Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/Editor/GameplayDebuggerInputConfigCustomization.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

39 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#if WITH_EDITOR
#include "IPropertyTypeCustomization.h"
class IPropertyHandle;
class FGameplayDebuggerInputConfigCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance()
{
return MakeShareable(new FGameplayDebuggerInputConfigCustomization);
}
virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
protected:
TSharedPtr<IPropertyHandle> ConfigNameProp;
TSharedPtr<IPropertyHandle> KeyProp;
TSharedPtr<IPropertyHandle> ModShiftProp;
TSharedPtr<IPropertyHandle> ModCtrlProp;
TSharedPtr<IPropertyHandle> ModAltProp;
TSharedPtr<IPropertyHandle> ModCmdProp;
FText CachedHeader;
FText GetHeaderDesc() const { return CachedHeader; }
void OnChildValueChanged();
};
#endif // WITH_EDITOR