Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Mac/UEDeployMac.cs

32 lines
745 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using System.IO;
using Ionic.Zip;
namespace UnrealBuildTool.IOS
{
class UEDeployMac : UEBuildDeploy
{
/// <summary>
/// Register the platform with the UEBuildDeploy class
/// </summary>
public override void RegisterBuildDeploy()
{
// TODO: print debug info and handle any cases that would keep this from registering
UEBuildDeploy.RegisterBuildDeploy(UnrealTargetPlatform.Mac, this);
}
public override bool PrepTargetForDeployment(UEBuildTarget InTarget)
{
Log.TraceInformation("Deploying now!");
return true;
}
}
}