Files
UnrealEngineUWP/Engine/Source/Developer/IOS/IOSTargetPlatform/Private/IOSDeviceHelper.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

68 lines
1.8 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Type definition for shared pointers to instances of FIOSDeviceHelper
*/
typedef TSharedPtr<class FIOSDeviceHelper, ESPMode::ThreadSafe> FIOSDeviceHelperPtr;
/**
* Type definition for shared references to instances of FIOSDeviceHelper
*/
typedef TSharedRef<class FIOSDeviceHelper, ESPMode::ThreadSafe> FIOSDeviceHelperRef;
/**
* Delegate type for devices being connected or disconnected from the machine
*
* The first parameter is newly added or removed device
*/
DECLARE_MULTICAST_DELEGATE_OneParam(FOnDeviceConnectEvent, const FIOSLaunchDaemonPong&)
/**
* Implemented the iOS device helper class
*/
class FIOSDeviceHelper
{
public:
static void Initialize(bool bIsTVOS);
/**
* Returns a delegate that is executed when a device is connected
*
* @return the delegate
*/
static FOnDeviceConnectEvent& OnDeviceConnected()
{
static FOnDeviceConnectEvent DeviceConnectedDelegate;
return DeviceConnectedDelegate;
}
/**
* Returns a delegate the is executed when a device is disconnected
*
* @return the delegate
*/
static FOnDeviceConnectEvent& OnDeviceDisconnected()
{
static FOnDeviceConnectEvent DeviceDisconnectedDelegate;
return DeviceDisconnectedDelegate;
}
/**
* Installs an ipa on to the device
*/
static bool InstallIPAOnDevice(const FTargetDeviceId& DeviceId, const FString& IPAPath);
/**
* Suspends/Enables the device connect/disconnect thread
*/
static void EnableDeviceCheck(bool OnOff);
private:
static void DeviceCallback(void*);
static void DoDeviceConnect(void*);
static void DoDeviceDisconnect(void*);
static bool MessageTickDelegate(float);
};