Files
UnrealEngineUWP/Engine/Plugins/Runtime/Spatialization/Source/SpatializationEditor/SpatializationEditor.Build.cs
Ryan Vance 82046cb96e Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration
#lockdown nick.whiting

[CL 4819818 by Ryan Vance in Dev-VR branch]
2019-01-25 23:58:19 -05:00

36 lines
696 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
public class SpatializationEditor : ModuleRules
{
public SpatializationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"AudioEditor"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"AudioMixer",
"LevelEditor",
"Spatialization",
"UnrealEd"
}
);
PrivateIncludePathModuleNames.Add("TargetPlatform");
}
}