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31 lines
649 B
C
31 lines
649 B
C
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/UnrealString.h"
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/**
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* Implements a view model for the device feature list.
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*/
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struct FDeviceDetailsFeature
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{
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/** The name of the feature. */
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FString FeatureName;
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/** Whether the feature is available. */
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bool Available;
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/**
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* Create and initialize a new instance.
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*
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* @param InFeatureName The name of the feature.
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* @param InAvailable Whether the feature is available.
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*/
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FDeviceDetailsFeature(const FString& InFeatureName, bool InAvailable)
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: FeatureName(InFeatureName)
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, Available(InAvailable)
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{ }
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};
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