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24 lines
699 B
C++
24 lines
699 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "SSoundCuePalette.h"
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#include "SoundCueGraph/SoundCueGraphSchema.h"
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void SSoundCuePalette::Construct(const FArguments& InArgs)
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{
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// Auto expand the palette as there's so few nodes
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SGraphPalette::Construct(SGraphPalette::FArguments().AutoExpandActionMenu(true));
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}
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void SSoundCuePalette::CollectAllActions(FGraphActionListBuilderBase& OutAllActions)
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{
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const USoundCueGraphSchema* Schema = GetDefault<USoundCueGraphSchema>();
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FGraphActionMenuBuilder ActionMenuBuilder;
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// Determine all possible actions
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Schema->GetPaletteActions(ActionMenuBuilder);
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//@TODO: Avoid this copy
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OutAllActions.Append(ActionMenuBuilder);
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}
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