Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxClientTargetPlatform/Private/LinuxClientTargetPlatformModule.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

48 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxClientTargetPlatformModule.cpp: Implements the FLinuxClientTargetPlatformModule class.
=============================================================================*/
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for the Linux target platform (without editor).
*/
class FLinuxClientTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FLinuxClientTargetPlatformModule( )
{
Singleton = NULL;
}
virtual ITargetPlatform* GetTargetPlatform( )
{
if (Singleton == NULL)
{
Singleton = new TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, true> >();
}
return Singleton;
}
};
//
IMPLEMENT_MODULE(FLinuxClientTargetPlatformModule, LinuxClientTargetPlatform);