Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private/Windows/DesktopPlatformWindows.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

45 lines
2.5 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "../DesktopPlatformBase.h"
#include "Containers/IndirectArray.h"
#include "Windows/WindowsHWrapper.h"
#include "WindowsRegistry.h"
class FDesktopPlatformWindows : public FDesktopPlatformBase
{
public:
// IDesktopPlatform Implementation
virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames) override;
virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex) override;
virtual bool SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames) override;
virtual bool OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, FString& OutFolderName) override;
virtual bool OpenFontDialog(const void* ParentWindowHandle, FString& OutFontName, float& OutHeight, EFontImportFlags& OutFlags) override;
virtual bool RegisterEngineInstallation(const FString &RootDir, FString &OutIdentifier) override;
virtual void EnumerateEngineInstallations(TMap<FString, FString> &OutInstallations) override;
virtual bool IsSourceDistribution(const FString &RootDir) override;
virtual bool VerifyFileAssociations() override;
virtual bool UpdateFileAssociations() override;
virtual bool OpenProject(const FString &ProjectFileName) override;
virtual bool RunUnrealBuildTool(const FText& Description, const FString& RootDir, const FString& Arguments, FFeedbackContext* Warn) override;
virtual bool IsUnrealBuildToolRunning() override;
virtual FFeedbackContext* GetNativeFeedbackContext() override;
virtual FString GetUserTempPath() override;
private:
bool FileDialogShared(bool bSave, const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex);
void GetRequiredRegistrySettings(TIndirectArray<FRegistryRootedKey> &RootedKeys);
int32 GetShellIntegrationVersion(const FString &FileName);
};
typedef FDesktopPlatformWindows FDesktopPlatform;