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372 lines
12 KiB
C++
372 lines
12 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "SoundSubmixEditor.h"
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#include "Editor/PropertyEditor/Public/PropertyEditorModule.h"
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#include "Editor/PropertyEditor/Public/IDetailsView.h"
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#include "AssetRegistryModule.h"
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#include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h"
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#include "GraphEditor.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "ScopedTransaction.h"
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#include "Toolkits/IToolkitHost.h"
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#include "Widgets/Docking/SDockTab.h"
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#include "Framework/Commands/GenericCommands.h"
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#include "Sound/SoundSubmix.h"
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#include "SoundSubmixGraph/SoundSubmixGraph.h"
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#include "SoundSubmixGraph/SoundSubmixGraphNode.h"
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#include "SoundSubmixGraph/SoundSubmixGraphSchema.h"
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#include "AudioEditorModule.h"
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#include "SSoundSubmixActionMenu.h"
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#include "Editor.h"
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#include "AssetToolsModule.h"
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#include "IAssetTools.h"
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#include "Factories/SoundSubmixFactory.h"
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#include "UObject/Package.h"
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#define LOCTEXT_NAMESPACE "SoundSubmixEditor"
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DEFINE_LOG_CATEGORY_STATIC( LogSoundSubmixEditor, Log, All );
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const FName FSoundSubmixEditor::GraphCanvasTabId( TEXT( "SoundSubmixEditor_GraphCanvas" ) );
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const FName FSoundSubmixEditor::PropertiesTabId( TEXT( "SoundSubmixEditor_Properties" ) );
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//////////////////////////////////////////////////////////////////////////
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// FSoundSubmixEditor
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void FSoundSubmixEditor::RegisterTabSpawners(const TSharedRef<class FTabManager>& InTabManager)
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{
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WorkspaceMenuCategory = InTabManager->AddLocalWorkspaceMenuCategory(LOCTEXT("WorkspaceMenu_SoundSubmixEditor", "Sound Submix Editor"));
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auto WorkspaceMenuCategoryRef = WorkspaceMenuCategory.ToSharedRef();
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FAssetEditorToolkit::RegisterTabSpawners(InTabManager);
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InTabManager->RegisterTabSpawner( GraphCanvasTabId, FOnSpawnTab::CreateSP(this, &FSoundSubmixEditor::SpawnTab_GraphCanvas) )
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.SetDisplayName( LOCTEXT( "GraphCanvasTab", "Graph" ) )
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.SetGroup( WorkspaceMenuCategoryRef )
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.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "GraphEditor.EventGraph_16x"));
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InTabManager->RegisterTabSpawner( PropertiesTabId, FOnSpawnTab::CreateSP(this, &FSoundSubmixEditor::SpawnTab_Properties) )
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.SetDisplayName( LOCTEXT( "PropertiesTab", "Details" ) )
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.SetGroup( WorkspaceMenuCategoryRef )
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.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.Tabs.Details"));
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}
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void FSoundSubmixEditor::UnregisterTabSpawners(const TSharedRef<class FTabManager>& InTabManager)
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{
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FAssetEditorToolkit::UnregisterTabSpawners(InTabManager);
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InTabManager->UnregisterTabSpawner( GraphCanvasTabId );
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InTabManager->UnregisterTabSpawner( PropertiesTabId );
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}
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void FSoundSubmixEditor::InitSoundSubmixEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UObject* ObjectToEdit )
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{
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SoundSubmix = CastChecked<USoundSubmix>(ObjectToEdit);
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while (SoundSubmix->ParentSubmix)
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{
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SoundSubmix = SoundSubmix->ParentSubmix;
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}
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// Support undo/redo
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SoundSubmix->SetFlags(RF_Transactional);
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GEditor->RegisterForUndo(this);
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ToolkitCommands->MapAction(
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FGenericCommands::Get().Undo,
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FExecuteAction::CreateSP( this, &FSoundSubmixEditor::UndoGraphAction ));
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ToolkitCommands->MapAction(
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FGenericCommands::Get().Redo,
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FExecuteAction::CreateSP( this, &FSoundSubmixEditor::RedoGraphAction ));
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if( !SoundSubmix->SoundSubmixGraph )
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{
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USoundSubmixGraph* SoundSubmixGraph = CastChecked<USoundSubmixGraph>(FBlueprintEditorUtils::CreateNewGraph(SoundSubmix, NAME_None, USoundSubmixGraph::StaticClass(), USoundSubmixGraphSchema::StaticClass()));
