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UnrealEngineUWP/Engine/Source/Runtime
mieszko zielinski faa73dbfb8 Made NavigationSystem's coordinate transforms' initialization not static #UE4
Static initializtion of FNavigationSystem::CoordTypeTransformsTo was causing issues on PS4 since it was triggered before FTransform::Initialize got initialized resulting in CoordTypeTransformsTo containing 'zero' transforms.
I've also made the related code a lot more readable.

#jira UE-67512
#rb Stephen.Holmes

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 5061258 in //UE4/Release-4.22/... via CL 5061259
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5135580 by mieszko zielinski in Dev-Core branch]
2019-02-22 03:41:32 -05:00
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