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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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UnrealEngineUWP/Engine/Source/Runtime/Renderer/Public
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Marcus Wassmer 445543fd51 First pass at new RHITransitionResources API.
Rendertarget transitions are completed and validated on DX11 and PS4 RHI's.

[CL 2700116 by Marcus Wassmer in Main branch]
2015-09-21 20:07:00 -04:00
..
AtmosphereTextureParameters.h
…
DrawingPolicy.h
…
GlobalDistanceFieldParameters.h
Merging general rendering & shader changes necessary to support desktop Metal.
2015-08-27 10:11:22 -04:00
HdrCustomResolveShaders.h
…
MaterialShader.h
First pass at new RHITransitionResources API.
2015-09-21 20:07:00 -04:00
MeshMaterialShader.h
…
PostProcessParameters.h
fixed UERNDR-75 The near depth of field blur should occur after separate translucency is merged in to the final frame buffer to avoid errors
2015-08-14 11:59:44 -04:00
PrimitiveSceneInfo.h
integrate from Orion
2015-09-03 13:17:50 -04:00
RendererInterface.h
First pass at new RHITransitionResources API.
2015-09-21 20:07:00 -04:00
SceneRenderTargetParameters.h
Fix for Translucent Lighting Crash - UE-18950
2015-08-11 09:35:12 -04:00
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