++)
{
check(CurrentSortOrder[SortIdx].bSortRelevant);
if (!SortManager.SetOrToggleSortColumn(static_cast<EColumnSortPriority::Type>(PriorityNum), CurrentSortOrder[SortIdx].SortColumn))
{
// Toggle twice so mode is preserved if this isn't a new column assignation
SortManager.SetOrToggleSortColumn(static_cast<EColumnSortPriority::Type>(PriorityNum), CurrentSortOrder[SortIdx].SortColumn);
}
bPendingSortFilteredItems = true;
PriorityNum++;
}
}
else if (CurrentSortOrder.Num() == 0)
{
// If the current sort column is no longer relevant, revert to "Name" and resort when convenient
SortManager.ResetSort();
bPendingSortFilteredItems = true;
}
}
}
void SAssetView::OnAssetsAddedToCollection( const FCollectionNameType& Collection, const TArray< FName >& ObjectPaths )
{
if ( !SourcesData.Collections.Contains( Collection ) )
{
return;
}
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
for (int Index = 0; Index < ObjectPaths.Num(); Index++)
{
OnAssetAdded( AssetRegistryModule.Get().GetAssetByObjectPath( ObjectPaths[Index] ) );
}
}
void SAssetView::OnAssetAdded(const FAssetData& AssetData)
{
RecentlyAddedAssets.Add(AssetData);
}
void SAssetView::ProcessRecentlyAddedAssets()
{
if (
(RecentlyAddedAssets.Num() > 2048) ||
(RecentlyAddedAssets.Num() > 0 && FPlatformTime::Seconds() - LastProcessAddsTime >= TimeBetweenAddingNewAssets)
)
{
RunAssetsThroughBackendFilter(RecentlyAddedAssets);
FilteredRecentlyAddedAssets.Append(RecentlyAddedAssets);
RecentlyAddedAssets.Reset();
LastProcessAddsTime = FPlatformTime::Seconds();
}
if (FilteredRecentlyAddedAssets.Num() > 0)
{
double TickStartTime = FPlatformTime::Seconds();
bool bNeedsRefresh = false;
TSet<FName> ExistingObjectPaths;
for ( auto AssetIt = AssetItems.CreateConstIterator(); AssetIt; ++AssetIt )
{
ExistingObjectPaths.Add((*AssetIt).ObjectPath);
}
for ( auto AssetIt = QueriedAssetItems.CreateConstIterator(); AssetIt; ++AssetIt )
{
ExistingObjectPaths.Add((*AssetIt).ObjectPath);
}
int32 AssetIdx = 0;
for ( ; AssetIdx < FilteredRecentlyAddedAssets.Num(); ++AssetIdx )
{
const FAssetData& AssetData = FilteredRecentlyAddedAssets[AssetIdx];
if ( !ExistingObjectPaths.Contains(AssetData.ObjectPath) )
{
if ( AssetData.AssetClass != UObjectRedirector::StaticClass()->GetFName() || AssetData.IsUAsset() )
{
if ( !OnShouldFilterAsset.IsBound() || !OnShouldFilterAsset.Execute(AssetData) )
{
// Add the asset to the list
int32 AddedAssetIdx = AssetItems.Add(AssetData);
ExistingObjectPaths.Add(AssetData.ObjectPath);
if (!IsFrontendFilterActive() || PassesCurrentFrontendFilter(AssetData))
{
FilteredAssetItems.Add(MakeShareable(new FAssetViewAsset(AssetData)));
bNeedsRefresh = true;
bPendingSortFilteredItems = true;
}
}
}
}
if ( (FPlatformTime::Seconds() - TickStartTime) > MaxSecondsPerFrame)
{
// Increment the index to properly trim the buffer below
++AssetIdx;
break;
}
}
// Trim the results array
if (AssetIdx > 0)
{
FilteredRecentlyAddedAssets.RemoveAt(0, AssetIdx);
}
if (bNeedsRefresh)
{
RefreshList();
}
}
}
void SAssetView::OnAssetsRemovedFromCollection( const FCollectionNameType& Collection, const TArray< FName >& ObjectPaths )
{
if ( !SourcesData.Collections.Contains( Collection ) )
{
return;
}
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
for (int Index = 0; Index < ObjectPaths.Num(); Index++)
{
OnAssetRemoved( AssetRegistryModule.Get().GetAssetByObjectPath( ObjectPaths[Index] ) );
}
}
void SAssetView::OnAssetRemoved(const FAssetData& AssetData)
{
RemoveAssetByPath( AssetData.ObjectPath );
RecentlyAddedAssets.RemoveSingleSwap(AssetData);
}
void SAssetView::OnAssetRegistryPathAdded(const FString& Path)
{
if(IsShowingFolders() && !ShouldFilterRecursively())
{
TSharedRef<FEmptyFolderVisibilityManager> EmptyFolderVisibilityManager = FContentBrowserSingleton::Get().GetEmptyFolderVisibilityManager();
// If this isn't a developer folder or we want to show them, continue
const bool bDisplayEmpty = IsShowingEmptyFolders();
const bool bDisplayDev = IsShowingDevelopersContent();
const bool bDisplayL10N = IsShowingLocalizedContent();
if ((bDisplayEmpty || EmptyFolderVisibilityManager->ShouldShowPath(Path)) &&
(bDisplayDev || !ContentBrowserUtils::IsDevelopersFolder(Path)) &&
(bDisplayL10N || !ContentBrowserUtils::IsLocalizationFolder(Path))
)
{
for (const FName& SourcePathName : SourcesData.PackagePaths)
{
// Ensure that /Folder2 is not considered a subfolder of /Folder by appending /
FString SourcePath = SourcePathName.ToString() / TEXT("");
if(Path.StartsWith(SourcePath))
{
const FString SubPath = Path.RightChop(SourcePath.Len());
TArray<FString> SubPathItemList;
SubPath.ParseIntoArray(SubPathItemList, TEXT("/"), /*InCullEmpty=*/true);
if (SubPathItemList.Num() > 0)
{
const FString NewSubFolder = SourcePath / SubPathItemList[0];
if (!Folders.Contains(NewSubFolder))
{
FilteredAssetItems.Add(MakeShareable(new FAssetViewFolder(NewSubFolder)));
RefreshList();
Folders.Add(NewSubFolder);
bPendingSortFilteredItems = true;
}
}
}
}
}
}
}
void SAssetView::OnAssetRegistryPathRemoved(const FString& Path)
{
FString* Folder = Folders.Find(Path);
if(Folder != NULL)
{
Folders.Remove(Path);
for (int32 AssetIdx = 0; AssetIdx < FilteredAssetItems.Num(); ++AssetIdx)
{
if(FilteredAssetItems[AssetIdx]->GetType() == EAssetItemType::Folder)
{
if ( StaticCastSharedPtr<FAssetViewFolder>(FilteredAssetItems[AssetIdx])->FolderPath == Path )
{
// Found the folder in the filtered items list, remove it
FilteredAssetItems.RemoveAt(AssetIdx);
RefreshList();
break;
}
}
}
}
}
void SAssetView::OnFolderPopulated(const FString& Path)
{
OnAssetRegistryPathAdded(Path);
}
void SAssetView::RemoveAssetByPath( const FName& ObjectPath )
{
bool bFoundAsset = false;
for (int32 AssetIdx = 0; AssetIdx < AssetItems.Num(); ++AssetIdx)
{
if ( AssetItems[AssetIdx].ObjectPath == ObjectPath )
{
// Found the asset in the cached list, remove it
AssetItems.RemoveAt(AssetIdx);
bFoundAsset = true;
break;
}
}
if ( bFoundAsset )
{
// If it was in the AssetItems list, see if it is also in the FilteredAssetItems list
for (int32 AssetIdx = 0; AssetIdx < FilteredAssetItems.Num(); ++AssetIdx)
{
if(FilteredAssetItems[AssetIdx].IsValid() && FilteredAssetItems[AssetIdx]->GetType() != EAssetItemType::Folder)
{
if ( StaticCastSharedPtr<FAssetViewAsset>(FilteredAssetItems[AssetIdx])->Data.ObjectPath == ObjectPath && !FilteredAssetItems[AssetIdx]->IsTemporaryItem() )
{
// Found the asset in the filtered items list, remove it
FilteredAssetItems.RemoveAt(AssetIdx);
RefreshList();
break;
}
}
}
}
else
{
//Make sure we don't have the item still queued up for processing
for (int32 AssetIdx = 0; AssetIdx < QueriedAssetItems.Num(); ++AssetIdx)
{
if ( QueriedAssetItems[AssetIdx].ObjectPath == ObjectPath )
{
// Found the asset in the cached list, remove it
QueriedAssetItems.RemoveAt(AssetIdx);
bFoundAsset = true;
break;
}
}
}
}
void SAssetView::OnCollectionRenamed( const FCollectionNameType& OriginalCollection, const FCollectionNameType& NewCollection )
{
int32 FoundIndex = INDEX_NONE;
if ( SourcesData.Collections.Find( OriginalCollection, FoundIndex ) )
{
SourcesData.Collections[ FoundIndex ] = NewCollection;
}
}
void SAssetView::OnCollectionUpdated( const FCollectionNameType& Collection )
{
// A collection has changed in some way, so we need to refresh our backend list
RequestSlowFullListRefresh();
}
void SAssetView::OnAssetRenamed(const FAssetData& AssetData, const FString& OldObjectPath)
{
// Remove the old asset, if it exists
FName OldObjectPackageName = *OldObjectPath;
RemoveAssetByPath( OldObjectPackageName );
RecentlyAddedAssets.RemoveAllSwap( [&](const FAssetData& Other) { return Other.ObjectPath == OldObjectPackageName; } );
// Add the new asset, if it should be in the cached list
OnAssetAdded( AssetData );
// Force an update of the recently added asset next frame
RequestAddNewAssetsNextFrame();
}
void SAssetView::OnAssetUpdated(const FAssetData& AssetData)
{
RecentlyLoadedOrChangedAssets.Add(AssetData);
}
void SAssetView::OnAssetLoaded(UObject* Asset)
{
if (Asset == nullptr)
{
return;
}
FName AssetPathName = FName(*Asset->GetPathName());
RecentlyLoadedOrChangedAssets.Add( FAssetData(Asset) );
UTexture2D* Texture2D = Cast<UTexture2D>(Asset);
UMaterial* Material = Texture2D ? nullptr : Cast<UMaterial>(Asset);
if ((Texture2D && !Texture2D->bForceMiplevelsToBeResident) || Material)
{
bool bHasWidgetForAsset = false;
switch (GetCurrentViewType())
{
case EAssetViewType::List:
bHasWidgetForAsset = ListView->HasWidgetForAsset(AssetPathName);
break;
case EAssetViewType::Tile:
bHasWidgetForAsset = TileView->HasWidgetForAsset(AssetPathName);
break;
default:
bHasWidgetForAsset = false;
break;
}
if (bHasWidgetForAsset)
{
if (Texture2D)
{
Texture2D->bForceMiplevelsToBeResident = true;
}
else if (Material)
{
Material->SetForceMipLevelsToBeResident(true, true, -1.0f);
}
}
};
}
void SAssetView::OnObjectPropertyChanged(UObject* Object, FPropertyChangedEvent& PropertyChangedEvent)
{
if (Object != nullptr && Object->IsAsset())
{
RecentlyLoadedOrChangedAssets.Add(FAssetData(Object));
}
}
void SAssetView::OnClassHierarchyUpdated()
{
// The class hierarchy has changed in some way, so we need to refresh our backend list
RequestSlowFullListRefresh();
}
void SAssetView::OnFrontendFiltersChanged()
{
RequestQuickFrontendListRefresh();
// If we're not operating on recursively filtered data, we need to ensure a full slow
// refresh is performed.
