Files
UnrealEngineUWP/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

59 lines
2.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Framework/Commands/Commands.h"
#include "Containers/Array.h"
#include "Templates/SharedPointer.h"
#include "Framework/Commands/UICommandInfo.h"
#include "ShowFlagFilter.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Templates/Function.h"
#include "EditorViewportClient.h"
class COMMONMENUEXTENSIONS_API FShowFlagMenuCommands : public TCommands<FShowFlagMenuCommands>
{
public:
struct FShowFlagCommand
{
FEngineShowFlags::EShowFlag FlagIndex;
TSharedPtr<FUICommandInfo> ShowMenuItem;
FText LabelOverride;
FShowFlagCommand(FEngineShowFlags::EShowFlag InFlagIndex, const TSharedPtr<FUICommandInfo>& InShowMenuItem, const FText& InLabelOverride)
: FlagIndex(InFlagIndex),
ShowMenuItem(InShowMenuItem),
LabelOverride(InLabelOverride)
{
}
FShowFlagCommand(FEngineShowFlags::EShowFlag InFlagIndex, const TSharedPtr<FUICommandInfo>& InShowMenuItem)
: FlagIndex(InFlagIndex),
ShowMenuItem(InShowMenuItem),
LabelOverride()
{
}
};
FShowFlagMenuCommands();
virtual void RegisterCommands() override;
void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
void BuildShowFlagsMenu(FMenuBuilder& Menu, const FShowFlagFilter& Filter = FShowFlagFilter(FShowFlagFilter::IncludeAllFlagsByDefault)) const;
private:
static void StaticCreateShowFlagsSubMenu(FMenuBuilder& MenuBuilder, TArray<uint32> FlagIndices, int32 EntryOffset);
static void ToggleShowFlag(const TSharedPtr<FEditorViewportClient>& Client, FEngineShowFlags::EShowFlag EngineShowFlagIndex);
static bool IsShowFlagEnabled(const TSharedPtr<FEditorViewportClient>& Client, FEngineShowFlags::EShowFlag EngineShowFlagIndex);
FSlateIcon GetShowFlagIcon(const FShowFlagData& Flag) const;
void CreateShowFlagCommands();
void CreateCommonShowFlagMenuItems(FMenuBuilder& Menu, const FShowFlagFilter& Filter) const;
void CreateSubMenuIfRequired(FMenuBuilder& Menu, const FShowFlagFilter& Filter, EShowFlagGroup Group, const FText& MenuLabel, const FText& ToolTip) const;
void CreateShowFlagsSubMenu(FMenuBuilder& MenuBuilder, TArray<uint32> MenuCommands, int32 EntryOffset) const;
TArray<FShowFlagCommand> ShowFlagCommands;
bool bCommandsInitialised;
};