Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SoundClassEditorUtilities.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

28 lines
912 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SoundClassEditorUtilities.h"
#include "ISoundClassEditor.h"
#include "AudioEditorModule.h"
#include "Sound/SoundClass.h"
#include "Toolkits/ToolkitManager.h"
#include "SoundClassGraph/SoundClassGraph.h"
void FSoundClassEditorUtilities::CreateSoundClass(const class UEdGraph* Graph, class UEdGraphPin* FromPin, const FVector2D& Location, FString Name)
{
check(Graph);
// Cast outer to SoundClass
USoundClass* SoundClass = CastChecked<USoundClass>(Graph->GetOuter());
if (SoundClass != NULL)
{
TSharedPtr<ISoundClassEditor> SoundClassEditor;
TSharedPtr< IToolkit > FoundAssetEditor = FToolkitManager::Get().FindEditorForAsset(SoundClass);
if (FoundAssetEditor.IsValid())
{
SoundClassEditor = StaticCastSharedPtr<ISoundClassEditor>(FoundAssetEditor);
SoundClassEditor->CreateSoundClass(FromPin, Location, Name);
}
}
}