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SoundSubmixGraph->SetRootSoundSubmix(SoundSubmix);
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SoundSubmix->SoundSubmixGraph = SoundSubmixGraph;
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}
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CastChecked<USoundSubmixGraph>(SoundSubmix->SoundSubmixGraph)->RebuildGraph();
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CreateInternalWidgets();
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TSharedRef<FTabManager::FLayout> StandaloneDefaultLayout = FTabManager::NewLayout( "Standalone_SoundSubmixEditor_Layout_v2" )
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->AddArea
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(
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FTabManager::NewPrimaryArea() ->SetOrientation(Orient_Vertical)
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->Split
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(
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FTabManager::NewStack()
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->SetSizeCoefficient(0.1f)
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->SetHideTabWell( true )
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->AddTab(GetToolbarTabId(), ETabState::OpenedTab)
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)
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->Split
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(
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FTabManager::NewSplitter()
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->Split
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(
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FTabManager::NewStack()
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->SetSizeCoefficient(0.2f)
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->AddTab(PropertiesTabId, ETabState::OpenedTab)
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)
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->Split
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(
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FTabManager::NewStack()
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->SetSizeCoefficient(0.8f)
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->AddTab(GraphCanvasTabId, ETabState::OpenedTab)
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)
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)
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);
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const bool bCreateDefaultStandaloneMenu = true;
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const bool bCreateDefaultToolbar = true;
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FAssetEditorToolkit::InitAssetEditor( Mode, InitToolkitHost, TEXT("SoundSubmixEditorApp"), StandaloneDefaultLayout, bCreateDefaultStandaloneMenu, bCreateDefaultToolbar, SoundSubmix);
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IAudioEditorModule* AudioEditorModule = &FModuleManager::LoadModuleChecked<IAudioEditorModule>( "AudioEditor" );
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AddMenuExtender(AudioEditorModule->GetSoundSubmixMenuExtensibilityManager()->GetAllExtenders(GetToolkitCommands(), GetEditingObjects()));
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AddToolbarExtender(AudioEditorModule->GetSoundSubmixToolBarExtensibilityManager()->GetAllExtenders(GetToolkitCommands(), GetEditingObjects()));
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GraphEditor->SelectAllNodes();
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for (UObject* SelectedNode : GraphEditor->GetSelectedNodes())
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{
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USoundSubmixGraphNode* GraphNode = CastChecked<USoundSubmixGraphNode>(SelectedNode);
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if (GraphNode->SoundSubmix == ObjectToEdit)
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{
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GraphEditor->ClearSelectionSet();
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GraphEditor->SetNodeSelection(GraphNode, true);
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DetailsView->SetObject(ObjectToEdit);
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break;
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}
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}
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}
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FSoundSubmixEditor::FSoundSubmixEditor()
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: SoundSubmix(nullptr)
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{
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}
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FSoundSubmixEditor::~FSoundSubmixEditor()
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{
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GEditor->UnregisterForUndo( this );
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DetailsView.Reset();
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}
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void FSoundSubmixEditor::AddReferencedObjects( FReferenceCollector& Collector )
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{
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Collector.AddReferencedObject(SoundSubmix);
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}
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TSharedRef<SDockTab> FSoundSubmixEditor::SpawnTab_GraphCanvas(const FSpawnTabArgs& Args)
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{
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check( Args.GetTabId() == GraphCanvasTabId );
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TSharedRef<SDockTab> SpawnedTab = SNew(SDockTab)
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.Label(LOCTEXT("GraphCanvasTitle", "Graph"))
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[
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GraphEditor.ToSharedRef()
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];
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return SpawnedTab;
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}
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TSharedRef<SDockTab> FSoundSubmixEditor::SpawnTab_Properties(const FSpawnTabArgs& Args)
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{
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check( Args.GetTabId() == PropertiesTabId );
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TSharedRef<SDockTab> SpawnedTab = SNew(SDockTab)