if ( ShouldFilterRecursively() && !bWereItemsRecursivelyFiltered )
{
RequestSlowFullListRefresh();
}
}
bool SAssetView::IsFrontendFilterActive() const
{
return ( FrontendFilters.IsValid() && FrontendFilters->Num() > 0 );
}
bool SAssetView::PassesCurrentFrontendFilter(const FAssetData& Item) const
{
// Check the frontend filters list
if ( FrontendFilters.IsValid() && !FrontendFilters->PassesAllFilters(Item) )
{
return false;
}
return true;
}
bool SAssetView::PassesCurrentBackendFilter(const FAssetData& Item) const
{
TArray<FAssetData> AssetDataList;
AssetDataList.Add(Item);
RunAssetsThroughBackendFilter(AssetDataList);
return AssetDataList.Num() == 1;
}
void SAssetView::RunAssetsThroughBackendFilter(TArray<FAssetData>& InOutAssetDataList) const
{
const bool bRecurse = ShouldFilterRecursively();
const bool bUsingFolders = IsShowingFolders();
const bool bIsDynamicCollection = SourcesData.IsDynamicCollection();
FARFilter Filter = SourcesData.MakeFilter(bRecurse, bUsingFolders);
if ( SourcesData.HasCollections() && Filter.ObjectPaths.Num() == 0 && !bIsDynamicCollection )
{
// This is an empty collection, no asset will pass the check
InOutAssetDataList.Reset();
}
else
{
// Actually append the backend filter
Filter.Append(BackendFilter);
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
AssetRegistryModule.Get().RunAssetsThroughFilter(InOutAssetDataList, Filter);
if ( SourcesData.HasCollections() && !bIsDynamicCollection )
{
// Include objects from child collections if we're recursing
const ECollectionRecursionFlags::Flags CollectionRecursionMode = (Filter.bRecursivePaths) ? ECollectionRecursionFlags::SelfAndChildren : ECollectionRecursionFlags::Self;
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
TArray< FName > CollectionObjectPaths;
for (const FCollectionNameType& Collection : SourcesData.Collections)
{
CollectionManagerModule.Get().GetObjectsInCollection(Collection.Name, Collection.Type, CollectionObjectPaths, CollectionRecursionMode);
}
for ( int32 AssetDataIdx = InOutAssetDataList.Num() - 1; AssetDataIdx >= 0; --AssetDataIdx )
{
const FAssetData& AssetData = InOutAssetDataList[AssetDataIdx];
if ( !CollectionObjectPaths.Contains( AssetData.ObjectPath ) )
{
InOutAssetDataList.RemoveAtSwap(AssetDataIdx);
}
}
}
}
}
void SAssetView::SortList(bool bSyncToSelection)
{
if ( !IsRenamingAsset() )
{
SortManager.SortList(FilteredAssetItems, MajorityAssetType, CustomColumns);
// Update the thumbnails we were using since the order has changed
bPendingUpdateThumbnails = true;
if ( bSyncToSelection )
{
// Make sure the selection is in view
const bool bFocusOnSync = false;
SyncToSelection(bFocusOnSync);
}
RefreshList();
bPendingSortFilteredItems = false;
LastSortTime = CurrentTime;
}
else
{
bPendingSortFilteredItems = true;
}
}
FLinearColor SAssetView::GetThumbnailHintColorAndOpacity() const
{
//We update this color in tick instead of here as an optimization
return ThumbnailHintColorAndOpacity;
}
FSlateColor SAssetView::GetViewButtonForegroundColor() const
{
static const FName InvertedForegroundName("InvertedForeground");
static const FName DefaultForegroundName("DefaultForeground");
return ViewOptionsComboButton->IsHovered() ? FEditorStyle::GetSlateColor(InvertedForegroundName) : FEditorStyle::GetSlateColor(DefaultForegroundName);
}
TSharedRef<SWidget> SAssetView::GetViewButtonContent()
{
// Get all menu extenders for this context menu from the content browser module
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>( TEXT("ContentBrowser") );
TArray<FContentBrowserMenuExtender> MenuExtenderDelegates = ContentBrowserModule.GetAllAssetViewViewMenuExtenders();
TArray<TSharedPtr<FExtender>> Extenders;
for (int32 i = 0; i < MenuExtenderDelegates.Num(); ++i)
{
if (MenuExtenderDelegates[i].IsBound())
{
Extenders.Add(MenuExtenderDelegates[i].Execute());
}
}
TSharedPtr<FExtender> MenuExtender = FExtender::Combine(Extenders);
FMenuBuilder MenuBuilder(/*bInShouldCloseWindowAfterMenuSelection=*/true, NULL, MenuExtender, /*bCloseSelfOnly=*/ true);
MenuBuilder.BeginSection("AssetViewType", LOCTEXT("ViewTypeHeading", "View Type"));
{
MenuBuilder.AddMenuEntry(
LOCTEXT("TileViewOption", "Tiles"),
LOCTEXT("TileViewOptionToolTip", "View assets as tiles in a grid."),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP( this, &SAssetView::SetCurrentViewTypeFromMenu, EAssetViewType::Tile ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SAssetView::IsCurrentViewType, EAssetViewType::Tile )
),
NAME_None,
EUserInterfaceActionType::RadioButton
);
MenuBuilder.AddMenuEntry(
LOCTEXT("ListViewOption", "List"),
LOCTEXT("ListViewOptionToolTip", "View assets in a list with thumbnails."),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP( this, &SAssetView::SetCurrentViewTypeFromMenu, EAssetViewType::List ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SAssetView::IsCurrentViewType, EAssetViewType::List )
),
NAME_None,
EUserInterfaceActionType::RadioButton
);
MenuBuilder.AddMenuEntry(
LOCTEXT("ColumnViewOption", "Columns"),
LOCTEXT("ColumnViewOptionToolTip", "View assets in a list with columns of details."),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP( this, &SAssetView::SetCurrentViewTypeFromMenu, EAssetViewType::Column ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SAssetView::IsCurrentViewType, EAssetViewType::Column )
),
NAME_None,
EUserInterfaceActionType::RadioButton
);
}
MenuBuilder.EndSection();
MenuBuilder.BeginSection("View", LOCTEXT("ViewHeading", "View"));
{
auto CreateShowFoldersSubMenu = [this](FMenuBuilder& SubMenuBuilder)
{
SubMenuBuilder.AddMenuEntry(
LOCTEXT("ShowEmptyFoldersOption", "Show Empty Folders"),
LOCTEXT("ShowEmptyFoldersOptionToolTip", "Show empty folders in the view as well as assets?"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP( this, &SAssetView::ToggleShowEmptyFolders ),
FCanExecuteAction::CreateSP( this, &SAssetView::IsToggleShowEmptyFoldersAllowed ),
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingEmptyFolders )
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
};
MenuBuilder.AddSubMenu(
LOCTEXT("ShowFoldersOption", "Show Folders"),
LOCTEXT("ShowFoldersOptionToolTip", "Show folders in the view as well as assets?"),
FNewMenuDelegate::CreateLambda(CreateShowFoldersSubMenu),
FUIAction(
FExecuteAction::CreateSP( this, &SAssetView::ToggleShowFolders ),
FCanExecuteAction::CreateSP( this, &SAssetView::IsToggleShowFoldersAllowed ),
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingFolders )
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
MenuBuilder.AddMenuEntry(
LOCTEXT("ShowCollectionOption", "Show Collections"),
LOCTEXT("ShowCollectionOptionToolTip", "Show the collections list in the view?"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP( this, &SAssetView::ToggleShowCollections ),
FCanExecuteAction::CreateSP( this, &SAssetView::IsToggleShowCollectionsAllowed ),
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingCollections )
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
MenuBuilder.AddMenuEntry(
LOCTEXT("ShowFavoriteOptions", "Show Favorites"),
LOCTEXT("ShowFavoriteOptionToolTip", "Show the favorite folders in the view?"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP(this, &SAssetView::ToggleShowFavorites),
FCanExecuteAction::CreateSP(this, &SAssetView::IsToggleShowFavoritesAllowed),
FIsActionChecked::CreateSP(this, &SAssetView::IsShowingFavorites)
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
}
MenuBuilder.EndSection();
MenuBuilder.BeginSection("Content", LOCTEXT("ContentHeading", "Content"));
{
MenuBuilder.AddMenuEntry(
LOCTEXT("ShowCppClassesOption", "Show C++ Classes"),
LOCTEXT("ShowCppClassesOptionToolTip", "Show C++ classes in the view?"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP( this, &SAssetView::ToggleShowCppContent ),
FCanExecuteAction::CreateSP( this, &SAssetView::IsToggleShowCppContentAllowed ),
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingCppContent )
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
MenuBuilder.AddMenuEntry(
LOCTEXT("ShowDevelopersContentOption", "Show Developers Content"),
LOCTEXT("ShowDevelopersContentOptionToolTip", "Show developers content in the view?"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP( this, &SAssetView::ToggleShowDevelopersContent ),
FCanExecuteAction::CreateSP( this, &SAssetView::IsToggleShowDevelopersContentAllowed ),
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingDevelopersContent )
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
MenuBuilder.AddMenuEntry(
LOCTEXT("ShowEngineFolderOption", "Show Engine Content"),
LOCTEXT("ShowEngineFolderOptionToolTip", "Show engine content in the view?"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP( this, &SAssetView::ToggleShowEngineContent ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingEngineContent )
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
MenuBuilder.AddMenuEntry(
LOCTEXT("ShowPluginFolderOption", "Show Plugin Content"),
LOCTEXT("ShowPluginFolderOptionToolTip", "Show plugin content in the view?"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP( this, &SAssetView::ToggleShowPluginContent ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingPluginContent )
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
MenuBuilder.AddMenuEntry(
LOCTEXT("ShowLocalizedContentOption", "Show Localized Content"),
LOCTEXT("ShowLocalizedContentOptionToolTip", "Show localized content in the view?"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP(this, &SAssetView::ToggleShowLocalizedContent),
FCanExecuteAction::CreateSP(this, &SAssetView::IsToggleShowLocalizedContentAllowed),
FIsActionChecked::CreateSP(this, &SAssetView::IsShowingLocalizedContent)
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
}
MenuBuilder.EndSection();
MenuBuilder.BeginSection("Search", LOCTEXT("SearchHeading", "Search"));
{
MenuBuilder.AddMenuEntry(
LOCTEXT("IncludeClassNameOption", "Search Asset Class Names"),
LOCTEXT("IncludeClassesNameOptionTooltip", "Include asset type names in search criteria? (e.g. Blueprint, Texture, Sound)"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP(this, &SAssetView::ToggleIncludeClassNames),
FCanExecuteAction::CreateSP(this, &SAssetView::IsToggleIncludeClassNamesAllowed),
