Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets/Project/SProjectLauncherProjectPage.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

52 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SProjectLauncherProjectPage.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Project/SProjectLauncherProjectPicker.h"
#define LOCTEXT_NAMESPACE "SProjectLauncherProjectPage"
/* SProjectLauncherProjectPage interface
*****************************************************************************/
void SProjectLauncherProjectPage::Construct(const FArguments& InArgs, const TSharedRef<FProjectLauncherModel>& InModel, bool InShowConfig)
{
Model = InModel;
ChildSlot
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.FillWidth(1.0)
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(LOCTEXT("WhichProjectToUseText", "Which project would you like to use?"))
]
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0, 8.0, 0.0, 0.0)
[
// project loading area
SNew(SProjectLauncherProjectPicker, InModel)
.LaunchProfile(InArgs._LaunchProfile)
]
];
}
#undef LOCTEXT_NAMESPACE