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.Icon( FEditorStyle::GetBrush("SoundSubmixEditor.Tabs.Properties") )
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.Label( LOCTEXT( "SoundSubmixPropertiesTitle", "Details" ) )
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[
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DetailsView.ToSharedRef()
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];
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return SpawnedTab;
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}
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FName FSoundSubmixEditor::GetToolkitFName() const
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{
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return FName("SoundSubmixEditor");
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}
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FText FSoundSubmixEditor::GetBaseToolkitName() const
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{
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return LOCTEXT("AppLabel", "Sound Submix Editor");
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}
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FString FSoundSubmixEditor::GetWorldCentricTabPrefix() const
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{
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return LOCTEXT( "WorldCentricTabPrefix", "Sound Submix " ).ToString();
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}
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FLinearColor FSoundSubmixEditor::GetWorldCentricTabColorScale() const
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{
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return FLinearColor( 0.2f, 0.4f, 0.8f, 0.5f );
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}
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void FSoundSubmixEditor::CreateInternalWidgets()
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{
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GraphEditor = CreateGraphEditorWidget();
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FPropertyEditorModule& PropertyEditorModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>( "PropertyEditor" );
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const FDetailsViewArgs DetailsViewArgs( false, false, true, FDetailsViewArgs::ObjectsUseNameArea, false );
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DetailsView = PropertyEditorModule.CreateDetailView( DetailsViewArgs );
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DetailsView->SetObject( SoundSubmix );
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}
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TSharedRef<SGraphEditor> FSoundSubmixEditor::CreateGraphEditorWidget()
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{
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if ( !GraphEditorCommands.IsValid() )
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{
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GraphEditorCommands = MakeShareable( new FUICommandList );
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// Editing commands
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GraphEditorCommands->MapAction( FGenericCommands::Get().SelectAll,
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FExecuteAction::CreateSP( this, &FSoundSubmixEditor::SelectAllNodes ),
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FCanExecuteAction::CreateSP( this, &FSoundSubmixEditor::CanSelectAllNodes )
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);
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GraphEditorCommands->MapAction( FGenericCommands::Get().Delete,
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FExecuteAction::CreateSP( this, &FSoundSubmixEditor::RemoveSelectedNodes ),
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FCanExecuteAction::CreateSP( this, &FSoundSubmixEditor::CanRemoveNodes )
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);
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}
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FGraphAppearanceInfo AppearanceInfo;
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AppearanceInfo.CornerText = LOCTEXT("AppearanceCornerText_SoundSubmix", "SOUND SUBMIX");
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SGraphEditor::FGraphEditorEvents InEvents;
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InEvents.OnSelectionChanged = SGraphEditor::FOnSelectionChanged::CreateSP(this, &FSoundSubmixEditor::OnSelectedNodesChanged);
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InEvents.OnCreateActionMenu = SGraphEditor::FOnCreateActionMenu::CreateSP(this, &FSoundSubmixEditor::OnCreateGraphActionMenu);
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return SNew(SGraphEditor)
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.AdditionalCommands(GraphEditorCommands)
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.IsEditable(true)
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.Appearance(AppearanceInfo)
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.GraphToEdit(SoundSubmix->SoundSubmixGraph)
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.GraphEvents(InEvents)
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.ShowGraphStateOverlay(false);
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}
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void FSoundSubmixEditor::OnSelectedNodesChanged(const TSet<class UObject*>& NewSelection)
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{
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TArray<UObject*> Selection;
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if(NewSelection.Num())
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{
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for(TSet<class UObject*>::TConstIterator SetIt(NewSelection);SetIt;++SetIt)
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{
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USoundSubmixGraphNode* GraphNode = CastChecked<USoundSubmixGraphNode>(*SetIt);
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Selection.Add(GraphNode->SoundSubmix);
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}
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DetailsView->SetObjects(Selection);
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}
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else
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{
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DetailsView->SetObject(SoundSubmix);
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}
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}