FIsActionChecked::CreateSP(this, &SAssetView::IsIncludingClassNames)
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
MenuBuilder.AddMenuEntry(
LOCTEXT("IncludeAssetPathOption", "Search Asset Path"),
LOCTEXT("IncludeAssetPathOptionTooltip", "Include entire asset path in search criteria?"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP(this, &SAssetView::ToggleIncludeAssetPaths),
FCanExecuteAction::CreateSP(this, &SAssetView::IsToggleIncludeAssetPathsAllowed),
FIsActionChecked::CreateSP(this, &SAssetView::IsIncludingAssetPaths)
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
MenuBuilder.AddMenuEntry(
LOCTEXT("IncludeCollectionNameOption", "Search Collection Names"),
LOCTEXT("IncludeCollectionNameOptionTooltip", "Include Collection names in search criteria?"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP(this, &SAssetView::ToggleIncludeCollectionNames),
FCanExecuteAction::CreateSP(this, &SAssetView::IsToggleIncludeCollectionNamesAllowed),
FIsActionChecked::CreateSP(this, &SAssetView::IsIncludingCollectionNames)
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
}
MenuBuilder.EndSection();
MenuBuilder.BeginSection("AssetThumbnails", LOCTEXT("ThumbnailsHeading", "Thumbnails"));
{
MenuBuilder.AddWidget(
SNew(SSlider)
.ToolTipText( LOCTEXT("ThumbnailScaleToolTip", "Adjust the size of thumbnails.") )
.Value( this, &SAssetView::GetThumbnailScale )
.OnValueChanged( this, &SAssetView::SetThumbnailScale )
.Locked( this, &SAssetView::IsThumbnailScalingLocked ),
LOCTEXT("ThumbnailScaleLabel", "Scale"),
/*bNoIndent=*/true
);
MenuBuilder.AddMenuEntry(
LOCTEXT("ThumbnailEditModeOption", "Thumbnail Edit Mode"),
LOCTEXT("ThumbnailEditModeOptionToolTip", "Toggle thumbnail editing mode. When in this mode you can rotate the camera on 3D thumbnails by dragging them."),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP( this, &SAssetView::ToggleThumbnailEditMode ),
FCanExecuteAction::CreateSP( this, &SAssetView::IsThumbnailEditModeAllowed ),
FIsActionChecked::CreateSP( this, &SAssetView::IsThumbnailEditMode )
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
MenuBuilder.AddMenuEntry(
LOCTEXT("RealTimeThumbnailsOption", "Real-Time Thumbnails"),
LOCTEXT("RealTimeThumbnailsOptionToolTip", "Renders the assets thumbnails in real-time"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP( this, &SAssetView::ToggleRealTimeThumbnails ),
FCanExecuteAction::CreateSP( this, &SAssetView::CanShowRealTimeThumbnails ),
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingRealTimeThumbnails )
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
}
MenuBuilder.EndSection();
if (GetColumnViewVisibility() == EVisibility::Visible)
{
MenuBuilder.BeginSection("AssetColumns", LOCTEXT("ToggleColumnsHeading", "Columns"));
{
MenuBuilder.AddSubMenu(
LOCTEXT("ToggleColumnsMenu", "Toggle columns"),
LOCTEXT("ToggleColumnsMenuTooltip", "Show or hide specific columns."),
FNewMenuDelegate::CreateSP(this, &SAssetView::FillToggleColumnsMenu),
false,
FSlateIcon(),
false
);
MenuBuilder.AddMenuEntry(
LOCTEXT("ResetColumns", "Reset Columns"),
LOCTEXT("ResetColumnsToolTip", "Reset all columns to be visible again."),
FSlateIcon(),
FUIAction(FExecuteAction::CreateSP(this, &SAssetView::ResetColumns)),
NAME_None,
EUserInterfaceActionType::Button
);
MenuBuilder.AddMenuEntry(
LOCTEXT("ExportColumns", "Export to CSV"),
LOCTEXT("ExportColumnsToolTip", "Export column data to CSV."),
FSlateIcon(),
FUIAction(FExecuteAction::CreateSP(this, &SAssetView::ExportColumns)),
NAME_None,
EUserInterfaceActionType::Button
);
}
MenuBuilder.EndSection();
}
return MenuBuilder.MakeWidget();
}
void SAssetView::ToggleShowFolders()
{
check( IsToggleShowFoldersAllowed() );
GetMutableDefault<UContentBrowserSettings>()->DisplayFolders = !GetDefault<UContentBrowserSettings>()->DisplayFolders;
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
}
bool SAssetView::IsToggleShowFoldersAllowed() const
{
return bCanShowFolders;
}
bool SAssetView::IsShowingFolders() const
{
return IsToggleShowFoldersAllowed() && GetDefault<UContentBrowserSettings>()->DisplayFolders;
}
void SAssetView::ToggleShowEmptyFolders()
{
check( IsToggleShowEmptyFoldersAllowed() );
GetMutableDefault<UContentBrowserSettings>()->DisplayEmptyFolders = !GetDefault<UContentBrowserSettings>()->DisplayEmptyFolders;
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
}
bool SAssetView::IsToggleShowEmptyFoldersAllowed() const
{
return bCanShowFolders;
}
bool SAssetView::IsShowingEmptyFolders() const
{
return IsToggleShowEmptyFoldersAllowed() && GetDefault<UContentBrowserSettings>()->DisplayEmptyFolders;
}
void SAssetView::ToggleRealTimeThumbnails()
{
check( CanShowRealTimeThumbnails() );
GetMutableDefault<UContentBrowserSettings>()->RealTimeThumbnails = !GetDefault<UContentBrowserSettings>()->RealTimeThumbnails;
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
}
bool SAssetView::CanShowRealTimeThumbnails() const
{
return bCanShowRealTimeThumbnails;
}
bool SAssetView::IsShowingRealTimeThumbnails() const
{
return CanShowRealTimeThumbnails() && GetDefault<UContentBrowserSettings>()->RealTimeThumbnails;
}
void SAssetView::ToggleShowPluginContent()
{
bool bDisplayPlugins = GetDefault<UContentBrowserSettings>()->GetDisplayPluginFolders();
bool bRawDisplayPlugins = GetDefault<UContentBrowserSettings>()->GetDisplayPluginFolders( true );
// Only if both these flags are false when toggling we want to enable the flag, otherwise we're toggling off
if ( !bDisplayPlugins && !bRawDisplayPlugins )
{
GetMutableDefault<UContentBrowserSettings>()->SetDisplayPluginFolders( true );
}
else
{
GetMutableDefault<UContentBrowserSettings>()->SetDisplayPluginFolders( false );
GetMutableDefault<UContentBrowserSettings>()->SetDisplayPluginFolders( false, true );
}
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
}
bool SAssetView::IsShowingPluginContent() const
{
return GetDefault<UContentBrowserSettings>()->GetDisplayPluginFolders();
}
void SAssetView::ToggleShowEngineContent()
{
bool bDisplayEngine = GetDefault<UContentBrowserSettings>()->GetDisplayEngineFolder();
bool bRawDisplayEngine = GetDefault<UContentBrowserSettings>()->GetDisplayEngineFolder( true );
// Only if both these flags are false when toggling we want to enable the flag, otherwise we're toggling off
if ( !bDisplayEngine && !bRawDisplayEngine )
{
GetMutableDefault<UContentBrowserSettings>()->SetDisplayEngineFolder( true );
}
else
{
GetMutableDefault<UContentBrowserSettings>()->SetDisplayEngineFolder( false );
GetMutableDefault<UContentBrowserSettings>()->SetDisplayEngineFolder( false, true );
}
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
}
bool SAssetView::IsShowingEngineContent() const
{
return GetDefault<UContentBrowserSettings>()->GetDisplayEngineFolder();
}
void SAssetView::ToggleShowDevelopersContent()
{
bool bDisplayDev = GetDefault<UContentBrowserSettings>()->GetDisplayDevelopersFolder();
bool bRawDisplayDev = GetDefault<UContentBrowserSettings>()->GetDisplayDevelopersFolder( true );
// Only if both these flags are false when toggling we want to enable the flag, otherwise we're toggling off
if ( !bDisplayDev && !bRawDisplayDev )
{
GetMutableDefault<UContentBrowserSettings>()->SetDisplayDevelopersFolder( true );
}
else
{
GetMutableDefault<UContentBrowserSettings>()->SetDisplayDevelopersFolder( false );
GetMutableDefault<UContentBrowserSettings>()->SetDisplayDevelopersFolder( false, true );
}
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
}
bool SAssetView::IsToggleShowDevelopersContentAllowed() const
{
return bCanShowDevelopersFolder;
}
bool SAssetView::IsShowingDevelopersContent() const
{
return IsToggleShowDevelopersContentAllowed() && GetDefault<UContentBrowserSettings>()->GetDisplayDevelopersFolder();
}
void SAssetView::ToggleShowLocalizedContent()
{
GetMutableDefault<UContentBrowserSettings>()->SetDisplayL10NFolder(!GetDefault<UContentBrowserSettings>()->GetDisplayL10NFolder());
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
}
bool SAssetView::IsToggleShowLocalizedContentAllowed() const
{
return true;
}
bool SAssetView::IsShowingLocalizedContent() const
{
return IsToggleShowLocalizedContentAllowed() && GetDefault<UContentBrowserSettings>()->GetDisplayL10NFolder();
}
void SAssetView::ToggleShowCollections()
{
const bool bDisplayCollections = GetDefault<UContentBrowserSettings>()->GetDisplayCollections();
GetMutableDefault<UContentBrowserSettings>()->SetDisplayCollections( !bDisplayCollections );
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
}
bool SAssetView::IsToggleShowCollectionsAllowed() const
{
return bCanShowCollections;
}
bool SAssetView::IsShowingCollections() const
{
return IsToggleShowCollectionsAllowed() && GetDefault<UContentBrowserSettings>()->GetDisplayCollections();
}
void SAssetView::ToggleShowFavorites()
{
const bool bShowingFavorites = GetDefault<UContentBrowserSettings>()->GetDisplayFavorites();
GetMutableDefault<UContentBrowserSettings>()->SetDisplayFavorites(!bShowingFavorites);
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
}
bool SAssetView::IsToggleShowFavoritesAllowed() const
{
return bCanShowFavorites;
}
bool SAssetView::IsShowingFavorites() const
{
return IsToggleShowFavoritesAllowed() && GetDefault<UContentBrowserSettings>()->GetDisplayFavorites();
}
void SAssetView::ToggleShowCppContent()
{
const bool bDisplayCppFolders = GetDefault<UContentBrowserSettings>()->GetDisplayCppFolders();
GetMutableDefault<UContentBrowserSettings>()->SetDisplayCppFolders(!bDisplayCppFolders);
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
}
bool SAssetView::IsToggleShowCppContentAllowed() const
{
return bCanShowClasses;
}
bool SAssetView::IsShowingCppContent() const
{
return IsToggleShowCppContentAllowed() && GetDefault<UContentBrowserSettings>()->GetDisplayCppFolders();
}
void SAssetView::ToggleIncludeClassNames()
{
const bool bIncludeClassNames = GetDefault<UContentBrowserSettings>()->GetIncludeClassNames();
GetMutableDefault<UContentBrowserSettings>()->SetIncludeClassNames(!bIncludeClassNames);
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
OnSearchOptionsChanged.ExecuteIfBound();
}
bool SAssetView::IsToggleIncludeClassNamesAllowed() const
{
return true;
}
bool SAssetView::IsIncludingClassNames() const
