Files
UnrealEngineUWP/Engine/Shaders/Private/PostProcessPassThrough.usf
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessPassThrough.usf: PostProcessing Pass Through
=============================================================================*/
#include "Common.ush"
#include "PostProcessCommon.ush"
// pixel shader
void MainPS(noperspective float4 InUV : TEXCOORD0, out float4 OutColor : SV_Target0)
{
OutColor = Texture2DSample(PostprocessInput0, PostprocessInput0Sampler, InUV.xy);
}