Files
UnrealEngineUWP/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponentEditor/ProceduralMeshComponentEditor.Build.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

31 lines
808 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ProceduralMeshComponentEditor : ModuleRules
{
public ProceduralMeshComponentEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"Engine",
"UnrealEd",
"PropertyEditor",
"RenderCore",
"RHI",
"ProceduralMeshComponent",
"MeshDescription",
"MeshDescriptionOperations",
"AssetTools",
"AssetRegistry"
}
);
}
}
}