{
return IsToggleIncludeClassNamesAllowed() && GetDefault<UContentBrowserSettings>()->GetIncludeClassNames();
}
void SAssetView::ToggleIncludeAssetPaths()
{
const bool bIncludeAssetPaths = GetDefault<UContentBrowserSettings>()->GetIncludeAssetPaths();
GetMutableDefault<UContentBrowserSettings>()->SetIncludeAssetPaths(!bIncludeAssetPaths);
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
OnSearchOptionsChanged.ExecuteIfBound();
}
bool SAssetView::IsToggleIncludeAssetPathsAllowed() const
{
return true;
}
bool SAssetView::IsIncludingAssetPaths() const
{
return IsToggleIncludeAssetPathsAllowed() && GetDefault<UContentBrowserSettings>()->GetIncludeAssetPaths();
}
void SAssetView::ToggleIncludeCollectionNames()
{
const bool bIncludeCollectionNames = GetDefault<UContentBrowserSettings>()->GetIncludeCollectionNames();
GetMutableDefault<UContentBrowserSettings>()->SetIncludeCollectionNames(!bIncludeCollectionNames);
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
OnSearchOptionsChanged.ExecuteIfBound();
}
bool SAssetView::IsToggleIncludeCollectionNamesAllowed() const
{
return true;
}
bool SAssetView::IsIncludingCollectionNames() const
{
return IsToggleIncludeCollectionNamesAllowed() && GetDefault<UContentBrowserSettings>()->GetIncludeCollectionNames();
}
void SAssetView::SetCurrentViewType(EAssetViewType::Type NewType)
{
if ( ensure(NewType != EAssetViewType::MAX) && NewType != CurrentViewType )
{
ResetQuickJump();
CurrentViewType = NewType;
CreateCurrentView();
SyncToSelection();
// Clear relevant thumbnails to render fresh ones in the new view if needed
RelevantThumbnails.Reset();
VisibleItems.Reset();
if ( NewType == EAssetViewType::Tile )
{
CurrentThumbnailSize = TileViewThumbnailSize;
bPendingUpdateThumbnails = true;
}
else if ( NewType == EAssetViewType::List )
{
CurrentThumbnailSize = ListViewThumbnailSize;
bPendingUpdateThumbnails = true;
}
else if ( NewType == EAssetViewType::Column )
{
// No thumbnails, but we do need to refresh filtered items to determine a majority asset type
MajorityAssetType = NAME_None;
RefreshFilteredItems();
RefreshFolders();
SortList();
}
}
}
void SAssetView::SetCurrentViewTypeFromMenu(EAssetViewType::Type NewType)
{
if (NewType != CurrentViewType)
{
SetCurrentViewType(NewType);
FSlateApplication::Get().DismissAllMenus();
}
}
void SAssetView::CreateCurrentView()
{
TileView.Reset();
ListView.Reset();
ColumnView.Reset();
TSharedRef<SWidget> NewView = SNullWidget::NullWidget;
switch (CurrentViewType)
{
case EAssetViewType::Tile:
TileView = CreateTileView();
NewView = CreateShadowOverlay(TileView.ToSharedRef());
break;
case EAssetViewType::List:
ListView = CreateListView();
NewView = CreateShadowOverlay(ListView.ToSharedRef());
break;
case EAssetViewType::Column:
ColumnView = CreateColumnView();
NewView = CreateShadowOverlay(ColumnView.ToSharedRef());
break;
}
ViewContainer->SetContent( NewView );
}
TSharedRef<SWidget> SAssetView::CreateShadowOverlay( TSharedRef<STableViewBase> Table )
{
return SNew(SScrollBorder, Table)
[
Table
];
}
EAssetViewType::Type SAssetView::GetCurrentViewType() const
{
return CurrentViewType;
}
bool SAssetView::IsCurrentViewType(EAssetViewType::Type ViewType) const
{
return GetCurrentViewType() == ViewType;
}
void SAssetView::FocusList() const
{
switch ( GetCurrentViewType() )
{
case EAssetViewType::List: FSlateApplication::Get().SetKeyboardFocus(ListView, EFocusCause::SetDirectly); break;
case EAssetViewType::Tile: FSlateApplication::Get().SetKeyboardFocus(TileView, EFocusCause::SetDirectly); break;
case EAssetViewType::Column: FSlateApplication::Get().SetKeyboardFocus(ColumnView, EFocusCause::SetDirectly); break;
}
}
void SAssetView::RefreshList()
{
switch ( GetCurrentViewType() )
{
case EAssetViewType::List: ListView->RequestListRefresh(); break;
case EAssetViewType::Tile: TileView->RequestListRefresh(); break;
case EAssetViewType::Column: ColumnView->RequestListRefresh(); break;
}
}
void SAssetView::SetSelection(const TSharedPtr<FAssetViewItem>& Item)
{
switch ( GetCurrentViewType() )
{
case EAssetViewType::List: ListView->SetSelection(Item); break;
case EAssetViewType::Tile: TileView->SetSelection(Item); break;
case EAssetViewType::Column: ColumnView->SetSelection(Item); break;
}
}
void SAssetView::SetItemSelection(const TSharedPtr<FAssetViewItem>& Item, bool bSelected, const ESelectInfo::Type SelectInfo)
{
switch ( GetCurrentViewType() )
{
case EAssetViewType::List: ListView->SetItemSelection(Item, bSelected, SelectInfo); break;
case EAssetViewType::Tile: TileView->SetItemSelection(Item, bSelected, SelectInfo); break;
case EAssetViewType::Column: ColumnView->SetItemSelection(Item, bSelected, SelectInfo); break;
}
}
void SAssetView::RequestScrollIntoView(const TSharedPtr<FAssetViewItem>& Item)
{
switch ( GetCurrentViewType() )
{
case EAssetViewType::List: ListView->RequestScrollIntoView(Item); break;
case EAssetViewType::Tile: TileView->RequestScrollIntoView(Item); break;
case EAssetViewType::Column: ColumnView->RequestScrollIntoView(Item); break;
}
}
void SAssetView::OnOpenAssetsOrFolders()
{
TArray<FAssetData> SelectedAssets = GetSelectedAssets();
TArray<FString> SelectedFolders = GetSelectedFolders();
if (SelectedAssets.Num() > 0 && SelectedFolders.Num() == 0)
{
OnAssetsActivated.ExecuteIfBound(SelectedAssets, EAssetTypeActivationMethod::Opened);
}
else if (SelectedAssets.Num() == 0 && SelectedFolders.Num() > 0)
{
OnPathSelected.ExecuteIfBound(SelectedFolders[0]);
}
}
void SAssetView::OnPreviewAssets()
{
OnAssetsActivated.ExecuteIfBound(GetSelectedAssets(), EAssetTypeActivationMethod::Previewed);
}
void SAssetView::ClearSelection(bool bForceSilent)
{
const bool bTempBulkSelectingValue = bForceSilent ? true : bBulkSelecting;
TGuardValue<bool>(bBulkSelecting, bTempBulkSelectingValue);
switch ( GetCurrentViewType() )
{
case EAssetViewType::List: ListView->ClearSelection(); break;
case EAssetViewType::Tile: TileView->ClearSelection(); break;
case EAssetViewType::Column: ColumnView->ClearSelection(); break;
}
}
TSharedRef<ITableRow> SAssetView::MakeListViewWidget(TSharedPtr<FAssetViewItem> AssetItem, const TSharedRef<STableViewBase>& OwnerTable)
{
if ( !ensure(AssetItem.IsValid()) )
{
return SNew( STableRow<TSharedPtr<FAssetViewAsset>>, OwnerTable );
}
VisibleItems.Add(AssetItem);
bPendingUpdateThumbnails = true;
if(AssetItem->GetType() == EAssetItemType::Folder)
{
TSharedPtr< STableRow<TSharedPtr<FAssetViewItem>> > TableRowWidget;
SAssignNew( TableRowWidget, STableRow<TSharedPtr<FAssetViewItem>>, OwnerTable )
.Style(FEditorStyle::Get(), "ContentBrowser.AssetListView.TableRow")
.Cursor( bAllowDragging ? EMouseCursor::GrabHand : EMouseCursor::Default )
.OnDragDetected( this, &SAssetView::OnDraggingAssetItem );
TSharedRef<SAssetListItem> Item =
SNew(SAssetListItem)
.AssetItem(AssetItem)
.ItemHeight(this, &SAssetView::GetListViewItemHeight)
.OnRenameBegin(this, &SAssetView::AssetRenameBegin)
.OnRenameCommit(this, &SAssetView::AssetRenameCommit)
.OnVerifyRenameCommit(this, &SAssetView::AssetVerifyRenameCommit)
.OnItemDestroyed(this, &SAssetView::AssetItemWidgetDestroyed)
.ShouldAllowToolTip(this, &SAssetView::ShouldAllowToolTips)
.HighlightText(HighlightedText)
.IsSelected( FIsSelected::CreateSP(TableRowWidget.Get(), &STableRow<TSharedPtr<FAssetViewItem>>::IsSelectedExclusively) )
.OnAssetsOrPathsDragDropped(this, &SAssetView::OnAssetsOrPathsDragDropped)
.OnFilesDragDropped(this, &SAssetView::OnFilesDragDropped);
TableRowWidget->SetContent(Item);
return TableRowWidget.ToSharedRef();
}
else
{
TSharedPtr<FAssetViewAsset> AssetItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(AssetItem);
TSharedPtr<FAssetThumbnail>* AssetThumbnailPtr = RelevantThumbnails.Find(AssetItemAsAsset);
TSharedPtr<FAssetThumbnail> AssetThumbnail;
if ( AssetThumbnailPtr )
{
AssetThumbnail = *AssetThumbnailPtr;
}
else
{
const float ThumbnailResolution = ListViewThumbnailResolution;
AssetThumbnail = MakeShareable( new FAssetThumbnail( AssetItemAsAsset->Data, ThumbnailResolution, ThumbnailResolution, AssetThumbnailPool ) );
RelevantThumbnails.Add( AssetItemAsAsset, AssetThumbnail );
AssetThumbnail->GetViewportRenderTargetTexture(); // Access the texture once to trigger it to render
}
TSharedPtr< STableRow<TSharedPtr<FAssetViewItem>> > TableRowWidget;
SAssignNew( TableRowWidget, STableRow<TSharedPtr<FAssetViewItem>>, OwnerTable )
.Style(FEditorStyle::Get(), "ContentBrowser.AssetListView.TableRow")
.Cursor( bAllowDragging ? EMouseCursor::GrabHand : EMouseCursor::Default )
.OnDragDetected( this, &SAssetView::OnDraggingAssetItem );
TSharedRef<SAssetListItem> Item =
SNew(SAssetListItem)
.AssetThumbnail(AssetThumbnail)
.AssetItem(AssetItem)
.ThumbnailPadding(ListViewThumbnailPadding)
.ItemHeight(this, &SAssetView::GetListViewItemHeight)
.OnRenameBegin(this, &SAssetView::AssetRenameBegin)
.OnRenameCommit(this, &SAssetView::AssetRenameCommit)
.OnVerifyRenameCommit(this, &SAssetView::AssetVerifyRenameCommit)
.OnItemDestroyed(this, &SAssetView::AssetItemWidgetDestroyed)
.ShouldAllowToolTip(this, &SAssetView::ShouldAllowToolTips)
.HighlightText(HighlightedText)
.ThumbnailEditMode(this, &SAssetView::IsThumbnailEditMode)
.ThumbnailLabel( ThumbnailLabel )
.ThumbnailHintColorAndOpacity( this, &SAssetView::GetThumbnailHintColorAndOpacity )
.AllowThumbnailHintLabel( AllowThumbnailHintLabel )
.IsSelected( FIsSelected::CreateSP(TableRowWidget.Get(), &STableRow<TSharedPtr<FAssetViewItem>>::IsSelectedExclusively) )
.OnIsAssetValidForCustomToolTip(OnIsAssetValidForCustomToolTip)
.OnGetCustomAssetToolTip(OnGetCustomAssetToolTip)
.OnVisualizeAssetToolTip(OnVisualizeAssetToolTip)
.OnAssetToolTipClosing(OnAssetToolTipClosing);
TableRowWidget->SetContent(Item);
return TableRowWidget.ToSharedRef();
}
}
TSharedRef<ITableRow> SAssetView::MakeTileViewWidget(TSharedPtr<FAssetViewItem> AssetItem, const TSharedRef<STableViewBase>& OwnerTable)
{
if ( !ensure(AssetItem.IsValid()) )
{
return SNew( STableRow<TSharedPtr<FAssetViewAsset>>, OwnerTable );
}
VisibleItems.Add(AssetItem);
bPendingUpdateThumbnails = true;
if(AssetItem->GetType() == EAssetItemType::Folder)
{
TSharedPtr< STableRow<TSharedPtr<FAssetViewItem>> > TableRowWidget;
SAssignNew( TableRowWidget, STableRow<TSharedPtr<FAssetViewItem>>, OwnerTable )
