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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fa6b0697757bdcddad17d30f0c85a26e2b468aa3
UnrealEngineUWP/Engine
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william ewen fa6b069775 Gauntlet: Make it so multi-pass tests will retain devices between each run
#rb Josh.Engebretson
[FYI] Andrew.Grant

[CL 22147439 by william ewen in ue5-main branch]
2022-09-22 18:17:10 -04:00
..
Binaries
Set UnrealSwarm .NET Framework target version to 4.6.2
2022-09-13 12:19:52 -04:00
Build
MediaPlayer: Remade the open icon on the mac to fix iccp warning.
2022-09-22 18:16:25 -04:00
Config
- More modernization of Xcode, focusing on Mac, IOS plist still needs a lot of work
2022-09-22 11:42:27 -04:00
Documentation
Documentation for build tools
2022-09-22 00:46:52 -04:00
Extras
Live Link VCAM v1.3.0 build 6 : Fixed a bug where a client was unable to start a new connection after ending a previous connection (error was "Error Couldn't connect: Manually closed websocket").
2022-09-22 06:53:12 -04:00
Platforms/Hololens
UnrealBuildTool: Option to allow using clang linker when using clang compiler
2022-09-21 18:08:19 -04:00
Plugins
USD: Force prim info widget to refresh whenever the SUsdStage window as a whole refreshes;
2022-09-22 18:14:06 -04:00
Programs
…
Shaders
Fix skeletal mesh previous frame local-to-translated-world position in large world coordinates for both GPUSkinVF and LocalVF PassThrough.
2022-09-22 17:38:41 -04:00
Source
Gauntlet: Make it so multi-pass tests will retain devices between each run
2022-09-22 18:17:10 -04:00
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