Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerExtension_HUD.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

38 lines
878 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayDebuggerExtension.h"
class FGameplayDebuggerExtension_HUD : public FGameplayDebuggerExtension
{
public:
FGameplayDebuggerExtension_HUD();
virtual void OnActivated() override;
virtual void OnDeactivated() override;
virtual FString GetDescription() const override;
static TSharedRef<FGameplayDebuggerExtension> MakeInstance();
protected:
void ToggleGameHUD();
void ToggleDebugMessages();
void SetGameHUDEnabled(bool bEnable);
void SetDebugMessagesEnabled(bool bEnable);
uint32 bWantsHUDEnabled : 1;
uint32 bIsGameHUDEnabled : 1;
uint32 bAreDebugMessagesEnabled : 1;
uint32 bPrevDebugMessagesEnabled : 1;
mutable uint32 bIsCachedDescriptionValid : 1;
int32 HudBindingIdx;
int32 MessagesBindingIdx;
mutable FString CachedDescription;
};