Files
UnrealEngineUWP/Engine/Source/Editor/AnimationEditor/AnimationEditor.Build.cs
marc audy 51bc72840b Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main) [at] 4803512
#rb
#rnx

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 4803543 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4803550 by marc audy in Dev-VR branch]
2019-01-24 15:35:51 -05:00

41 lines
907 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationEditor : ModuleRules
{
public AnimationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"Persona",
"SkeletonEditor",
"Kismet",
"AnimGraph",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
"SequenceRecorder",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"SequenceRecorder",
}
);
}
}