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UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/SoundClassGraph/SoundClassGraphNode.h

39 lines
1.3 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SoundClassGraphNode.generated.h"
UCLASS(MinimalAPI)
class USoundClassGraphNode : public UEdGraphNode
{
GENERATED_BODY()
public:
UNREALED_API USoundClassGraphNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
/** The SoundNode this represents */
UPROPERTY(VisibleAnywhere, instanced, Category=Sound)
USoundClass* SoundClass;
/** Get the Pin that connects to all children */
UEdGraphPin* GetChildPin() const { return ChildPin; }
/** Get the Pin that connects to its parent */
UEdGraphPin* GetParentPin() const { return ParentPin; }
/** Check whether the children of this node match the SoundClass it is representing */
bool CheckRepresentsSoundClass();
// Begin UEdGraphNode interface.
virtual FLinearColor GetNodeTitleColor() const override;
virtual void AllocateDefaultPins() override;
virtual void AutowireNewNode(UEdGraphPin* FromPin) override;
virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* Schema) const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool CanUserDeleteNode() const override;
// End UEdGraphNode interface.
private:
/** Pin that connects to all children */
UEdGraphPin* ChildPin;
/** Pin that connects to its parent */
UEdGraphPin* ParentPin;
};