Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsServerTargetPlatform/Private/WindowsServerTargetPlatformModule.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

39 lines
798 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "GenericWindowsTargetPlatform.h"
#include "Interfaces/ITargetPlatformModule.h"
/** Holds the target platform singleton. */
static ITargetPlatform* Singleton = nullptr;
/**
* Module for the Windows target platform as a server.
*/
class FWindowsServerTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FWindowsServerTargetPlatformModule( )
{
Singleton = nullptr;
}
virtual ITargetPlatform* GetTargetPlatform( )
{
if (Singleton == nullptr)
{
Singleton = new TGenericWindowsTargetPlatform<false, true, false>();
}
return Singleton;
}
};
IMPLEMENT_MODULE(FWindowsServerTargetPlatformModule, WindowsServerTargetPlatform);