.Style( FEditorStyle::Get(), "ContentBrowser.AssetListView.TableRow" )
.Cursor( bAllowDragging ? EMouseCursor::GrabHand : EMouseCursor::Default )
.OnDragDetected( this, &SAssetView::OnDraggingAssetItem );
TSharedRef<SAssetTileItem> Item =
SNew(SAssetTileItem)
.AssetItem(AssetItem)
.ItemWidth(this, &SAssetView::GetTileViewItemWidth)
.OnRenameBegin(this, &SAssetView::AssetRenameBegin)
.OnRenameCommit(this, &SAssetView::AssetRenameCommit)
.OnVerifyRenameCommit(this, &SAssetView::AssetVerifyRenameCommit)
.OnItemDestroyed(this, &SAssetView::AssetItemWidgetDestroyed)
.ShouldAllowToolTip(this, &SAssetView::ShouldAllowToolTips)
.HighlightText( HighlightedText )
.IsSelected( FIsSelected::CreateSP(TableRowWidget.Get(), &STableRow<TSharedPtr<FAssetViewItem>>::IsSelectedExclusively) )
.OnAssetsOrPathsDragDropped(this, &SAssetView::OnAssetsOrPathsDragDropped)
.OnFilesDragDropped(this, &SAssetView::OnFilesDragDropped);
TableRowWidget->SetContent(Item);
return TableRowWidget.ToSharedRef();
}
else
{
TSharedPtr<FAssetViewAsset> AssetItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(AssetItem);
TSharedPtr<FAssetThumbnail>* AssetThumbnailPtr = RelevantThumbnails.Find(AssetItemAsAsset);
TSharedPtr<FAssetThumbnail> AssetThumbnail;
if ( AssetThumbnailPtr )
{
AssetThumbnail = *AssetThumbnailPtr;
}
else
{
const float ThumbnailResolution = TileViewThumbnailResolution;
AssetThumbnail = MakeShareable( new FAssetThumbnail( AssetItemAsAsset->Data, ThumbnailResolution, ThumbnailResolution, AssetThumbnailPool ) );
RelevantThumbnails.Add( AssetItemAsAsset, AssetThumbnail );
AssetThumbnail->GetViewportRenderTargetTexture(); // Access the texture once to trigger it to render
}
TSharedPtr< STableRow<TSharedPtr<FAssetViewItem>> > TableRowWidget;
SAssignNew( TableRowWidget, STableRow<TSharedPtr<FAssetViewItem>>, OwnerTable )
.Style(FEditorStyle::Get(), "ContentBrowser.AssetListView.TableRow")
.Cursor( bAllowDragging ? EMouseCursor::GrabHand : EMouseCursor::Default )
.OnDragDetected( this, &SAssetView::OnDraggingAssetItem );
TSharedRef<SAssetTileItem> Item =
SNew(SAssetTileItem)
.AssetThumbnail(AssetThumbnail)
.AssetItem(AssetItem)
.ThumbnailPadding(TileViewThumbnailPadding)
.ItemWidth(this, &SAssetView::GetTileViewItemWidth)
.OnRenameBegin(this, &SAssetView::AssetRenameBegin)
.OnRenameCommit(this, &SAssetView::AssetRenameCommit)
.OnVerifyRenameCommit(this, &SAssetView::AssetVerifyRenameCommit)
.OnItemDestroyed(this, &SAssetView::AssetItemWidgetDestroyed)
.ShouldAllowToolTip(this, &SAssetView::ShouldAllowToolTips)
.HighlightText( HighlightedText )
.ThumbnailEditMode(this, &SAssetView::IsThumbnailEditMode)
.ThumbnailLabel( ThumbnailLabel )
.ThumbnailHintColorAndOpacity( this, &SAssetView::GetThumbnailHintColorAndOpacity )
.AllowThumbnailHintLabel( AllowThumbnailHintLabel )
.IsSelected( FIsSelected::CreateSP(TableRowWidget.Get(), &STableRow<TSharedPtr<FAssetViewItem>>::IsSelectedExclusively) )
.OnIsAssetValidForCustomToolTip(OnIsAssetValidForCustomToolTip)
.OnGetCustomAssetToolTip(OnGetCustomAssetToolTip)
.OnVisualizeAssetToolTip( OnVisualizeAssetToolTip )
.OnAssetToolTipClosing( OnAssetToolTipClosing );
TableRowWidget->SetContent(Item);
return TableRowWidget.ToSharedRef();
}
}
TSharedRef<ITableRow> SAssetView::MakeColumnViewWidget(TSharedPtr<FAssetViewItem> AssetItem, const TSharedRef<STableViewBase>& OwnerTable)
{
if ( !ensure(AssetItem.IsValid()) )
{
return SNew( STableRow<TSharedPtr<FAssetViewItem>>, OwnerTable )
.Style(FEditorStyle::Get(), "ContentBrowser.AssetListView.TableRow");
}
// Update the cached custom data
AssetItem->CacheCustomColumns(CustomColumns, false, true, false);
return
SNew( SAssetColumnViewRow, OwnerTable )
.OnDragDetected( this, &SAssetView::OnDraggingAssetItem )
.Cursor( bAllowDragging ? EMouseCursor::GrabHand : EMouseCursor::Default )
.AssetColumnItem(
SNew(SAssetColumnItem)
.AssetItem(AssetItem)
.OnRenameBegin(this, &SAssetView::AssetRenameBegin)
.OnRenameCommit(this, &SAssetView::AssetRenameCommit)
.OnVerifyRenameCommit(this, &SAssetView::AssetVerifyRenameCommit)
.OnItemDestroyed(this, &SAssetView::AssetItemWidgetDestroyed)
.HighlightText( HighlightedText )
.OnAssetsOrPathsDragDropped(this, &SAssetView::OnAssetsOrPathsDragDropped)
.OnFilesDragDropped(this, &SAssetView::OnFilesDragDropped)
.OnIsAssetValidForCustomToolTip(OnIsAssetValidForCustomToolTip)
.OnGetCustomAssetToolTip(OnGetCustomAssetToolTip)
.OnVisualizeAssetToolTip( OnVisualizeAssetToolTip )
.OnAssetToolTipClosing( OnAssetToolTipClosing )
);
}
UObject* SAssetView::CreateAssetFromTemporary(FString InName, const TSharedPtr<FAssetViewAsset>& InItem, FText& OutErrorText)
{
UObject* Asset = NULL;
const EAssetItemType::Type ItemType = InItem->GetType();
if ( ItemType == EAssetItemType::Creation )
{
// Committed creation
TSharedPtr<FAssetViewCreation> CreationItem = StaticCastSharedPtr<FAssetViewCreation>(InItem);
UFactory* Factory = CreationItem->Factory;
UClass* AssetClass = CreationItem->AssetClass;
FString PackagePath = CreationItem->Data.PackagePath.ToString();
// Remove the temporary item before we do any work to ensure the new item creation is not prevented.
FilteredAssetItems.Remove(InItem);
RefreshList();
if ( AssetClass || Factory )
{
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
Asset = AssetToolsModule.Get().CreateAsset(InName, PackagePath, AssetClass, Factory, FName("ContentBrowserNewAsset"));
}
if ( Asset == NULL )
{
OutErrorText = LOCTEXT("AssetCreationFailed", "Failed to create asset.");
}
}
else if ( ItemType == EAssetItemType::Duplication )
{
// Committed duplication
TSharedPtr<FAssetViewDuplication> DuplicationItem = StaticCastSharedPtr<FAssetViewDuplication>(InItem);
UObject* SourceObject = DuplicationItem->SourceObject.Get();
FString PackagePath = DuplicationItem->Data.PackagePath.ToString();
// Remove the temporary item before we do any work to ensure the new item creation is not prevented.
FilteredAssetItems.Remove(InItem);
RefreshList();
if ( SourceObject )
{
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
Asset = AssetToolsModule.Get().DuplicateAsset(InName, PackagePath, SourceObject);
}
if ( Asset == NULL )
{
OutErrorText = LOCTEXT("AssetCreationFailed", "Failed to create asset.");
}
}
return Asset;
}
void SAssetView::AssetItemWidgetDestroyed(const TSharedPtr<FAssetViewItem>& Item)
{
if(RenamingAsset.Pin().Get() == Item.Get())
{
/* Check if the item is in a temp state and if it is, commit using the default name so that it does not entirely vanish on the user.
This keeps the functionality consistent for content to never be in a temporary state */
if ( Item.IsValid() && Item->IsTemporaryItem() && Item->GetType() != EAssetItemType::Folder )
{
FText OutErrorText;
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
CreateAssetFromTemporary(ItemAsAsset->Data.AssetName.ToString(), ItemAsAsset, OutErrorText);
// Remove the temporary item.
FilteredAssetItems.Remove(Item);
RefreshList();
}
RenamingAsset.Reset();
}
if ( VisibleItems.Remove(Item) != INDEX_NONE )
{
bPendingUpdateThumbnails = true;
}
}
void SAssetView::UpdateThumbnails()
{
int32 MinItemIdx = INDEX_NONE;
int32 MaxItemIdx = INDEX_NONE;
int32 MinVisibleItemIdx = INDEX_NONE;
int32 MaxVisibleItemIdx = INDEX_NONE;
const int32 HalfNumOffscreenThumbnails = NumOffscreenThumbnails * 0.5;
for ( auto ItemIt = VisibleItems.CreateConstIterator(); ItemIt; ++ItemIt )
{
int32 ItemIdx = FilteredAssetItems.Find(*ItemIt);
if ( ItemIdx != INDEX_NONE )
{
const int32 ItemIdxLow = FMath::Max<int32>(0, ItemIdx - HalfNumOffscreenThumbnails);
const int32 ItemIdxHigh = FMath::Min<int32>(FilteredAssetItems.Num() - 1, ItemIdx + HalfNumOffscreenThumbnails);
if ( MinItemIdx == INDEX_NONE || ItemIdxLow < MinItemIdx )
{
MinItemIdx = ItemIdxLow;
}
if ( MaxItemIdx == INDEX_NONE || ItemIdxHigh > MaxItemIdx )
{
MaxItemIdx = ItemIdxHigh;
}
if ( MinVisibleItemIdx == INDEX_NONE || ItemIdx < MinVisibleItemIdx )
{
MinVisibleItemIdx = ItemIdx;
}
if ( MaxVisibleItemIdx == INDEX_NONE || ItemIdx > MaxVisibleItemIdx )
{
MaxVisibleItemIdx = ItemIdx;
}
}
}
if ( MinItemIdx != INDEX_NONE && MaxItemIdx != INDEX_NONE && MinVisibleItemIdx != INDEX_NONE && MaxVisibleItemIdx != INDEX_NONE )
{
// We have a new min and a new max, compare it to the old min and max so we can create new thumbnails
// when appropriate and remove old thumbnails that are far away from the view area.
TMap< TSharedPtr<FAssetViewAsset>, TSharedPtr<FAssetThumbnail> > NewRelevantThumbnails;
// Operate on offscreen items that are furthest away from the visible items first since the thumbnail pool processes render requests in a LIFO order.
while (MinItemIdx < MinVisibleItemIdx || MaxItemIdx > MaxVisibleItemIdx)
{
const int32 LowEndDistance = MinVisibleItemIdx - MinItemIdx;
const int32 HighEndDistance = MaxItemIdx - MaxVisibleItemIdx;
if ( HighEndDistance > LowEndDistance )
{
if(FilteredAssetItems.IsValidIndex(MaxItemIdx) && FilteredAssetItems[MaxItemIdx]->GetType() != EAssetItemType::Folder)
{
AddItemToNewThumbnailRelevancyMap( StaticCastSharedPtr<FAssetViewAsset>(FilteredAssetItems[MaxItemIdx]), NewRelevantThumbnails );
}
MaxItemIdx--;
}
else
{
if(FilteredAssetItems.IsValidIndex(MinItemIdx) && FilteredAssetItems[MinItemIdx]->GetType() != EAssetItemType::Folder)
{
AddItemToNewThumbnailRelevancyMap( StaticCastSharedPtr<FAssetViewAsset>(FilteredAssetItems[MinItemIdx]), NewRelevantThumbnails );
}
MinItemIdx++;
}
}
// Now operate on VISIBLE items then prioritize them so they are rendered first
TArray< TSharedPtr<FAssetThumbnail> > ThumbnailsToPrioritize;
for ( int32 ItemIdx = MinVisibleItemIdx; ItemIdx <= MaxVisibleItemIdx; ++ItemIdx )
{
if(FilteredAssetItems.IsValidIndex(ItemIdx) && FilteredAssetItems[ItemIdx]->GetType() != EAssetItemType::Folder)
{
TSharedPtr<FAssetThumbnail> Thumbnail = AddItemToNewThumbnailRelevancyMap( StaticCastSharedPtr<FAssetViewAsset>(FilteredAssetItems[ItemIdx]), NewRelevantThumbnails );
if ( Thumbnail.IsValid() )
{
ThumbnailsToPrioritize.Add(Thumbnail);
}
}
}
// Now prioritize all thumbnails there were in the visible range
if ( ThumbnailsToPrioritize.Num() > 0 )
{
AssetThumbnailPool->PrioritizeThumbnails(ThumbnailsToPrioritize, CurrentThumbnailSize, CurrentThumbnailSize);
}
// Assign the new map of relevant thumbnails. This will remove any entries that were no longer relevant.
