Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
fac0b05ba77d025c40134b02027247bec0f4cf18
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
History
ben zeigler 94c1ec249d #jira UE-74397 Fix regression where vector, rotator, transform, and linear color parameters inside a Make Struct node were not settable in the blueprint UI
#rb michael.noland
#lockdown nick.penwarden

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ben.zeigler
#ROBOMERGE-SOURCE: CL 6456549 in //UE4/Release-4.22/... via CL 6456550
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6514850 by ben zeigler in Dev-VR branch]
2019-05-15 16:30:00 -04:00
..
Classes
Dynamic Multicast delegates can now specify that their storage be stored in a sparse allocation for delegates that are expected to be bound rarely. The memory usage of an unbound sparse delegate is 1 byte instead of 16 bytes (for the empty array), however, a bound sparse delegate will have access overhead to retrieve the invocation list from the sparse object annotation.
2019-03-06 18:07:13 -05:00
Private
#jira UE-74397 Fix regression where vector, rotator, transform, and linear color parameters inside a Make Struct node were not settable in the blueprint UI
2019-05-15 16:30:00 -04:00
Public
Merging using MainToDevVR
2019-01-17 19:43:28 -05:00
BlueprintGraph.Build.cs
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
2019-01-29 19:23:19 -05:00
Powered by Gitea Page: 510ms Template: 35ms
English
English
Licenses API