Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

49 lines
1.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Components/PrimitiveComponent.h"
#include "DebugRenderSceneProxy.h"
#include "GameplayDebuggerRenderingComponent.generated.h"
class FGameplayDebuggerCompositeSceneProxy;
class FGameplayDebuggerDebugDrawDelegateHelper : public FDebugDrawDelegateHelper
{
typedef FDebugDrawDelegateHelper Super;
public:
~FGameplayDebuggerDebugDrawDelegateHelper()
{
Reset();
}
void Reset();
void AddDelegateHelper(FDebugDrawDelegateHelper* InDebugDrawDelegateHelper);
virtual void RegisterDebugDrawDelgate() override;
virtual void UnregisterDebugDrawDelgate() override;
private:
TArray<FDebugDrawDelegateHelper*> DebugDrawDelegateHelpers;
};
UCLASS(NotBlueprintable, NotBlueprintType, noteditinlinenew, hidedropdown, Transient)
class UGameplayDebuggerRenderingComponent : public UPrimitiveComponent
{
GENERATED_UCLASS_BODY()
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
virtual void CreateRenderState_Concurrent() override;
virtual void DestroyRenderState_Concurrent() override;
FGameplayDebuggerDebugDrawDelegateHelper GameplayDebuggerDebugDrawDelegateHelper;
};