Files
UnrealEngineUWP/Engine/Source/Developer/Virtualization
paul chipchase 77c12cf814 Virtualized bulkdata is now know as EditorBulkData
#rb PJ.Kack
#rnx
#jira UE-139708
#preflight 61eaaedfc92021e535b6d1e0

- The goal is to show a clear separation between the bulkdata object and the virtualization system.
- NOTE that all of these classes were added during 5.0 development so we are just renaming and moving them, no deprecation paths.
- Renamed FVirtualizedUntypedBulkData to FEditorBulkData
-- Also removed the derived templated types, they were never actually used
- Renamed FVirtualizedBulkDataReader to FEditorBulkDataReader
- Renamed FVirtualizedBulkDataWriter to FEditorBulkDataWriter
- Moved the renamed classes to the UE::Serialization namespace from UE::Virtualization
- Renamed the files of the renamed classes where required.
- Replaced use of LogVirtualization with LogSerialization.
- Renamed defines prefixed with VBD_* to UE_ and make sure they are undefed by the end of the cpp
- Edited unit tests to show up under "System.CoreUObject.Serialization.EditorBulkData.*"

#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 18688778 in //UE5/Release-5.0/... via CL 18688787 via CL 18688810
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18688823 by paul chipchase in ue5-main branch]
2022-01-21 09:18:53 -05:00
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