Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/AndroidTargetPlatform.Build.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

46 lines
952 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidTargetPlatform : ModuleRules
{
public AndroidTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Android";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"AndroidDeviceDetection",
"AudioPlatformConfiguration"
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Runtime/Core/Public/Android"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
PrivateIncludePathModuleNames.Add("TextureCompressor"); //@todo android: AndroidTargetPlatform.Build
}
PublicDefinitions.Add("WITH_OGGVORBIS=1");
PrivateIncludePaths.AddRange(
new string[]
{
}
);
}
}