Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/VisualLoggerCanvasRenderer.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

46 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "VisualLogger/VisualLoggerTypes.h"
struct FVisualLoggerDBRow;
struct FVisualLoggerCanvasRenderer
{
struct FGraphLineData
{
FName DataName;
FVector2D LeftExtreme, RightExtreme;
TArray<FVector2D> Samples;
};
struct FGraphData
{
FGraphData() : Min(FVector2D(FLT_MAX, FLT_MAX)), Max(FVector2D(-FLT_MAX, -FLT_MAX)) {}
FVector2D Min, Max;
TMap<FName, FGraphLineData> GraphLines;
};
TMap<FName, FGraphData> CollectedGraphs;
public:
FVisualLoggerCanvasRenderer();
~FVisualLoggerCanvasRenderer();
void DrawOnCanvas(class UCanvas* Canvas, class APlayerController*);
void OnItemSelectionChanged(const FVisualLoggerDBRow& ChangedRow, int32 SelectedItemIndex);
void ObjectSelectionChanged(const TArray<FName>& RowNames);
void DirtyCachedData() { bDirtyData = true; }
void ResetData();
protected:
void DrawHistogramGraphs(class UCanvas* Canvas, class APlayerController* );
private:
bool bDirtyData;
FVisualLogEntry SelectedEntry;
TMap<FString, TArray<FString> > UsedGraphCategories;
};