You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb PJ.Kack #rnx #jira UE-139708 #preflight 61eaaedfc92021e535b6d1e0 - The goal is to show a clear separation between the bulkdata object and the virtualization system. - NOTE that all of these classes were added during 5.0 development so we are just renaming and moving them, no deprecation paths. - Renamed FVirtualizedUntypedBulkData to FEditorBulkData -- Also removed the derived templated types, they were never actually used - Renamed FVirtualizedBulkDataReader to FEditorBulkDataReader - Renamed FVirtualizedBulkDataWriter to FEditorBulkDataWriter - Moved the renamed classes to the UE::Serialization namespace from UE::Virtualization - Renamed the files of the renamed classes where required. - Replaced use of LogVirtualization with LogSerialization. - Renamed defines prefixed with VBD_* to UE_ and make sure they are undefed by the end of the cpp - Edited unit tests to show up under "System.CoreUObject.Serialization.EditorBulkData.*" #ROBOMERGE-AUTHOR: paul.chipchase #ROBOMERGE-SOURCE: CL 18688778 in //UE5/Release-5.0/... via CL 18688787 via CL 18688810 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18688823 by paul chipchase in ue5-main branch]