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27 lines
935 B
C++
27 lines
935 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "SoundSubmixEditorUtilities.h"
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#include "AudioEditorModule.h"
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#include "SoundSubmixEditorUtilities.h"
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#include "Toolkits/ToolkitManager.h"
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#include "SoundSubmixGraph/SoundSubmixGraph.h"
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#include "Sound/SoundSubmix.h"
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void FSoundSubmixEditorUtilities::CreateSoundSubmix(const UEdGraph* Graph, UEdGraphPin* FromPin, const FVector2D Location, const FString& Name)
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{
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check(Graph);
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// Cast outer to SoundSubmix
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USoundSubmix* SoundSubmix = CastChecked<USoundSubmix>(Graph->GetOuter());
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if (SoundSubmix != nullptr)
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{
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TSharedPtr<ISoundSubmixEditor> SoundSubmixEditor;
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TSharedPtr< IToolkit > FoundAssetEditor = FToolkitManager::Get().FindEditorForAsset(SoundSubmix);
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if (FoundAssetEditor.IsValid())
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{
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SoundSubmixEditor = StaticCastSharedPtr<ISoundSubmixEditor>(FoundAssetEditor);
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SoundSubmixEditor->CreateSoundSubmix(FromPin, Location, Name);
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}
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}
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} |