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17 lines
430 B
C++
17 lines
430 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "WorkflowOrientedApp/WorkflowCentricApplication.h"
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#include "IHasPersonaToolkit.h"
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class UAnimationAsset;
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class IAnimationEditor : public FWorkflowCentricApplication, public IHasPersonaToolkit
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{
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public:
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/** Set the animation asset of the editor. */
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virtual void SetAnimationAsset(UAnimationAsset* AnimAsset) = 0;
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};
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