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In base vertex and pixel shader pass, uniform variable OutputVelocityBuffer is tested to ouput or not velocity data Configurable per project and/or per platform (r.BasePassOutputsVelocity) #rb krzysztof.narkowicz [FYI] anthony.bills #ROBOMERGE-OWNER: ryan.vance #ROBOMERGE-AUTHOR: mickael.gilabert #ROBOMERGE-SOURCE: CL 5810274 via CL 5813280 via CL 5813281 #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 5844314 by mickael gilabert in Dev-VR branch]