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35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Toolkits/AssetEditorToolkit.h"
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class FCascade;
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class ICascade;
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class UParticleSystem;
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extern const FName CascadeAppIdentifier;
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/*-----------------------------------------------------------------------------
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ICascadeModule
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-----------------------------------------------------------------------------*/
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class ICascadeModule : public IModuleInterface,
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public IHasMenuExtensibility, public IHasToolBarExtensibility
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{
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public:
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/** Creates a new Cascade instance */
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virtual TSharedRef<ICascade> CreateCascade(const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UParticleSystem* ParticleSystem) = 0;
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/** Removes the specified instance from the list of open Cascade toolkits */
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virtual void CascadeClosed(FCascade* CascadeInstance) = 0;
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/** Refreshes the toolkit inspecting the specified particle system */
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virtual void RefreshCascade(UParticleSystem* ParticleSystem) = 0;
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/** Converts all the modules in the specified particle system to seeded modules */
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virtual void ConvertModulesToSeeded(UParticleSystem* ParticleSystem) = 0;
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};
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