Files
UnrealEngineUWP/Engine/Source/Developer/SharedSettingsWidgets/Private/SHyperlinkLaunchURL.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

45 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SHyperlinkLaunchURL.h"
#include "HAL/PlatformProcess.h"
#include "EditorStyleSet.h"
#include "Widgets/Input/SHyperlink.h"
#define LOCTEXT_NAMESPACE "SHyperlinkLaunchURL"
/////////////////////////////////////////////////////
// SHyperlinkLaunchURL
void SHyperlinkLaunchURL::Construct(const FArguments& InArgs, const FString& InDestinationURL)
{
DestinationURL = InDestinationURL;
TAttribute<FText> DisplayText;
if (InArgs._Text.IsBound() || !InArgs._Text.Get().IsEmpty())
{
DisplayText = InArgs._Text;
}
else
{
DisplayText = FText::FromString(DestinationURL);
}
ChildSlot
[
SNew(SHyperlink)
.Style(FEditorStyle::Get(), TEXT("NavigationHyperlink"))
.Text(DisplayText)
.ToolTipText(InArgs._ToolTipText)
.OnNavigate(this, &SHyperlinkLaunchURL::OnNavigate)
];
}
void SHyperlinkLaunchURL::OnNavigate()
{
FPlatformProcess::LaunchURL(*DestinationURL, NULL, NULL);
}
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE