Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SSoundCuePalette.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

24 lines
699 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SSoundCuePalette.h"
#include "SoundCueGraph/SoundCueGraphSchema.h"
void SSoundCuePalette::Construct(const FArguments& InArgs)
{
// Auto expand the palette as there's so few nodes
SGraphPalette::Construct(SGraphPalette::FArguments().AutoExpandActionMenu(true));
}
void SSoundCuePalette::CollectAllActions(FGraphActionListBuilderBase& OutAllActions)
{
const USoundCueGraphSchema* Schema = GetDefault<USoundCueGraphSchema>();
FGraphActionMenuBuilder ActionMenuBuilder;
// Determine all possible actions
Schema->GetPaletteActions(ActionMenuBuilder);
//@TODO: Avoid this copy
OutAllActions.Append(ActionMenuBuilder);
}