RelevantThumbnails = NewRelevantThumbnails;
}
}
TSharedPtr<FAssetThumbnail> SAssetView::AddItemToNewThumbnailRelevancyMap(const TSharedPtr<FAssetViewAsset>& Item, TMap< TSharedPtr<FAssetViewAsset>, TSharedPtr<FAssetThumbnail> >& NewRelevantThumbnails)
{
const TSharedPtr<FAssetThumbnail>* Thumbnail = RelevantThumbnails.Find(Item);
if ( Thumbnail )
{
// The thumbnail is still relevant, add it to the new list
NewRelevantThumbnails.Add(Item, *Thumbnail);
return *Thumbnail;
}
else
{
if ( !ensure(CurrentThumbnailSize > 0 && CurrentThumbnailSize <= MAX_THUMBNAIL_SIZE) )
{
// Thumbnail size must be in a sane range
CurrentThumbnailSize = 64;
}
// The thumbnail newly relevant, create a new thumbnail
const float ThumbnailResolution = CurrentThumbnailSize * MaxThumbnailScale;
TSharedPtr<FAssetThumbnail> NewThumbnail = MakeShareable( new FAssetThumbnail( Item->Data, ThumbnailResolution, ThumbnailResolution, AssetThumbnailPool ) );
NewRelevantThumbnails.Add( Item, NewThumbnail );
NewThumbnail->GetViewportRenderTargetTexture(); // Access the texture once to trigger it to render
return NewThumbnail;
}
}
void SAssetView::AssetSelectionChanged( TSharedPtr< struct FAssetViewItem > AssetItem, ESelectInfo::Type SelectInfo )
{
if ( !bBulkSelecting )
{
if ( AssetItem.IsValid() && AssetItem->GetType() != EAssetItemType::Folder )
{
OnAssetSelected.ExecuteIfBound(StaticCastSharedPtr<FAssetViewAsset>(AssetItem)->Data);
OnAssetSelectionChanged.ExecuteIfBound(StaticCastSharedPtr<FAssetViewAsset>(AssetItem)->Data, SelectInfo);
}
else
{
OnAssetSelected.ExecuteIfBound(FAssetData());
OnAssetSelectionChanged.ExecuteIfBound(FAssetData(), SelectInfo);
}
}
}
void SAssetView::ItemScrolledIntoView(TSharedPtr<struct FAssetViewItem> AssetItem, const TSharedPtr<ITableRow>& Widget )
{
if ( AssetItem->bRenameWhenScrolledIntoview )
{
// Make sure we have window focus to avoid the inline text editor from canceling itself if we try to click on it
// This can happen if creating an asset opens an intermediary window which steals our focus,
// eg, the blueprint and slate widget style class windows (TTP# 314240)
TSharedPtr<SWindow> OwnerWindow = FSlateApplication::Get().FindWidgetWindow(AsShared());
if(OwnerWindow.IsValid())
{
OwnerWindow->BringToFront();
}
AwaitingRename = AssetItem;
}
}
TSharedPtr<SWidget> SAssetView::OnGetContextMenuContent()
{
if ( CanOpenContextMenu() )
{
if (IsRenamingAsset())
{
RenamingAsset.Pin()->RenameCanceledEvent.ExecuteIfBound();
RenamingAsset.Reset();
}
const TArray<FString> SelectedFolders = GetSelectedFolders();
if(SelectedFolders.Num() > 0)
{
return OnGetFolderContextMenu.Execute(SelectedFolders, OnGetPathContextMenuExtender, FOnCreateNewFolder::CreateSP(this, &SAssetView::OnCreateNewFolder));
}
else
{
return OnGetAssetContextMenu.Execute(GetSelectedAssets());
}
}
return NULL;
}
bool SAssetView::CanOpenContextMenu() const
{
if ( !OnGetAssetContextMenu.IsBound() )
{
// You can only a summon a context menu if one is set up
return false;
}
if ( IsThumbnailEditMode() )
{
// You can not summon a context menu for assets when in thumbnail edit mode because right clicking may happen inadvertently while adjusting thumbnails.
return false;
}
TArray<FAssetData> SelectedAssets = GetSelectedAssets();
// Detect if at least one temporary item was selected. If there were no valid assets selected and a temporary one was, then deny the context menu.
TArray<TSharedPtr<FAssetViewItem>> SelectedItems = GetSelectedItems();
bool bAtLeastOneTemporaryItemFound = false;
for ( auto ItemIt = SelectedItems.CreateConstIterator(); ItemIt; ++ItemIt )
{
const TSharedPtr<FAssetViewItem>& Item = *ItemIt;
if ( Item->IsTemporaryItem() )
{
bAtLeastOneTemporaryItemFound = true;
}
}
// If there were no valid assets found, but some invalid assets were found, deny the context menu
if ( SelectedAssets.Num() == 0 && bAtLeastOneTemporaryItemFound )
{
return false;
}
if ( SelectedAssets.Num() == 0 && SourcesData.HasCollections() )
{
// Don't allow a context menu when we're viewing a collection and have no assets selected
return false;
}
// Build a list of selected object paths
TArray<FString> ObjectPaths;
for(auto AssetIt = SelectedAssets.CreateConstIterator(); AssetIt; ++AssetIt)
{
ObjectPaths.Add( AssetIt->ObjectPath.ToString() );
}
bool bLoadSuccessful = true;
if ( bPreloadAssetsForContextMenu )
{
TArray<UObject*> LoadedObjects;
const bool bAllowedToPrompt = false;
bLoadSuccessful = ContentBrowserUtils::LoadAssetsIfNeeded(ObjectPaths, LoadedObjects, bAllowedToPrompt);
}
// Do not show the context menu if the load failed
return bLoadSuccessful;
}
void SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem> AssetItem)
{
if ( !ensure(AssetItem.IsValid()) )
{
return;
}
if ( IsThumbnailEditMode() )
{
// You can not activate assets when in thumbnail edit mode because double clicking may happen inadvertently while adjusting thumbnails.
return;
}
if ( AssetItem->GetType() == EAssetItemType::Folder )
{
OnPathSelected.ExecuteIfBound(StaticCastSharedPtr<FAssetViewFolder>(AssetItem)->FolderPath);
return;
}
if ( AssetItem->IsTemporaryItem() )
{
// You may not activate temporary items, they are just for display.
return;
}
TArray<FAssetData> ActivatedAssets;
ActivatedAssets.Add(StaticCastSharedPtr<FAssetViewAsset>(AssetItem)->Data);
OnAssetsActivated.ExecuteIfBound( ActivatedAssets, EAssetTypeActivationMethod::DoubleClicked );
}
FReply SAssetView::OnDraggingAssetItem( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if (bAllowDragging)
{
TArray<FAssetData> DraggedAssets;
TArray<FString> DraggedAssetPaths;
// Work out which assets to drag
{
TArray<FAssetData> AssetDataList = GetSelectedAssets();
for (const FAssetData& AssetData : AssetDataList)
{
// Skip invalid assets and redirectors
if (AssetData.IsValid() && AssetData.AssetClass != UObjectRedirector::StaticClass()->GetFName())
{
DraggedAssets.Add(AssetData);
}
}
}
// Work out which asset paths to drag
{
TArray<FString> SelectedFolders = GetSelectedFolders();
if (SelectedFolders.Num() > 0 && !SourcesData.HasCollections())
{
DraggedAssetPaths = MoveTemp(SelectedFolders);
}
}
// Use the custom drag handler?
if (DraggedAssets.Num() > 0 && FEditorDelegates::OnAssetDragStarted.IsBound())
{
FEditorDelegates::OnAssetDragStarted.Broadcast(DraggedAssets, nullptr);
return FReply::Handled();
}
// Use the standard drag handler?
if ((DraggedAssets.Num() > 0 || DraggedAssetPaths.Num() > 0) && MouseEvent.IsMouseButtonDown(EKeys::LeftMouseButton))
{
return FReply::Handled().BeginDragDrop(FAssetDragDropOp::New(MoveTemp(DraggedAssets), MoveTemp(DraggedAssetPaths)));
}
}
return FReply::Unhandled();
}
bool SAssetView::AssetVerifyRenameCommit(const TSharedPtr<FAssetViewItem>& Item, const FText& NewName, const FSlateRect& MessageAnchor, FText& OutErrorMessage)
{
// Everything other than a folder is considered an asset, including "Creation" and "Duplication"
// See FAssetViewCreation and FAssetViewDuplication
const bool bIsAssetType = Item->GetType() != EAssetItemType::Folder;
FString NewNameString = NewName.ToString();
if ( bIsAssetType )
{
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
if ( !Item->IsTemporaryItem() && NewNameString == ItemAsAsset->Data.AssetName.ToString() )
{
return true;
}
}
else
{
const TSharedPtr<FAssetViewFolder>& ItemAsFolder = StaticCastSharedPtr<FAssetViewFolder>(Item);
if (NewNameString == ItemAsFolder->FolderName.ToString())
{
return true;
}
}
if ( bIsAssetType )
{
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
const FString NewObjectPath = ItemAsAsset->Data.PackagePath.ToString() / NewNameString + TEXT(".") + NewNameString;
return ContentBrowserUtils::IsValidObjectPathForCreate(NewObjectPath, OutErrorMessage);
}
else
{
const TSharedPtr<FAssetViewFolder>& ItemAsFolder = StaticCastSharedPtr<FAssetViewFolder>(Item);
const FString FolderPath = FPaths::GetPath(ItemAsFolder->FolderPath);
return ContentBrowserUtils::IsValidFolderPathForCreate(FolderPath, NewNameString, OutErrorMessage);
}
return true;
}
void SAssetView::AssetRenameBegin(const TSharedPtr<FAssetViewItem>& Item, const FString& NewName, const FSlateRect& MessageAnchor)
{
check(!RenamingAsset.IsValid());
RenamingAsset = Item;
}
void SAssetView::AssetRenameCommit(const TSharedPtr<FAssetViewItem>& Item, const FString& NewName, const FSlateRect& MessageAnchor, const ETextCommit::Type CommitType)
{
const EAssetItemType::Type ItemType = Item->GetType();
// If the item had a factory, create a new object, otherwise rename
bool bSuccess = false;
UObject* Asset = NULL;
FText ErrorMessage;
if ( ItemType == EAssetItemType::Normal )
{
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
// Check if the name is different
if( NewName.Equals(ItemAsAsset->Data.AssetName.ToString(), ESearchCase::CaseSensitive) )
{
RenamingAsset.Reset();
return;
}
// Committed rename
Asset = ItemAsAsset->Data.GetAsset();
if(Asset == NULL)
{
//put back the original name
RenamingAsset.Reset();
//Notify the user rename fail and link the output log
FNotificationInfo Info(LOCTEXT("RenameAssetsFailed", "Failed to rename assets"));
Info.ExpireDuration = 5.0f;
Info.Hyperlink = FSimpleDelegate::CreateStatic([](){ FGlobalTabmanager::Get()->InvokeTab(FName("OutputLog")); });
Info.HyperlinkText = LOCTEXT("ShowOutputLogHyperlink", "Show Output Log");
FSlateNotificationManager::Get().AddNotification(Info);
//Set the content browser error message
ErrorMessage = LOCTEXT("RenameAssetsFailed", "Failed to rename assets");
}
else
{
ContentBrowserUtils::RenameAsset(Asset, NewName, ErrorMessage);
bSuccess = true;
}
}
else if ( ItemType == EAssetItemType::Creation || ItemType == EAssetItemType::Duplication )
{
if (CommitType == ETextCommit::OnCleared)
{
// Clearing the rename box on a newly created asset cancels the entire creation process
FilteredAssetItems.Remove(Item);
RefreshList();
}
else
{
Asset = CreateAssetFromTemporary(NewName, StaticCastSharedPtr<FAssetViewAsset>(Item), ErrorMessage);
bSuccess = Asset != NULL;
}
}
else if( ItemType == EAssetItemType::Folder )
{
const TSharedPtr<FAssetViewFolder>& ItemAsFolder = StaticCastSharedPtr<FAssetViewFolder>(Item);
if(ItemAsFolder->bNewFolder)
{
ItemAsFolder->bNewFolder = false;
if (CommitType == ETextCommit::OnCleared)
