Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Windows/WindowsProjectGenerator.cs

52 lines
1.7 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
namespace UnrealBuildTool
{
/// <summary>
/// Base class for platform-specific project generators
/// </summary>
public class WindowsProjectGenerator : UEPlatformProjectGenerator
{
/// <summary>
/// Register the platform with the UEPlatformProjectGenerator class
/// </summary>
public override void RegisterPlatformProjectGenerator()
{
// Register this project generator for Win32 and Win64
Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.Win32.ToString());
Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.Win64.ToString());
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Win32, this);
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Win64, this);
}
///
/// VisualStudio project generation functions
///
/// <summary>
/// Return the VisualStudio platform name for this build platform
/// </summary>
/// <param name="InPlatform"> The UnrealTargetPlatform being built</param>
/// <param name="InConfiguration"> The UnrealTargetConfiguration being built</param>
/// <returns>string The name of the platform that VisualStudio recognizes</returns>
public override string GetVisualStudioPlatformName(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
{
if (InPlatform == UnrealTargetPlatform.Win64)
{
return "x64";
}
return InPlatform.ToString();
}
public override bool RequiresVSUserFileGeneration()
{
return true;
}
}
}