Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/SmartObjectsModule.Build.cs
mikko mononen 2394d7bbd1 Smart Object: Added parameters for Smart Object Definition (take 2)
- Added ability to parameterize the SOD using parameters and property copy
- Each Asset stores and shares a variations based parameter hash

#rb Yoan.StAmant

[CL 30965071 by mikko mononen in ue5-main branch]
2024-01-29 06:26:17 -05:00

53 lines
916 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsModule : ModuleRules
{
public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"AIModule",
"GameplayTags",
"GameplayAbilities",
"RHI",
"StructUtils",
"WorldConditions",
"NavigationSystem",
"TargetingSystem",
"PropertyBindingUtils",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"InputCore"
}
);
if (Target.bBuildEditor)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
"BlueprintGraph",
}
);
}
SetupGameplayDebuggerSupport(Target);
}
}
}