Files
UnrealEngineUWP/Engine/Source/Editor/ClassViewer/Public/ClassViewerProjectSettings.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

31 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Engine/EngineTypes.h"
#include "UObject/SoftObjectPath.h"
#include "ClassViewerProjectSettings.generated.h"
/**
* Implements the settings for the Class Viewer Project Settings
*/
UCLASS(config=Engine, defaultconfig)
class CLASSVIEWER_API UClassViewerProjectSettings : public UObject
{
GENERATED_UCLASS_BODY()
#if WITH_EDITORONLY_DATA
/** The base directories to be considered Internal Only for the class picker.*/
UPROPERTY(EditAnywhere, config, Category = ClassVisibilityManagement, meta = (DisplayName = "List of directories to consider Internal Only.", ContentDir, LongPackageName))
TArray<FDirectoryPath> InternalOnlyPaths;
/** The base classes to be considered Internal Only for the class picker.*/
UPROPERTY(EditAnywhere, config, Category = ClassVisibilityManagement, meta = (MetaClass = "Object", DisplayName = "List of base classes to consider Internal Only.", AllowAbstract = "true", ShowTreeView, HideViewOptions))
TArray<FSoftClassPath> InternalOnlyClasses;
#endif
};