Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/SVisualLoggerTimeSlider.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

46 lines
1.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/Reply.h"
#include "Widgets/SCompoundWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class FPaintArgs;
class FSlateWindowElementList;
class FVisualLoggerTimeSliderController;
class SVisualLoggerTimeSlider : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SVisualLoggerTimeSlider)
: _MirrorLabels( false )
{}
/* If we should mirror the labels on the timeline */
SLATE_ARGUMENT( bool, MirrorLabels )
SLATE_END_ARGS()
/**
* Construct the widget
*
* @param InArgs A declaration from which to construct the widget
*/
void Construct( const FArguments& InArgs, TSharedRef<FVisualLoggerTimeSliderController> InTimeSliderController );
protected:
// SWidget interface
virtual FVector2D ComputeDesiredSize(float) const override;
virtual int32 OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const override;
virtual FReply OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseMove( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseWheel( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
private:
TSharedPtr<FVisualLoggerTimeSliderController> TimeSliderController;
bool bMirrorLabels;
};