Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Private/SmartObjectUserComponent.cpp
mikko mononen 9841195afe SmartObject: Improved validation settings
- Added SmartObjectUserComponent which allows to define validation settings per user actor
- Added option to SO defintion to have preview validation settings or preview user actor (settings pulled from SO user component)
- Move parameters passed to SO annotation CollectDataForGameplayDebugger() into a struct
- Changed USmartObjectSlotValidationFilter to have 2 sets of validation parameters to allow exits to have looser validation
- Changed the API for setting params from Actor in FSmartObjectSlotEntranceLocationRequest (still meh)

#jira UE-174418
#preflight 642173f8a86ae7cbcc25ab0b

[CL 24801238 by mikko mononen in ue5-main branch]
2023-03-27 08:22:19 -04:00

11 lines
292 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SmartObjectUserComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SmartObjectUserComponent)
USmartObjectUserComponent::USmartObjectUserComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}