{
// Clearing the rename box on a newly created folder cancels the entire creation process
FilteredAssetItems.Remove(Item);
RefreshList();
}
else
{
const FString NewPath = FPaths::GetPath(ItemAsFolder->FolderPath) / NewName;
FText ErrorText;
if( ContentBrowserUtils::IsValidFolderName(NewName, ErrorText) &&
!ContentBrowserUtils::DoesFolderExist(NewPath))
{
// ensure the folder exists on disk
FString NewPathOnDisk;
bSuccess = FPackageName::TryConvertLongPackageNameToFilename(NewPath, NewPathOnDisk) && IFileManager::Get().MakeDirectory(*NewPathOnDisk, true);
if (bSuccess)
{
TSharedRef<FEmptyFolderVisibilityManager> EmptyFolderVisibilityManager = FContentBrowserSingleton::Get().GetEmptyFolderVisibilityManager();
EmptyFolderVisibilityManager->SetAlwaysShowPath(NewPath);
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
bSuccess = AssetRegistryModule.Get().AddPath(NewPath);
}
}
// remove this temp item - a new one will have been added by the asset registry callback
FilteredAssetItems.Remove(Item);
RefreshList();
if(!bSuccess)
{
ErrorMessage = LOCTEXT("CreateFolderFailed", "Failed to create folder.");
}
}
}
else if(NewName != ItemAsFolder->FolderName.ToString())
{
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
// first create the new folder
const FString NewPath = FPaths::GetPath(ItemAsFolder->FolderPath) / NewName;
FText ErrorText;
if( ContentBrowserUtils::IsValidFolderName(NewName, ErrorText) &&
!ContentBrowserUtils::DoesFolderExist(NewPath))
{
// ensure the folder exists on disk
FString NewPathOnDisk;
bSuccess = FPackageName::TryConvertLongPackageNameToFilename(NewPath, NewPathOnDisk) && IFileManager::Get().MakeDirectory(*NewPathOnDisk, true);
if (bSuccess)
{
bSuccess = AssetRegistryModule.Get().AddPath(NewPath);
}
}
if(bSuccess && ContentBrowserUtils::RenameFolder(NewPath, ItemAsFolder->FolderPath))
{
TArray<FMovedContentFolder> MovedFolders;
MovedFolders.Add(FMovedContentFolder(ItemAsFolder->FolderPath, NewPath));
OnFolderPathChanged.ExecuteIfBound(MovedFolders);
}
RequestQuickFrontendListRefresh();
}
}
else
{
// Unknown AssetItemType
ensure(0);
}
if ( bSuccess )
{
// Sort in the new item
bPendingSortFilteredItems = true;
RequestQuickFrontendListRefresh();
if ( ItemType == EAssetItemType::Folder )
{
const TSharedPtr<FAssetViewFolder>& ItemAsFolder = StaticCastSharedPtr<FAssetViewFolder>(Item);
const FString NewPath = FPaths::GetPath(ItemAsFolder->FolderPath) / NewName;
// Sync the view to the new folder
TArray<FString> FolderList;
FolderList.Add(NewPath);
SyncToFolders(FolderList);
}
else
{
if ( ensure(Asset != NULL) )
{
// Refresh the thumbnail
const TSharedPtr<FAssetThumbnail>* AssetThumbnail = RelevantThumbnails.Find(StaticCastSharedPtr<FAssetViewAsset>(Item));
if ( AssetThumbnail )
{
AssetThumbnailPool->RefreshThumbnail(*AssetThumbnail);
}
// Sync to its location
TArray<FAssetData> AssetDataList;
new(AssetDataList) FAssetData(Asset);
if ( OnAssetRenameCommitted.IsBound() && !bUserSearching)
{
// If our parent wants to potentially handle the sync, let it, but only if we're not currently searching (or it would cancel the search)
OnAssetRenameCommitted.Execute(AssetDataList);
}
else
{
// Otherwise, sync just the view
SyncToAssets(AssetDataList);
}
}
}
}
else if ( !ErrorMessage.IsEmpty() )
{
// Prompt the user with the reason the rename/creation failed
ContentBrowserUtils::DisplayMessage(ErrorMessage, MessageAnchor, SharedThis(this));
}
RenamingAsset.Reset();
}
bool SAssetView::IsRenamingAsset() const
{
return RenamingAsset.IsValid();
}
bool SAssetView::ShouldAllowToolTips() const
{
bool bIsRightClickScrolling = false;
switch( CurrentViewType )
{
case EAssetViewType::List:
bIsRightClickScrolling = ListView->IsRightClickScrolling();
break;
case EAssetViewType::Tile:
bIsRightClickScrolling = TileView->IsRightClickScrolling();
break;
case EAssetViewType::Column:
bIsRightClickScrolling = ColumnView->IsRightClickScrolling();
break;
default:
bIsRightClickScrolling = false;
break;
}
return !bIsRightClickScrolling && !IsThumbnailEditMode() && !IsRenamingAsset();
}
bool SAssetView::IsThumbnailEditMode() const
{
return IsThumbnailEditModeAllowed() && bThumbnailEditMode;
}
bool SAssetView::IsThumbnailEditModeAllowed() const
{
return bAllowThumbnailEditMode && GetCurrentViewType() != EAssetViewType::Column;
}
FReply SAssetView::EndThumbnailEditModeClicked()
{
bThumbnailEditMode = false;
return FReply::Handled();
}
FText SAssetView::GetAssetCountText() const
{
const int32 NumAssets = FilteredAssetItems.Num();
const int32 NumSelectedAssets = GetSelectedItems().Num();
FText AssetCount = FText::GetEmpty();
if ( NumSelectedAssets == 0 )
{
if ( NumAssets == 1 )
{
AssetCount = LOCTEXT("AssetCountLabelSingular", "1 item");
}
else
{
AssetCount = FText::Format( LOCTEXT("AssetCountLabelPlural", "{0} items"), FText::AsNumber(NumAssets) );
}
}
else
{
if ( NumAssets == 1 )
{
AssetCount = FText::Format( LOCTEXT("AssetCountLabelSingularPlusSelection", "1 item ({0} selected)"), FText::AsNumber(NumSelectedAssets) );
}
else
{
AssetCount = FText::Format( LOCTEXT("AssetCountLabelPluralPlusSelection", "{0} items ({1} selected)"), FText::AsNumber(NumAssets), FText::AsNumber(NumSelectedAssets) );
}
}
return AssetCount;
}
EVisibility SAssetView::GetEditModeLabelVisibility() const
{
return IsThumbnailEditMode() ? EVisibility::Visible : EVisibility::Collapsed;
}
EVisibility SAssetView::GetListViewVisibility() const
{
return GetCurrentViewType() == EAssetViewType::List ? EVisibility::Visible : EVisibility::Collapsed;
}
EVisibility SAssetView::GetTileViewVisibility() const
{
return GetCurrentViewType() == EAssetViewType::Tile ? EVisibility::Visible : EVisibility::Collapsed;
}
EVisibility SAssetView::GetColumnViewVisibility() const
{
return GetCurrentViewType() == EAssetViewType::Column ? EVisibility::Visible : EVisibility::Collapsed;
}
void SAssetView::ToggleThumbnailEditMode()
{
bThumbnailEditMode = !bThumbnailEditMode;
}
float SAssetView::GetThumbnailScale() const
{
return ThumbnailScaleSliderValue.Get();
}
void SAssetView::SetThumbnailScale( float NewValue )
{
ThumbnailScaleSliderValue = NewValue;
RefreshList();
}
bool SAssetView::IsThumbnailScalingLocked() const
{
return GetCurrentViewType() == EAssetViewType::Column;
}
float SAssetView::GetListViewItemHeight() const
{
return (ListViewThumbnailSize + ListViewThumbnailPadding * 2) * FMath::Lerp(MinThumbnailScale, MaxThumbnailScale, GetThumbnailScale());
}
float SAssetView::GetTileViewItemHeight() const
{
return TileViewNameHeight + GetTileViewItemBaseHeight() * FillScale;
}
float SAssetView::GetTileViewItemBaseHeight() const
{
return (TileViewThumbnailSize + TileViewThumbnailPadding * 2) * FMath::Lerp(MinThumbnailScale, MaxThumbnailScale, GetThumbnailScale());
}
float SAssetView::GetTileViewItemWidth() const
{
return GetTileViewItemBaseWidth() * FillScale;
}
float SAssetView::GetTileViewItemBaseWidth() const //-V524
{
return ( TileViewThumbnailSize + TileViewThumbnailPadding * 2 ) * FMath::Lerp( MinThumbnailScale, MaxThumbnailScale, GetThumbnailScale() );
}
EColumnSortMode::Type SAssetView::GetColumnSortMode(const FName ColumnId) const
{
for (int32 PriorityIdx = 0; PriorityIdx < EColumnSortPriority::Max; PriorityIdx++)
{
const EColumnSortPriority::Type SortPriority = static_cast<EColumnSortPriority::Type>(PriorityIdx);
if (ColumnId == SortManager.GetSortColumnId(SortPriority))
{
return SortManager.GetSortMode(SortPriority);
}
}
return EColumnSortMode::None;
}
EColumnSortPriority::Type SAssetView::GetColumnSortPriority(const FName ColumnId) const
{
for (int32 PriorityIdx = 0; PriorityIdx < EColumnSortPriority::Max; PriorityIdx++)
{
const EColumnSortPriority::Type SortPriority = static_cast<EColumnSortPriority::Type>(PriorityIdx);
if (ColumnId == SortManager.GetSortColumnId(SortPriority))
{
return SortPriority;
}
}
return EColumnSortPriority::Primary;
}
void SAssetView::OnSortColumnHeader(const EColumnSortPriority::Type SortPriority, const FName& ColumnId, const EColumnSortMode::Type NewSortMode)
{
SortManager.SetSortColumnId(SortPriority, ColumnId);
SortManager.SetSortMode(SortPriority, NewSortMode);
SortList();
}
EVisibility SAssetView::IsAssetShowWarningTextVisible() const
{
return (FilteredAssetItems.Num() > 0 || bQuickFrontendListRefreshRequested) ? EVisibility::Collapsed : EVisibility::HitTestInvisible;
}
FText SAssetView::GetAssetShowWarningText() const
{
if (AssetShowWarningText.IsSet())
{
return AssetShowWarningText.Get();
}
FText NothingToShowText, DropText;
if (ShouldFilterRecursively())
{
NothingToShowText = LOCTEXT( "NothingToShowCheckFilter", "No results, check your filter." );
}
if ( SourcesData.HasCollections() && !SourcesData.IsDynamicCollection() )
{
DropText = LOCTEXT( "DragAssetsHere", "Drag and drop assets here to add them to the collection." );
}
else if ( OnGetAssetContextMenu.IsBound() )
{
DropText = LOCTEXT( "DropFilesOrRightClick", "Drop files here or right click to create content." );
}
return NothingToShowText.IsEmpty() ? DropText : FText::Format(LOCTEXT("NothingToShowPattern", "{0}\n\n{1}"), NothingToShowText, DropText);
}
bool SAssetView::HasSingleCollectionSource() const
{
return ( SourcesData.Collections.Num() == 1 && SourcesData.PackagePaths.Num() == 0 );
}
void SAssetView::OnAssetsOrPathsDragDropped(const TArray<FAssetData>& AssetList, const TArray<FString>& AssetPaths, const FString& DestinationPath)
{
DragDropHandler::HandleDropOnAssetFolder(
SharedThis(this),
AssetList,
AssetPaths,
DestinationPath,
FText::FromString(FPaths::GetCleanFilename(DestinationPath)),
DragDropHandler::FExecuteCopyOrMove::CreateSP(this, &SAssetView::ExecuteDropCopy),
DragDropHandler::FExecuteCopyOrMove::CreateSP(this, &SAssetView::ExecuteDropMove),
DragDropHandler::FExecuteCopyOrMove::CreateSP(this, &SAssetView::ExecuteDropAdvancedCopy)
);
}
void SAssetView::OnFilesDragDropped(const TArray<FString>& AssetList, const FString& DestinationPath)
{
FAssetToolsModule& AssetToolsModule = FModuleManager::Get().LoadModuleChecked<FAssetToolsModule>("AssetTools");
AssetToolsModule.Get().ImportAssets( AssetList, DestinationPath );
}
void SAssetView::ExecuteDropCopy(TArray<FAssetData> AssetList, TArray<FString> AssetPaths, FString DestinationPath)
