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32 lines
745 B
C#
32 lines
745 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml;
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using System.IO;
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using Ionic.Zip;
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namespace UnrealBuildTool.IOS
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{
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class UEDeployMac : UEBuildDeploy
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{
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/// <summary>
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/// Register the platform with the UEBuildDeploy class
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/// </summary>
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public override void RegisterBuildDeploy()
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{
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// TODO: print debug info and handle any cases that would keep this from registering
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UEBuildDeploy.RegisterBuildDeploy(UnrealTargetPlatform.Mac, this);
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}
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public override bool PrepTargetForDeployment(UEBuildTarget InTarget)
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{
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Log.TraceInformation("Deploying now!");
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return true;
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}
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}
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}
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