Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

83 lines
3.8 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "ISoundClassEditor.h"
#include "ISoundSubmixEditor.h"
#include "ISoundCueEditor.h"
class UDialogueWave;
class USoundClass;
class USoundCue;
class USoundSubmix;
class USoundNode;
class USoundWave;
struct FDialogueContextMapping;
AUDIOEDITOR_API DECLARE_LOG_CATEGORY_EXTERN(LogAudioEditor, Log, All);
extern const FName AudioEditorAppIdentifier;
/** Interface which can be implemented in plugin to extend sound wave asset actions. */
class ISoundWaveAssetActionExtensions
{
public:
virtual void GetExtendedActions(const TArray<TWeakObjectPtr<USoundWave>>& InObjects, FMenuBuilder& MenuBuilder) = 0;
};
/** Sound class editor module interface */
class IAudioEditorModule : public IModuleInterface
{
public:
/** Registers audio editor asset actions. */
virtual void RegisterAssetActions() = 0;
/** Registers audio editor asset actions specific to audio mixer functionality. */
virtual void RegisterAudioMixerAssetActions() = 0;
/** Registers effect preset asset actions. */
virtual void RegisterEffectPresetAssetActions() {}
/** Adds an a sound wave asset action extender class to allow extending asset wave actions to plugins. */
virtual void AddSoundWaveActionExtender(TSharedPtr<ISoundWaveAssetActionExtensions> InSoundWaveAssetActionExtender) = 0;
/** Returns all added sound wave action extenders currently added. */
virtual void GetSoundWaveActionExtenders(TArray<TSharedPtr<ISoundWaveAssetActionExtensions>>& OutSoundwaveActionExtensions) = 0;
/** Creates a new sound class editor for a sound class object. */
virtual TSharedRef<FAssetEditorToolkit> CreateSoundClassEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, USoundClass* InSoundClass ) = 0;
/** Creates a new sound submix editor for a sound submix object. */
virtual TSharedRef<FAssetEditorToolkit> CreateSoundSubmixEditor(const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, USoundSubmix* InSoundSubmix) = 0;
/** Returns the menu extensibility manager for the given audio editor type. */
virtual TSharedPtr<FExtensibilityManager> GetSoundClassMenuExtensibilityManager() = 0;
/** Returns the toolbar extensibility manager for the given audio editor type. */
virtual TSharedPtr<FExtensibilityManager> GetSoundClassToolBarExtensibilityManager() = 0;
/** Returns the menu extensibility manager for the given audio editor type. */
virtual TSharedPtr<FExtensibilityManager> GetSoundSubmixMenuExtensibilityManager() = 0;
/** Returns the toolbar extensibility manager for the given audio editor type. */
virtual TSharedPtr<FExtensibilityManager> GetSoundSubmixToolBarExtensibilityManager() = 0;
/** Creates a new material editor, either for a material or a material function. */
virtual TSharedRef<ISoundCueEditor> CreateSoundCueEditor(const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, USoundCue* SoundCue) = 0;
/** Returns the menu extensibility manager for the given audio editor type. */
virtual TSharedPtr<FExtensibilityManager> GetSoundCueMenuExtensibilityManager() = 0;
/** Returns the toolbar extensibility manager for the given audio editor type. */
virtual TSharedPtr<FExtensibilityManager> GetSoundCueToolBarExtensibilityManager() = 0;
/** Replaces sound cue nodes in the graph. */
virtual void ReplaceSoundNodesInGraph(USoundCue* SoundCue, UDialogueWave* DialogueWave, TArray<USoundNode*>& NodesToReplace, const FDialogueContextMapping& ContextMapping) = 0;
/** Imports a sound wave from the given package. */
virtual USoundWave* ImportSoundWave(UPackage* const SoundWavePackage, const FString& InSoundWaveAssetName, const FString& InWavFilename) = 0;
};