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FActionMenuContent FSoundSubmixEditor::OnCreateGraphActionMenu(UEdGraph* InGraph, const FVector2D& InNodePosition, const TArray<UEdGraphPin*>& InDraggedPins, bool bAutoExpand, SGraphEditor::FActionMenuClosed InOnMenuClosed)
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{
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TSharedRef<SSoundSubmixActionMenu> ActionMenu =
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SNew(SSoundSubmixActionMenu)
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.GraphObj(InGraph)
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.NewNodePosition(InNodePosition)
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.DraggedFromPins(InDraggedPins)
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.AutoExpandActionMenu(bAutoExpand)
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.OnClosedCallback(InOnMenuClosed);
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return FActionMenuContent( ActionMenu, ActionMenu );
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}
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void FSoundSubmixEditor::SelectAllNodes()
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{
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GraphEditor->SelectAllNodes();
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}
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bool FSoundSubmixEditor::CanSelectAllNodes() const
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{
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return true;
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}
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void FSoundSubmixEditor::RemoveSelectedNodes()
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{
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const FScopedTransaction Transaction( LOCTEXT("SoundSubmixEditorRemoveSelectedNode", "Sound Submix Editor: Remove Selected SoundSubmixes from editor") );
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CastChecked<USoundSubmixGraph>(SoundSubmix->SoundSubmixGraph)->RecursivelyRemoveNodes(GraphEditor->GetSelectedNodes());
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GraphEditor->ClearSelectionSet();
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}
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bool FSoundSubmixEditor::CanRemoveNodes() const
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{
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const FGraphPanelSelectionSet SelectedNodes = GraphEditor->GetSelectedNodes();
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for (FGraphPanelSelectionSet::TConstIterator NodeIt(SelectedNodes); NodeIt; ++NodeIt)
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{
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USoundSubmixGraphNode* Node = Cast<USoundSubmixGraphNode>(*NodeIt);
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if (Node && Node->CanUserDeleteNode())
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{
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return true;
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}
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}
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return false;
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}
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void FSoundSubmixEditor::UndoGraphAction()
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{
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GEditor->UndoTransaction();
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}
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void FSoundSubmixEditor::RedoGraphAction()
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{
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// Clear selection, to avoid holding refs to nodes that go away
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GraphEditor->ClearSelectionSet();
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GEditor->RedoTransaction();
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}
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void FSoundSubmixEditor::CreateSoundSubmix(UEdGraphPin* FromPin, const FVector2D Location, const FString& Name)
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{
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// If we have a valid name
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if (!Name.IsEmpty() && Name != SoundSubmix->GetName())
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{
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// Derive new package path from existing asset's path
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FString PackagePath = SoundSubmix->GetPathName();
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FString AssetName = FString::Printf(TEXT("/%s.%s"), *SoundSubmix->GetName(), *SoundSubmix->GetName());
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PackagePath.RemoveFromEnd(AssetName);
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// Create a sound submix factory to create a new sound class
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USoundSubmixFactory* SoundSubmixFactory = NewObject<USoundSubmixFactory>();
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// Load asset tools to create the asset properly
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FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
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USoundSubmix* NewSoundSubmix = Cast<USoundSubmix>(AssetToolsModule.Get().CreateAsset(Name, PackagePath, USoundSubmix::StaticClass(), SoundSubmixFactory, FName("SoundSubmixEditorNewAsset")));
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if (NewSoundSubmix)
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{
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CastChecked<USoundSubmixGraph>(SoundSubmix->SoundSubmixGraph)->AddNewSoundSubmix(FromPin, NewSoundSubmix, Location.X, Location.Y);
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NewSoundSubmix->PostEditChange();
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NewSoundSubmix->MarkPackageDirty();
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}
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}
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}
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void FSoundSubmixEditor::PostUndo(bool bSuccess)
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{
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GraphEditor->ClearSelectionSet();
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GraphEditor->NotifyGraphChanged();
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}
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#undef LOCTEXT_NAMESPACE
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