{
int32 NumItemsCopied = 0;
if (AssetList.Num() > 0)
{
TArray<UObject*> DroppedObjects;
ContentBrowserUtils::GetObjectsInAssetData(AssetList, DroppedObjects);
TArray<UObject*> NewObjects;
ObjectTools::DuplicateObjects(DroppedObjects, TEXT(""), DestinationPath, /*bOpenDialog=*/false, &NewObjects);
NumItemsCopied += NewObjects.Num();
}
if (AssetPaths.Num() > 0)
{
if (ContentBrowserUtils::CopyFolders(AssetPaths, DestinationPath))
{
NumItemsCopied += AssetPaths.Num();
}
}
// If any items were duplicated, report the success
if (NumItemsCopied > 0)
{
const FText Message = FText::Format(LOCTEXT("AssetItemsDroppedCopy", "{0} {0}|plural(one=item,other=items) copied"), NumItemsCopied);
const FVector2D& CursorPos = FSlateApplication::Get().GetCursorPos();
FSlateRect MessageAnchor(CursorPos.X, CursorPos.Y, CursorPos.X, CursorPos.Y);
ContentBrowserUtils::DisplayMessage(Message, MessageAnchor, SharedThis(this));
}
}
void SAssetView::ExecuteDropMove(TArray<FAssetData> AssetList, TArray<FString> AssetPaths, FString DestinationPath)
{
if (AssetList.Num() > 0)
{
TArray<UObject*> DroppedObjects;
ContentBrowserUtils::GetObjectsInAssetData(AssetList, DroppedObjects);
ContentBrowserUtils::MoveAssets(DroppedObjects, DestinationPath);
}
// Prepare to fixup any asset paths that are favorites
TArray<FMovedContentFolder> MovedFolders;
for (const FString& OldPath : AssetPaths)
{
const FString SubFolderName = FPackageName::GetLongPackageAssetName(OldPath);
const FString NewPath = DestinationPath + TEXT("/") + SubFolderName;
MovedFolders.Add(FMovedContentFolder(OldPath, NewPath));
}
if (AssetPaths.Num() > 0)
{
ContentBrowserUtils::MoveFolders(AssetPaths, DestinationPath);
}
OnFolderPathChanged.ExecuteIfBound(MovedFolders);
}
void SAssetView::ExecuteDropAdvancedCopy(TArray<FAssetData> AssetList, TArray<FString> AssetPaths, FString DestinationPath)
{
ContentBrowserUtils::BeginAdvancedCopyPackages(AssetList, AssetPaths, DestinationPath);
}
void SAssetView::SetUserSearching(bool bInSearching)
{
if(bUserSearching != bInSearching)
{
RequestSlowFullListRefresh();
}
bUserSearching = bInSearching;
}
void SAssetView::HandleSettingChanged(FName PropertyName)
{
if ((PropertyName == GET_MEMBER_NAME_CHECKED(UContentBrowserSettings, DisplayFolders)) ||
(PropertyName == GET_MEMBER_NAME_CHECKED(UContentBrowserSettings, DisplayEmptyFolders)) ||
(PropertyName == "DisplayDevelopersFolder") ||
(PropertyName == "DisplayEngineFolder") ||
(PropertyName == NAME_None)) // @todo: Needed if PostEditChange was called manually, for now
{
RequestSlowFullListRefresh();
}
}
FText SAssetView::GetQuickJumpTerm() const
{
return FText::FromString(QuickJumpData.JumpTerm);
}
EVisibility SAssetView::IsQuickJumpVisible() const
{
return (QuickJumpData.JumpTerm.IsEmpty()) ? EVisibility::Collapsed : EVisibility::HitTestInvisible;
}
FSlateColor SAssetView::GetQuickJumpColor() const
{
return FEditorStyle::GetColor((QuickJumpData.bHasValidMatch) ? "InfoReporting.BackgroundColor" : "ErrorReporting.BackgroundColor");
}
void SAssetView::ResetQuickJump()
{
QuickJumpData.JumpTerm.Empty();
QuickJumpData.bIsJumping = false;
QuickJumpData.bHasChangedSinceLastTick = false;
QuickJumpData.bHasValidMatch = false;
}
FReply SAssetView::HandleQuickJumpKeyDown(const TCHAR InCharacter, const bool bIsControlDown, const bool bIsAltDown, const bool bTestOnly)
{
// Check for special characters
if(bIsControlDown || bIsAltDown)
{
return FReply::Unhandled();
}
// Check for invalid characters
for(int InvalidCharIndex = 0; InvalidCharIndex < ARRAY_COUNT(INVALID_OBJECTNAME_CHARACTERS) - 1; ++InvalidCharIndex)
{
if(InCharacter == INVALID_OBJECTNAME_CHARACTERS[InvalidCharIndex])
{
return FReply::Unhandled();
}
}
switch(InCharacter)
{
// Ignore some other special characters that we don't want to be entered into the buffer
case 0: // Any non-character key press, e.g. f1-f12, Delete, Pause/Break, etc.
// These should be explicitly not handled so that their input bindings are handled higher up the chain.
case 8: // Backspace
case 13: // Enter
case 27: // Esc
return FReply::Unhandled();
default:
break;
}
// Any other character!
if(!bTestOnly)
{
QuickJumpData.JumpTerm.AppendChar(InCharacter);
QuickJumpData.bHasChangedSinceLastTick = true;
}
return FReply::Handled();
}
bool SAssetView::PerformQuickJump(const bool bWasJumping)
{
auto GetAssetViewItemName = [](const TSharedPtr<FAssetViewItem> &Item) -> FString
{
switch(Item->GetType())
{
case EAssetItemType::Normal:
{
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
return ItemAsAsset->Data.AssetName.ToString();
}
case EAssetItemType::Folder:
{
const TSharedPtr<FAssetViewFolder>& ItemAsFolder = StaticCastSharedPtr<FAssetViewFolder>(Item);
return ItemAsFolder->FolderName.ToString();
}
default:
return FString();
}
};
auto JumpToNextMatch = [this, &GetAssetViewItemName](const int StartIndex, const int EndIndex) -> bool
{
check(StartIndex >= 0);
check(EndIndex <= FilteredAssetItems.Num());
for(int NewSelectedItemIndex = StartIndex; NewSelectedItemIndex < EndIndex; ++NewSelectedItemIndex)
{
TSharedPtr<FAssetViewItem>& NewSelectedItem = FilteredAssetItems[NewSelectedItemIndex];
const FString NewSelectedItemName = GetAssetViewItemName(NewSelectedItem);
if(NewSelectedItemName.StartsWith(QuickJumpData.JumpTerm, ESearchCase::IgnoreCase))
{
SetSelection(NewSelectedItem);
RequestScrollIntoView(NewSelectedItem);
return true;
}
}
return false;
};
TArray<TSharedPtr<FAssetViewItem>> SelectedItems = GetSelectedItems();
TSharedPtr<FAssetViewItem> SelectedItem = (SelectedItems.Num()) ? SelectedItems[0] : nullptr;
// If we have a selection, and we were already jumping, first check to see whether
// the current selection still matches the quick-jump term; if it does, we do nothing
if(bWasJumping && SelectedItem.IsValid())
{
const FString SelectedItemName = GetAssetViewItemName(SelectedItem);
if(SelectedItemName.StartsWith(QuickJumpData.JumpTerm, ESearchCase::IgnoreCase))
{
return true;
}
}
// We need to move on to the next match in FilteredAssetItems that starts with the given quick-jump term
const int SelectedItemIndex = (SelectedItem.IsValid()) ? FilteredAssetItems.Find(SelectedItem) : INDEX_NONE;
const int StartIndex = (SelectedItemIndex == INDEX_NONE) ? 0 : SelectedItemIndex + 1;
bool ValidMatch = JumpToNextMatch(StartIndex, FilteredAssetItems.Num());
if(!ValidMatch && StartIndex > 0)
{
// If we didn't find a match, we need to loop around and look again from the start (assuming we weren't already)
return JumpToNextMatch(0, StartIndex);
}
return ValidMatch;
}
void SAssetView::FillToggleColumnsMenu(FMenuBuilder& MenuBuilder)
{
// Column view may not be valid if we toggled off columns view while the columns menu was open
if(ColumnView.IsValid())
{
const TIndirectArray<SHeaderRow::FColumn> Columns = ColumnView->GetHeaderRow()->GetColumns();
for (int32 ColumnIndex = 0; ColumnIndex < Columns.Num(); ++ColumnIndex)
{
const FString ColumnName = Columns[ColumnIndex].ColumnId.ToString();
MenuBuilder.AddMenuEntry(
Columns[ColumnIndex].DefaultText,
LOCTEXT("ShowHideColumnTooltip", "Show or hide column"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP(this, &SAssetView::ToggleColumn, ColumnName),
FCanExecuteAction::CreateSP(this, &SAssetView::CanToggleColumn, ColumnName),
FIsActionChecked::CreateSP(this, &SAssetView::IsColumnVisible, ColumnName),
EUIActionRepeatMode::RepeatEnabled
),
NAME_None,
EUserInterfaceActionType::Check
);
}
}
}
void SAssetView::ResetColumns()
{
HiddenColumnNames.Empty();
NumVisibleColumns = ColumnView->GetHeaderRow()->GetColumns().Num();
ColumnView->GetHeaderRow()->RefreshColumns();
ColumnView->RebuildList();
}
void SAssetView::ExportColumns()
{
IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
const void* ParentWindowWindowHandle = FSlateApplication::Get().FindBestParentWindowHandleForDialogs(nullptr);
const FText Title = LOCTEXT("ExportToCSV", "Export columns as CSV...");
const FString FileTypes = TEXT("Data Table CSV (*.csv)|*.csv");
TArray<FString> OutFilenames;
DesktopPlatform->SaveFileDialog(
ParentWindowWindowHandle,
Title.ToString(),
TEXT(""),
TEXT("Report.csv"),
FileTypes,
EFileDialogFlags::None,
OutFilenames
);
if (OutFilenames.Num() > 0)
{
const TIndirectArray<SHeaderRow::FColumn>& Columns = ColumnView->GetHeaderRow()->GetColumns();
TArray<FName> ColumnNames;
for (const SHeaderRow::FColumn& Column : Columns)
{
ColumnNames.Add(Column.ColumnId);
}
FString SaveString;
SortManager.ExportColumnsToCSV(FilteredAssetItems, ColumnNames, CustomColumns, SaveString);
FFileHelper::SaveStringToFile(SaveString, *OutFilenames[0]);
}
}
void SAssetView::ToggleColumn(const FString ColumnName)
{
SetColumnVisibility(ColumnName, HiddenColumnNames.Contains(ColumnName));
}
void SAssetView::SetColumnVisibility(const FString ColumnName, const bool bShow)
{
if (!bShow)
{
--NumVisibleColumns;
HiddenColumnNames.Add(ColumnName);
}
else
{
++NumVisibleColumns;
check(HiddenColumnNames.Contains(ColumnName));
HiddenColumnNames.Remove(ColumnName);
}
ColumnView->GetHeaderRow()->RefreshColumns();
ColumnView->RebuildList();
}
bool SAssetView::CanToggleColumn(const FString ColumnName) const
{
return (HiddenColumnNames.Contains(ColumnName) || NumVisibleColumns > 1);
}
bool SAssetView::IsColumnVisible(const FString ColumnName) const
{
return !HiddenColumnNames.Contains(ColumnName);
}
bool SAssetView::ShouldColumnGenerateWidget(const FString ColumnName) const
{
return !HiddenColumnNames.Contains(ColumnName);
}
TSharedRef<SWidget> SAssetView::CreateRowHeaderMenuContent(const FString ColumnName)
{
FMenuBuilder MenuBuilder(true, NULL);
MenuBuilder.AddMenuEntry(
LOCTEXT("HideColumn", "Hide Column"),
LOCTEXT("HideColumnToolTip", "Hides this column."),
FSlateIcon(),
FUIAction(FExecuteAction::CreateSP(this, &SAssetView::SetColumnVisibility, ColumnName, false), FCanExecuteAction::CreateSP(this, &SAssetView::CanToggleColumn, ColumnName)),
NAME_None,
EUserInterfaceActionType::Button);
return MenuBuilder.MakeWidget();
}
void SAssetView::ForceShowPluginFolder(bool bEnginePlugin)
{
if (bEnginePlugin && !IsShowingEngineContent())
{
ToggleShowEngineContent();
}
if (!IsShowingPluginContent())
{
ToggleShowPluginContent();
}
}
#undef LOCTEXT_NAMESPACE