Files
UnrealEngineUWP/Engine/Config/Windows/WindowsEngine.ini
aaron mcleran ad5d2a9b80 Reverting changes to engine ini files in CL 4953149
#rb none

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 4953537 via CL 4953539 via CL 4958843 via CL 4958896
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5028860 by aaron mcleran in Dev-VR branch]
2019-02-16 04:46:36 -05:00

21 lines
717 B
INI

[Audio]
AudioDeviceModuleName=XAudio2
; Defining below allows switching to audio mixer using -audiomixer commandline
AudioMixerModuleName=AudioMixerXAudio2
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=-3
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[Engine.DeviceConfiguration]
ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C
[SystemSettings]
r.setres=1280x720
[PlatformCrypto]
PlatformRequiresDataCrypto=True