Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_UseCachedPose.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

46 lines
1.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimGraphNode_Base.h"
#include "Animation/AnimNode_UseCachedPose.h"
#include "AnimGraphNode_UseCachedPose.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UAnimGraphNode_SaveCachedPose;
UCLASS(MinimalAPI)
class UAnimGraphNode_UseCachedPose : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY()
FAnimNode_UseCachedPose Node;
UPROPERTY()
mutable TWeakObjectPtr<UAnimGraphNode_SaveCachedPose> SaveCachedPoseNode;
public:
// UEdGraphNode interface
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
// End of UEdGraphNode interface
// UK2Node interface.
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override;
// End of UK2Node interface
// UAnimGraphNode_Base interface
virtual FString GetNodeCategory() const override;
virtual void EarlyValidation(class FCompilerResultsLog& MessageLog) const override;
// End of UAnimGraphNode_Base interface
private:
UPROPERTY()
mutable FString NameOfCache;
};