Files
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/MeshBuilder.Build.cs
arne schober 83a7dc9190 Strip Additional IndexBuffers from resources when not in use, which should save about 1MB when used on mobile.
#RB marcus.Wassmer
#JIRA 0

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: arne.schober
#ROBOMERGE-SOURCE: CL 5053015 in //Fortnite/Release-8.00/... via CL 5063923
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5139438 by arne schober in Dev-VR branch]
2019-02-22 05:55:55 -05:00

34 lines
1.0 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
//MeshBuilder module is a editor module
public class MeshBuilder : ModuleRules
{
public MeshBuilder(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"RHI",
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"MeshDescription",
"RenderCore",
"MeshDescriptionOperations",
"MeshReductionInterface",
"RawMesh",
"MeshUtilitiesCommon",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
AddEngineThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTessLib");
AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
}
}
}