Files
UnrealEngineUWP/Engine/Source/Developer/SimplygonMeshReduction/SimplygonMeshReduction.Build.cs
Jurre deBaare 34036d7772 Merging using HLOD_from_Orion
[CL 2704241 by Jurre deBaare in Main branch]
2015-09-24 09:04:18 -04:00

26 lines
918 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SimplygonMeshReduction : ModuleRules
{
public SimplygonMeshReduction(TargetInfo Target)
{
BinariesSubFolder = "NotForLicensees";
PublicIncludePaths.Add("Developer/SimplygonMeshReduction/Public");
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("CoreUObject");
PrivateDependencyModuleNames.Add("Engine");
PrivateDependencyModuleNames.Add("RenderCore");
AddThirdPartyPrivateStaticDependencies(Target, "Simplygon");
PrivateDependencyModuleNames.Add("RawMesh");
PrivateIncludePathModuleNames.Add("MeshUtilities");
PrivateDependencyModuleNames.Add("MaterialUtilities");
PrivateDependencyModuleNames.Add("MeshBoneReduction");
PrivateDependencyModuleNames.Add("RHI");
PrivateDependencyModuleNames.Add("SimplygonUtilities");
}
}